From a84129fbbbf6a538479802b6047fee95e8aa7f65 Mon Sep 17 00:00:00 2001 From: RuyaSavascisi Date: Tue, 19 Nov 2024 22:41:51 +0300 Subject: [PATCH 1/4] tr_tr.json Turkish Localization --- .../immersiveengineering/lang/tr_tr.json | 1374 +++++++++++++++++ 1 file changed, 1374 insertions(+) create mode 100644 src/main/resources/assets/immersiveengineering/lang/tr_tr.json diff --git a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json new file mode 100644 index 0000000000..aff4aeed98 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json @@ -0,0 +1,1374 @@ +{ + "language": "Turkish", + "language.code": "tr_tr", + "language.region": "Turkiye", + "itemGroup.immersiveengineering": "Immersive Engineering", + "immersiveengineering.config.title": "", + "tile.harvesterTrolley.ieCrop.name": "Endüstriyel Kenevir Harvester Trolley", + "fluid_type.immersiveengineering.creosote": "Kreozot Yağı", + "fluid_type.immersiveengineering.plantoil": "Bitki Yağı", + "fluid_type.immersiveengineering.ethanol": "Etanol", + "fluid_type.immersiveengineering.biodiesel": "Biyodizel", + "fluid_type.immersiveengineering.high_power_biodiesel": "Yüksek Setanlı Biyodizel", + "fluid_type.immersiveengineering.concrete": "Sıvı Beton", + "fluid_type.immersiveengineering.potion": "İksir", + "fluid_type.immersiveengineering.herbicide": "Herbisit", + "fluid_type.immersiveengineering.redstone_acid": "Redstone Asidi", + "fluid_type.immersiveengineering.acetaldehyde": "Asetaldehit", + "fluid_type.immersiveengineering.phenolic_resin": "Fenolik Reçine", + "entity.immersiveengineering.skylineHook.name": "Skyhook", + "entity.immersiveengineering.explosive.name": "Patlayıcı", + "entity.immersiveengineering.fluorescentTube.name": "Floresan Tüp", + "entity.immersiveengineering.cart_woodencrate": "Ahşap Saklama Kasalı Vagon", + "entity.immersiveengineering.cart_reinforcedcrate": "Güçlendirilmiş Saklama Kasalı Vagon", + "entity.immersiveengineering.cart_woodenbarrel": "Ahşap Fıçılı Vagon", + "entity.immersiveengineering.cart_metalbarrel": "Metal Fıçılı Vagon", + "entity.immersiveengineering.chemthrower_shot": "Kimyasal Atıcı Damlacığı", + "entity.immersiveengineering.railgun_shot": "Elektromanyetik Top Çubuğu", + "entity.immersiveengineering.sawblade": "Testere Bıçağı", + "entity.immersiveengineering.revolver_shot": "Mermi", + "entity.immersiveengineering.revolver_shot_flare": "İşaret Fişeği", + "entity.immersiveengineering.revolver_shot_homing": "Homing Mermi", + "entity.immersiveengineering.revolver_shot_wolfpack": "Wolfpack Mermisi", + "entity.immersiveengineering.fusilier": "Fusilier", + "entity.immersiveengineering.commando": "Komando", + "entity.immersiveengineering.bulwark": "Bulwark", + "fluid.uranium": "Eriyik Uranyum", + "fluid.constantan": "Eriyik Konstantan", + "material.treatedwood.name": "İşlenmiş Odun", + "material.constantan.name": "Konstantan", + "material.hemp.name": "Kenevir Lifi", + "modifier.thermalinversion.name": "Sıcaklık Terselmesi", + "modifier.thermalinversion.desc": "§oSıcak & Soğuk!§r\nBir düşmana sıcak veya soğuk bir ortamda vurmak onu üşütür veya yakar.", + "entity.minecraft.villager.immersiveengineering.engineer": "Yapı Mühendisi", + "entity.minecraft.villager.immersiveengineering.machinist": "Makinist", + "entity.minecraft.villager.immersiveengineering.electrician": "Elektrikçi", + "entity.minecraft.villager.immersiveengineering.outfitter": "Teçhizatçı", + "entity.minecraft.villager.immersiveengineering.gunsmith": "Silahçı", + "entity.minecraft.villager.immersiveengineering:engineer": "Yapı Mühendisi", + "entity.minecraft.villager.immersiveengineering:machinist": "Makinist", + "entity.minecraft.villager.immersiveengineering:electrician": "Elektrikçi", + "entity.minecraft.villager.immersiveengineering:outfitter": "Teçhizatçı", + "entity.minecraft.villager.immersiveengineering:gunsmith": "Silahçı", + "entity.minecraft.villager.engineer": "Yapı Mühendisi", + "entity.minecraft.villager.machinist": "Makinist", + "entity.minecraft.villager.electrician": "Elektrikçi", + "entity.minecraft.villager.outfitter": "Teçhizatçı", + "entity.minecraft.villager.gunsmith": "Silahçı", + "key.categories.immersiveengineering": "Immersive