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companion.py
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companion.py
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"""Break the Code Companion."""
from typing import List, Tuple, Set
import itertools
import random
import sys
import engine.combination as cb
import engine.menu as mn
import engine.utils as ut
import engine.board as bd
TITLE = """================================
=== Break the Code Companion ===
================================
"""
MAIN_MENU = """(a) Ask a question
(c) Check the tiles
(u) Undo (cancel last move)
(q) Quit
"""
HUMAN_COLOR = '\x1b[0;30;42m'
BOT_COLOR = '\x1b[0;30;46m'
HUMAN_ICON = '🧑'
BOT_ICON = '🤖'
WINNING_MOVE = '✅ Win'
LOSING_MOVE = '❌ Lose'
ENDING_MOVES = (WINNING_MOVE, LOSING_MOVE)
def ask_number_of_people(players: int = 2) -> int:
"""Ask the user for the number of people in game and return it."""
if players == 2:
return 1
while True:
choice = input('Enter number of people: ')
try:
people = int(choice)
except ValueError:
print(f'Error: Value \'{choice}\' must be an integer')
continue
if people >= players:
people = players-1
elif people < 1:
people = 1
return people
def ask_player_fcombinations(players: int = 2, people: int = 1) -> List[Tuple[int, ...]]:
"""Ask players for their tiles and return them."""
fcombinations = []
for player in range(people):
mn.clear_screen()
print(TITLE)
print(f'Player #{player+1}')
while True:
fcombination = cb.combination_to_fcombination(mn.ask_user_combination(players))
if len(fcombinations) > 0:
# Case two players have the 5 tiles
if 10 in fcombination and 11 not in fcombination:
for fcomb in fcombinations:
if 10 in fcomb:
fcombination = cb.fcombination_replace_five_tile(fcombination)
break
fcomb_intersections = set.intersection(
set(itertools.chain(*fcombinations)), set(fcombination))
if len(fcomb_intersections) > 0:
print('Error: Check the tiles entered')
continue
fcombinations.append(fcombination)
break
return fcombinations
def distribute_remaining_tiles(players: int,
people_fcombinations: List[Tuple[int, ...]]) -> Tuple[Tuple[int, ...], List[Tuple[int, ...]]]:
"""Distribute the remaining tiles among bots in game."""
bots = players - len(people_fcombinations)
remaining = list(set(range(20)) -
set(itertools.chain(*people_fcombinations)))
random.shuffle(remaining)
positions = 5 if players < 4 else 4
fcombs = [tuple(sorted(remaining[i:i+positions])) for i in range(0, len(remaining), positions)]
if players == 2:
return (fcombs[0], fcombs[:1])
return (fcombs[0], fcombs[1:bots+1])
def apply_hint_to_bots(players: int,
bot_players: Tuple[int, ...],
bot_games: List[bd.Board],
hint: str,
results: List[Tuple[int, int | str | Tuple[str, ...]]]) -> None:
"""Apply hint results to bot games."""
if hint in ENDING_MOVES:
return
for index, board in enumerate(bot_games):
bot = bot_players[index]
other_players = [p for p in range(players) if p != bot]
for result in results:
player, answer = result
if player != bot:
opponent = other_players.index(player)
board.apply_hint(hint, answer, opponent)
bot_games[index] = board
def display_main_menu(players: int,
people: int,
player_names: Tuple[str, ...],
history: List[Tuple[int, str, List[Tuple[int, int | str | Tuple[str, ...]]]]]) -> str:
"""Display the main menu and return a valid user choice."""
