Note
Checkpointing is implemented by rerunning a forward-pass segment for
each checkpointed segment during backward. This can cause persistent
states like the RNG state to be advanced than they would without
checkpointing. By default, checkpointing includes logic to juggle
the RNG state such that checkpointed passes making use of RNG
(through dropout for example) have deterministic output as
compared to non-checkpointed passes. The logic to stash and restore
RNG states can incur a moderate performance hit depending on the runtime
of checkpointed operations. If deterministic output compared to
non-checkpointed passes is not required, supply preserve_rng_state=False
to checkpoint
or checkpoint_sequential
to omit stashing and
restoring the RNG state during each checkpoint.
The stashing logic saves and restores the RNG state for CPU and another
device type (infer the device type from Tensor arguments excluding CPU
tensors by _infer_device_type
) to the run_fn
. If there are multiple
device, device state will only be saved for devices of a single device type,
and the remaining devices will be ignored. Consequently, if any checkpointed
functions involve randomness, this may result in incorrect gradients. (Note
that if CUDA devices are among the devices detected, it will be prioritized;
otherwise, the first device encountered will be selected.) If there are no
CPU-tensors, the default device type state (default value is cuda, and it
could be set to other device by DefaultDeviceType
) will be saved and restored.
However, the logic has no way to anticipate if the user will move
Tensors to a new device within the run_fn
itself. Therefore, if you move
Tensors to a new device ("new" meaning not belonging to the set of
[current device + devices of Tensor arguments]) within run_fn
, deterministic
output compared to non-checkpointed passes is never guaranteed.
.. currentmodule:: torch.utils.checkpoint
.. autofunction:: checkpoint
.. autofunction:: checkpoint_sequential
.. autofunction:: set_checkpoint_debug_enabled