Engineering", + "key.immersiveengineering.magnetEquip": "Manyetik Kalkan Eldiveni (çift tıkla)", + "key.immersiveengineering.chemthrowerSwitch": "Kimyasal Atıcı Tankları Değiştir", + "key.immersiveengineering.railgunZoom": "Elektromanyetik Top ile Yakınlaştır", + "desc.immersiveengineering.info.attachedTo": "%1$s, %2$s, %3$s konumundan bağlantı kuruluyor", + "desc.immersiveengineering.info.attachedToDim": "%4$s Boyutunda %1$s, %2$s, %3$s konumundan bağlantı kuruluyor", + "desc.immersiveengineering.info.energyStored": "Depolanan enerji: %1$s Flux", + "desc.immersiveengineering.info.energyStoredEU": "Depolanan enerji: %1$s EU", + "desc.immersiveengineering.info.redstoneLevel": "Redstone Seviyesi: %1$s", + "desc.immersiveengineering.info.fluidStored": "%1$s %2$s mB", + "desc.immersiveengineering.info.gasStored": "Depolanan gaz: %1$s", + "desc.immersiveengineering.info.colour": "Renk: ", + "desc.immersiveengineering.info.day": "%1$sg", + "desc.immersiveengineering.info.hour": "%1$ss", + "desc.immersiveengineering.info.minute": "%1$sd", + "desc.immersiveengineering.info.second": "%1$ss", + "desc.immersiveengineering.info.seconds": "%1$s Saniye", + "desc.immersiveengineering.info.ticks": "%1$s Tik", + "desc.immersiveengineering.info.ift": "%1$s IF / tik", + "desc.immersiveengineering.info.percent": "%1$s%%", + "desc.immersiveengineering.info.noChargeOnArmor": "Zırha bağlıyken şarj edilemez", + "desc.immersiveengineering.info.potionMod": "İksir %1$s tarafından eklendi", + "desc.immersiveengineering.info.multiblocksAllowed": "İzin Verilen Çoklu Bloklar:", + "desc.immersiveengineering.info.multiblockForbidden": "Yasaklanmış Çoklu Bloklar:", + "desc.immersiveengineering.info.colour.red": "Kırmızı: %1s", + "desc.immersiveengineering.info.colour.green": "Yeşil: %1s", + "desc.immersiveengineering.info.colour.blue": "Mavi: %1s", + "desc.immersiveengineering.info.blockSide.facing": "Bakan Taraf", + "desc.immersiveengineering.info.blockSide.opposite": "Ters Taraf", + "desc.immersiveengineering.info.blockSide.down": "Alt Taraf", + "desc.immersiveengineering.info.blockSide.up": "Üst Taraf", + "desc.immersiveengineering.info.blockSide.north": "Kuzey Tarafı", + "desc.immersiveengineering.info.blockSide.south": "Güney Tarafı", + "desc.immersiveengineering.info.blockSide.west": "Batı Tarafı", + "desc.immersiveengineering.info.blockSide.east": "Doğu Tarafı", + "desc.immersiveengineering.info.blockSide.io.none": "Bağlantı Yok", + "desc.immersiveengineering.info.blockSide.io.input": "Giriş", + "desc.immersiveengineering.info.blockSide.io.output": "Çıkış", + "desc.immersiveengineering.info.blockSide.connectEnerji.none": "Bağlantı Yok", + "desc.immersiveengineering.info.blockSide.connectEnerji.input": "Enerji Girişi", + "desc.immersiveengineering.info.blockSide.connectEnerji.output": "Enerji Çıkışı", + "desc.immersiveengineering.info.blockSide.connectSıvı.none": "Bağlantı Yok", + "desc.immersiveengineering.info.blockSide.connectSıvı.input": "Sıvı Girişi", + "desc.immersiveengineering.info.blockSide.connectSıvı.output": "Sıvı Çıkışı", + "desc.immersiveengineering.info.filter.tag": "Filtre: Etiket
Eşyaları
Etiketlerine göre filtreler.", + "desc.immersiveengineering.info.filter.nbt": "Filtre: NBT Verisi
Eşyaları
NBT Verisine göre filtreler.", + "desc.immersiveengineering.info.filter.damage": "Filtre: Hasar
Aletlerin veya silahların
hasarını göz ardı ederken