choice = None
while True:
mn.clear_screen()
print(TITLE)
print(f'{players}-player game')
print(f'{HUMAN_COLOR + HUMAN_ICON + ut.END_COLOR}: {people}',
f'{BOT_COLOR + BOT_ICON + ut.END_COLOR}: {players - people}')
if len(history) == 0:
print('\nNo moves yet')
else:
print('\nMove history:')
max_width = max(len(player_names[h[0]]) for h in history)
for hint in history:
player, hint_name, results = hint
hint_results = [f'{player_names[p]} {mn.hint_result_as_str(r)}' for p, r in results]
if hint_name in ENDING_MOVES:
move_results = ', '.join([hint_name] + hint_results)
else:
move_results = ut.HINTS[hint_name]['description'] + ': ' + ', '.join(hint_results)
print(f'- {player_names[player].ljust(max_width)} ' + move_results)
print('\nOptions:')
print(MAIN_MENU)
if choice is not None:
print(f'Error: There is no \'{choice}\' option')
choice = input('Choose option: ')
if choice in ('a', 'c', 'u', 'q'):
break
return choice
def display_players_menu(player_names: Tuple[str, ...],
out_of_the_game: Set[int]) -> int | None:
"""Display the player selection menu and return the player number."""
mn.clear_screen()
print(TITLE)
print('Select player whose turn it is:')
players_in_game = []
for player, name in enumerate(player_names):
if player not in out_of_the_game:
players_in_game.append(player)
option_num = len(players_in_game)
print(f'({option_num}) {name}')
print('(q) Go back\n')
while True:
choice = input('Choose player: ')
if choice == 'q':
return None
try:
choice = int(choice)
except ValueError:
print(f'Error: Value \'{choice}\' must be an integer')
continue
if not 0 < choice <= len(players_in_game):
print('Error: Enter the correct player')
continue
return players_in_game[choice-1]
def display_player_hints_menu(players: int = 2) -> str | None:
"""Display the player hints menu and return a valid hint."""
choice = None
while True:
mn.clear_screen()
print(TITLE)
print(mn.get_hint_shortcuts(players))
if choice is not None:
print(f'Error: The hint \'{choice}\' is not valid')
choice = input('Choose option: ')
if choice == 'q':
return None
if choice in ut.HINTS:
return choice
def display_bot_hints_menu(players: int = 2) -> Tuple[str, ...] | None:
"""Display the bot hints menu and return a valid hint."""
wrong_hint = None
while True:
mn.clear_screen()
print(TITLE)
print(mn.get_hint_shortcuts(players))
if wrong_hint is not None:
print(f'Error: The hint \'{wrong_hint}\' is not a valid hint')
choice = input('Enter the hints available for selection, separated by spaces (e.g., st tw nc): ')
if choice == 'q':
return None
hints = choice.split()
for hint in hints:
if hint not in ut.HINTS:
wrong_hint = hint
break
else:
return tuple(hints)
def display_combinations_menu(player_names: Tuple[str, ...],
human_players: Tuple[int, ...],
bot_players: Tuple[int, ...],
central_fcombination: Tuple[int, ...],
people_fcombinations: List[Tuple[int, ...]],
bot_fcombinations: List[Tuple[int, ...]]) -> None:
"""Display the combinations menu."""
mn.clear_screen()
print(TITLE)
players = len(player_names)
if players == 2:
fcombination = cb.combination_to_fcombination(mn.ask_user_combination(
players,
prompt='Enter your guess, separated by spaces'))
# Case central combination has one 5 tile
if 11 in central_fcombination and 10 not in central_fcombination:
fcombination = cb.fcombination_replace_five_tile(fcombination)
if fcombination == central_fcombination:
print('✅ You\'re correct')
else:
print('❌ You\'re wrong')
else:
print('Central tiles:')
print(mn.ftiles_as_colored_tiles(central_fcombination))
print('\nPlayer tiles:')
for player, name in enumerate(player_names):
print(name + ': ', end='')
if player in human_players:
print(mn.ftiles_as_colored_tiles(
people_fcombinations[human_players.index(player)]))
elif player in bot_players:
print(mn.ftiles_as_colored_tiles(
bot_fcombinations[bot_players.index(player)]))
input('\nPress \'[Enter]\' to go back.')
