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shift_action.cs
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shift_action.cs
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namespace CUP
{
using System;
/// <summary>This class represents a shift action within the parse table.
/// The action simply stores the state that it shifts to and responds
/// to queries about its type.
/// *
/// </summary>
/// <version> last updated: 11/25/95
/// </version>
/// <author> Scott Hudson
///
/// </author>
public class shift_action:parse_action
{
/*-----------------------------------------------------------*/
/*--- Constructor(s) ----------------------------------------*/
/*-----------------------------------------------------------*/
/// <summary>Simple constructor.
/// </summary>
/// <param name="shft_to">the state that this action shifts to.
///
/// </param>
public shift_action(lalr_state shft_to)
{
/* sanity check */
if (shft_to == null)
throw new internal_error("Attempt to create a shift_action to a null state");
_shift_to = shft_to;
}
/*-----------------------------------------------------------*/
/*--- (Access to) Instance Variables ------------------------*/
/*-----------------------------------------------------------*/
/// <summary>The state we shift to.
/// </summary>
protected lalr_state _shift_to;
/// <summary>The state we shift to.
/// </summary>
public virtual lalr_state shift_to()
{
return _shift_to;
}
/*-----------------------------------------------------------*/
/*--- General Methods ---------------------------------------*/
/*-----------------------------------------------------------*/
/// <summary>Quick access to type of action.
/// </summary>
public override int kind()
{
return SHIFT;
}
/*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/
/// <summary>Equality test.
/// </summary>
public virtual bool equals(shift_action other)
{
return other != null && other.shift_to() == shift_to();
}
/*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/
/// <summary>Generic equality test.
/// </summary>
public override bool Equals(object other)
{
if (other is shift_action)
return equals((shift_action) other);
else
return false;
}
/*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/
/// <summary>Compute a hash code.
/// </summary>
public override int GetHashCode()
{
/* use the hash code of the state we are shifting to */
return shift_to().GetHashCode();
}
/*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/
/// <summary>Convert to a string.
/// </summary>
public override string ToString()
{
return "SHIFT(to state " + shift_to().index() + ")";
}
/*-----------------------------------------------------------*/
}
}