eşyaları filtreler.", + "desc.immersiveengineering.info.oreDict.off": "CevherSözlüğü: Devre Dışı", + "desc.immersiveengineering.info.oreDict.on": "CevherSözlüğü: Etkin", + "desc.immersiveengineering.info.mininglvl.-1": "Hiçbiri", + "desc.immersiveengineering.info.mininglvl.0": "§7Taş", + "desc.immersiveengineering.info.mininglvl.1": "§4Demir", + "desc.immersiveengineering.info.mininglvl.2": "§cRedstone", + "desc.immersiveengineering.info.mininglvl.3": "§dObsidiyen", + "desc.immersiveengineering.info.mininglvl.4": "§9Kobalt", + "desc.immersiveengineering.info.mininglvl.5": "§5Manyullyn", + "desc.immersiveengineering.info.mininglvl.6": "§5Manyullyn§d+", + "desc.immersiveengineering.info.durability": "Dayanıklılık:", + "desc.immersiveengineering.info.holdShift": "§6Shift'i Basılı Tut§r", + "desc.immersiveengineering.info.holdShiftForInfo": "§8Daha fazla bilgi için Shift tuşunu basılı tut§r", + "desc.immersiveengineering.info.mineral.bituminous_coal": "Bitümlü Kömür", + "desc.immersiveengineering.info.mineral.banded_iron": "Bantlı Demir", + "desc.immersiveengineering.info.mineral.silt": "Silt", + "desc.immersiveengineering.info.mineral.igneous_rock": "Magmatik Kayaç", + "desc.immersiveengineering.info.mineral.amethyst_crevasse": "Ametist Yarığı", + "desc.immersiveengineering.info.mineral.hardened_clay_pan": "Sertleştirilmiş Claypan", + "desc.immersiveengineering.info.mineral.ancient_seabed": "Antik Deniz Tabanı", + "desc.immersiveengineering.info.mineral.pentlandite": "Pentlandit", + "desc.immersiveengineering.info.mineral.chalcopyrite": "Kalkopirit", + "desc.immersiveengineering.info.mineral.laterite": "Laterit", + "desc.immersiveengineering.info.mineral.auricupride": "Auricupride", + "desc.immersiveengineering.info.mineral.rich_auricupride": "Zengin Auricupride", + "desc.immersiveengineering.info.mineral.galena": "Galenit", + "desc.immersiveengineering.info.mineral.cinnabar": "Zinober", + "desc.immersiveengineering.info.mineral.uraninite": "Uraninit", + "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "Lazulitic Intrusion", + "desc.immersiveengineering.info.mineral.beryl": "Beryl", + "desc.immersiveengineering.info.mineral.alluvial_sift": "Alluvial Sift", + "desc.immersiveengineering.info.mineral.mephitic_quarzite": "Mephitic Quarzite", + "desc.immersiveengineering.info.mineral.ancient_debris": "Archaic Digsite", + "desc.immersiveengineering.info.mineral.nether_silt": "Soul Silt", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Cooled Lava Tube", + "desc.immersiveengineering.info.mineral.cassiterite": "Cassiterite", + "desc.immersiveengineering.info.mineral.cooperite": "Cooperite", + "desc.immersiveengineering.info.mineral.wolframite": "Wolframite", + "desc.immersiveengineering.info.coresample.pos": "Sample taken at %1$s, %2$s", + "desc.immersiveengineering.info.coresample.mineral": "%1$s-Vein", + "desc.immersiveengineering.info.coresample.noMineral": "No Mineral", + "desc.immersiveengineering.info.coresample.saturation": "Saturation: %1$s%%", + "desc.immersiveengineering.info.coresample.yield": "Expected Yield: %1$s Cevheris", + "desc.immersiveengineering.info.coresample.infinite": "Unlimited Yield", + "desc.immersiveengineering.info.coresample.timestamp": "Sample taken %1$s ago", + "desc.immersiveengineering.info.coresample.noTimestamp": "Sample taken at some unknown time", + "desc.immersiveengineering.info.coresample.timezone": "This sample was taken in a different timezone/dimension", + "chat.immersiveengineering.info.coresample.mapDimension": "The sample is not within the same dimension as this map", + "chat.immersiveengineering.info.coresample.mapFail": "The sample is not within the borders of this map", + "desc.immersiveengineering.info.reqMaterial": "Required Materials:", + "desc.immersiveengineering.info.chance": "Chance:", + "desc.immersiveengineering.info.blueprint.creates0": "Created Eşyas: §6Shift'i Basılı Tut§r", + "desc.immersiveengineering.info.blueprint.creates1": "Created Eşyas:", + "desc.immersiveengineering.info.blueprint.components": "Crafting Components", + "desc.immersiveengineering.info.blueprint.warning_sign": "Uyarı İşaretis", + "desc.immersiveengineering.info.blueprint.molds": "Metal Pres Kalıbıs", + "desc.immersiveengineering.info.blueprint.bullet": "Common Projectiles", + "desc.immersiveengineering.info.blueprint.specialMermi": "Specialized Projectiles", + "desc.immersiveengineering.info.blueprint.electrode": "Ark Ocağı Electrodes", + "desc.immersiveengineering.info.blueprint.bannerpatterns": "Sancak Desenis", + "desc.immersiveengineering.info.electrodeIntegrity": "Integrity %1$s %%", + "desc.immersiveengineering.info.revolver.perk.cooldown": "Firerate: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Slow %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Stuttering %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Squeaky %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanned %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Selfrepeating %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Autococking %1$s", + "desc.immersiveengineering.info.revolver.perk.noise": "Noise: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Bellowing %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Loud %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Noisy %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Whisper %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Silenced %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Muted %1$s", + "desc.immersiveengineering.info.revolver.perk.luck": "Luck: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Tough %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Unlucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Inauspicious %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Fortunate %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Lucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Gamblers %1$s", + "desc.immersiveengineering.info.bullet.flareRenk": "İşaret Fişeği Renk: ", + "desc.immersiveengineering.info.shader.applyTo": "Can be applied to:", + "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "Revolver", + "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "Kimyasal Atıcı", + "desc.immersiveengineering.info.shader.immersiveengineering:drill": "Madencilik Matkabı", + "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "Daire Testere", + "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "Elektromanyetik Top", + "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Levhad Kalkan", + "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Minecart", + "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "Balon", + "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Banner", + "desc.immersiveengineering.info.shader.level": "Level: ", + "desc.immersiveengineering.info.shader.rarity.common": "Common", + "desc.immersiveengineering.info.shader.rarity.uncommon": "Uncommon", + "desc.immersiveengineering.info.shader.rarity.rare": "Rare", + "desc.immersiveengineering.info.shader.rarity.epic": "Epic", + "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Masterwork", + "desc.immersiveengineering.info.shader.set": "Gölgelendirici Set:", + "desc.immersiveengineering.info.shader.reference": "Reference to Popculture:", + "desc.immersiveengineering.info.shader.details": "Additional Info:", + "desc.immersiveengineering.info.toolbox.food": "Food", + "desc.immersiveengineering.info.toolbox.tool": "Tools", + "desc.immersiveengineering.info.toolbox.wire": "Wiring", + "desc.immersiveengineering.info.toolbox.any": "Anything", + "desc.immersiveengineering.info.fertFill": "Gübreleyici Amount: %1$s", + "desc.immersiveengineering.info.fertMod": "Growth Modifier: %1$s", + "desc.immersiveengineering.info.redstoneChannel": "Channel: %1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "Channel Sending: %1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "Channel Receiving: %1$s", + "desc.immersiveengineering.info.blastFuelTime": "Burn time: %1$s", + "desc.immersiveengineering.info.circuit_table.slot.backplane": "Arka Paneli", + "desc.immersiveengineering.info.circuit_table.slot.logic": "Mantık Components", + "desc.immersiveengineering.info.circuit_table.slot.solder": "Solder", + "desc.immersiveengineering.info.circuit_table.slot.edit": "Place logic circuit here to edit", + "desc.immersiveengineering.info.circuit_table.copy": "Click to copy instruction", + "desc.immersiveengineering.info.refinery.slot.catalyst": "Katalizör", + "desc.immersiveengineering.info.register": "Register %1$s", + "desc.immersiveengineering.info.operator.set": "SET", + "desc.immersiveengineering.info.operator.not": "NOT", + "desc.immersiveengineering.info.operator.or": "OR", + "desc.immersiveengineering.info.operator.and": "AND", + "desc.immersiveengineering.info.operator.xor": "XOR", + "desc.immersiveengineering.info.operator.nor": "NOR", + "desc.immersiveengineering.info.operator.nand": "NAND", + "desc.immersiveengineering.info.operator.xnor": "XNOR", + "desc.immersiveengineering.info.operator.imply": "IMPLY", + "desc.immersiveengineering.info.operator.nimply": "NIMPLY", + "desc.immersiveengineering.flavour.treated_wood_horizontal": "Horizontal Tahtası", + "desc.immersiveengineering.flavour.treated_wood_vertical": "Dikey Tahtası", + "desc.immersiveengineering.flavour.treated_wood_packaged": "Packaged Tahtası", + "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Horizontal Tahtası", + "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Dikey Tahtası", + "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Packaged Tahtası", + "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Horizontal Tahtası", + "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Dikey Tahtası", + "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Packaged Tahtası", + "desc.immersiveengineering.flavour.crate": "Will keep its inventory when broken!", + "desc.immersiveengineering.flavour.barrel": "Will keep its fluid when broken!", + "desc.immersiveengineering.flavour.barrelTemp": "Cannot store hot fluids or gases", + "desc.immersiveengineering.flavour.coil.construction0": "For decoration purposes only", + "desc.immersiveengineering.flavour.coil.construction1": "Will not transmit power", + "desc.immersiveengineering.flavour.coil.redstone": "Transmits redstone signals", + "desc.immersiveengineering.flavour.revolver": "Go ahead, make my day!", + "desc.immersiveengineering.flavour.revolver.dev": "Regicide!", + "desc.immersiveengineering.flavour.revolver.infinity": "All you need is a little pinch of infinity", + "desc.immersiveengineering.flavour.revolver.tesla": "A shocking invention!", + "desc.immersiveengineering.flavour.revolver.sns": "Blood, Sweat, Steam and Çelik", + "desc.immersiveengineering.flavour.revolver.nerf": "Safe for kids", + "desc.immersiveengineering.flavour.revolver.oblivion": "Passing Memories", + "desc.immersiveengineering.flavour.revolver.oathkeeper": "Wayfinder", + "desc.immersiveengineering.flavour.revolver.bee": "The Pain", + "desc.immersiveengineering.flavour.revolver.fenrir": "There's nothing I don't cherish!", + "desc.immersiveengineering.flavour.revolver.earthshaker": "Lingering Will", + "desc.immersiveengineering.flavour.revolver.warlord": "Don't take my toys away!", + "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", + "desc.immersiveengineering.flavour.revolver.rommie": "Targeting AI 'Rommie' included!", + "desc.immersiveengineering.flavour.revolver.rose": "Appearances can be deceiving", + "desc.immersiveengineering.flavour.revolver.noName": "Peering Into Darkness", + "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8", + "desc.immersiveengineering.flavour.revolver.patreonBlu": "Hunter's Choice", + "desc.immersiveengineering.flavour.revolver.patreonHazard": "Exclusive DLC Content", + "desc.immersiveengineering.flavour.drill.noHead": "No Drill head equipped", + "desc.immersiveengineering.flavour.drill.headHasar": "Drill head status:", + "desc.immersiveengineering.flavour.drill.fuel": "Fuel:", + "desc.immersiveengineering.flavour.drill.empty": "Empty", + "desc.immersiveengineering.flavour.buzzsaw.noBlade": "No sawblade equipped", + "desc.immersiveengineering.flavour.buzzsaw.bladeHasar": "Testere Bıçağı status:", + "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", + "desc.immersiveengineering.flavour.drillhead.size": "Mining Area: %1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.level": "Mining Level: %1$s", + "desc.immersiveengineering.flavour.drillhead.speed": "Mining Speed: %1$s", + "desc.immersiveengineering.flavour.drillhead.damage": "Attack Hasar: %1$s", + "desc.immersiveengineering.flavour.skyhook": "A new form of travel", + "desc.immersiveengineering.flavour.skyhook.speedLimit": "Limited speed", + "desc.immersiveengineering.flavour.skyhook.noLimit": "Unlimited