def bot_makes_a_move(bot_games: List[bd.Board],
bot_players: Tuple[int, ...],
winning_players: Set[int]) -> str | None:
"""The bot player takes a turn and returns the chosen hint."""
hint = None
bot_game = bot_games[bot_players.index(player)]
if len(bot_game.get_central_fcombinations()) == 1:
hint = WINNING_MOVE
elif len(winning_players) > 0 or \
any(len(of) == 0 for of in bot_game.get_opponents_fcombinations()):
hint = LOSING_MOVE
else:
bot_hints = display_bot_hints_menu(players)
if bot_hints is None:
return None
if len(bot_hints) > 0:
if len(bot_hints) == 1:
hint = bot_hints[0]
else:
sim = [(hint, bot_game.simulate(hint)) for hint in bot_hints]
sim = sorted(sim, key=lambda s: (round(s[1][0], 2), -s[1][1]), reverse=True)
hint = sim[0][0]
return hint
players = mn.ask_number_of_players()
people = ask_number_of_people(players)
people_fcombinations = ask_player_fcombinations(players, people)
central_fcombination, bot_fcombinations = distribute_remaining_tiles(
players, people_fcombinations)
human_players = tuple(range(people))
bot_players = tuple(range(len(human_players), players))
player_names = \
tuple(HUMAN_COLOR + (f'{p+1}' if len(human_players) > 1 else '') +
HUMAN_ICON + ut.END_COLOR for p in range(len(human_players))) + \
tuple(BOT_COLOR + (f'{b+1}' if len(bot_players) > 1 else '') +
BOT_ICON + ut.END_COLOR for b in range(len(bot_players)))
history = []
bot_games = [bd.Board(fc, players) for fc in bot_fcombinations]
while True:
choice = display_main_menu(players, people, player_names, history)
match choice:
case 'a':
# Getting information from move history
out, win = [], []
for h in history:
player, hint_name, results = h
if hint_name in ENDING_MOVES:
out.append(player)
if hint_name == WINNING_MOVE:
win.append(player)
out.extend([p for p, r in results if r in ENDING_MOVES])
out_of_the_game, winning_players = set(out), set(win)
# Getting the number of player whose turn it is
player = display_players_menu(player_names, out_of_the_game)
if player is None:
continue
# Player makes a move
hint = None
if player in human_players:
hint = display_player_hints_menu(players)
elif player in bot_players:
hint = bot_makes_a_move(bot_games, bot_players, winning_players)
if hint is None:
continue
# Player is out of the game
if hint in ENDING_MOVES:
losers = []
if hint == WINNING_MOVE:
order = [h[0] for h in history]
player_order = tuple(sorted(set(order), key=order.index))
for bot in bot_players:
if player_order.index(bot) >= player_order.index(player):
break
if bot not in out_of_the_game:
losers.append((bot, LOSING_MOVE))
history.append((player, hint, losers))
continue
# Getting results of the selected hint
results = []
for index, fcomb in enumerate(people_fcombinations):
opponent = human_players[index]
if players == 4 or opponent != player:
results.append((opponent, ut.HINTS[hint]['function'](fcomb)))
for index, fcomb in enumerate(bot_fcombinations):
bot = bot_players[index]
if players == 4 or bot != player:
results.append((bot, ut.HINTS[hint]['function'](fcomb)))
# Applying and saving hint results
apply_hint_to_bots(players, bot_players, bot_games, hint, results)
history.append((player, hint, results))
case 'c':
display_combinations_menu(player_names,
human_players,
bot_players,
central_fcombination,
people_fcombinations,
bot_fcombinations)
case 'u':
if len(history) > 0:
history.pop()
bot_games = [bd.Board(fc, players) for fc in bot_fcombinations]
for hint in history:
apply_hint_to_bots(players, bot_players, bot_games, hint[1], hint[2])
case 'q':
really = input('Really quit? Press \'y\' to quit, anything else to go back: ')
if really.lower() == 'y':
sys.exit(0)
case _:
pass