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mini_dll.cpp
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mini_dll.cpp
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/* mini_dll.cpp: probably obsolete code for a 16-bit DLL!
I don't think use has been made of this in a decade or so.
Copyright (C) 2010, Project Pluto
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA. */
// libentry.cpp : Defines the entry point for the DLL application.
//
/* Usually, the following lines come from a separate file, STDAFX.H.
However, for the 'mini-DLL', STDAFX is used only in this file,
and maintaining a separate include file seems superfluous. */
/* ------ STDAFX.H BEGINS HERE ------ */
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__298970FE_2CDF_11D5_A298_000102CA0D3E__INCLUDED_)
#define AFX_STDAFX_H__298970FE_2CDF_11D5_A298_000102CA0D3E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__298970FE_2CDF_11D5_A298_000102CA0D3E__INCLUDED_)
/* ------ STDAFX.H ENDS HERE ------ */
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
return TRUE;
}