speed", + "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Allows the Madencilik Matkabı to operate under water", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Kırmızıuces the damage to the Madencilik Matkabı head and Daire Testere blade", + "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Increases the attack damage and digging speed of the Madencilik Matkabı, stacks up to 3", + "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Increases the internal tank size of the Madencilik Matkabı, Daire Testere and Kimyasal Atıcı", + "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Increases the drops from ores", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Adds melee damage to the Revolver", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Increases the Revolver's magazine size", + "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver shots inflict shock damage", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Decreases spread and increases range of the Kimyasal Atıcı", + "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Allows ranged weapons to zoom in", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Kırmızıuces charge time of the Elektromanyetik Top", + "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Produces a blinding flash", + "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Shocks attackers and vapourizes projectiles", + "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Equips the shield at the press of a button", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Allows multiple Sıvıs in the Kimyasal Atıcı", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Carry additional blades for the Daire Testere", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Charge the Akümülatör Sırt Çantası from wires", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Charge your entire inventory", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Electrocute your attackers", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Attract nearby items", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Move faster up slopes with the Skyhook", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Prevent electrocution from riding the Skyhook along live wires", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Deal greatly increased damage when falling towards an enemy", + "gui.immersiveengineering.empty": "Empty", + "gui.immersiveengineering.left": "Sol:", + "gui.immersiveengineering.right": "Sağ:", + "gui.immersiveengineering.blastFurnace": "Yüksek Fırın", + "gui.immersiveengineering.blastFurnace.fuel": "Yüksek Fırın Fuel", + "gui.immersiveengineering.assembler.nospace": "All pattern slots are filled!", + "gui.immersiveengineering.blast_furnace.preheaters": "Ön Isıtıcıs", + "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Music", + "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Records", + "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Weather", + "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Bloks", + "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Monsters", + "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Friendlies", + "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Players", + "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ambient", + "gui.immersiveengineering.config.earmuffs.noisegate": "Noisegate", + "gui.immersiveengineering.config.turret.add": "Add", + "gui.immersiveengineering.config.turret.blacklist": "Siyahlist", + "gui.immersiveengineering.config.turret.animals": "Animals", + "gui.immersiveengineering.config.turret.players": "Players", + "gui.immersiveengineering.config.turret.neutrals": "Neutrals", + "gui.immersiveengineering.config.turret.ignite_fluid": "Ignite Sıvı", + "gui.immersiveengineering.config.turret.expel_casings_on": "Expel Casings", + "gui.immersiveengineering.config.turret.expel_casings_off": "Keep Casings", + "gui.immersiveengineering.config.mixer.outputSingle": "Çıkış only bottom fluid", + "gui.immersiveengineering.config.mixer.outputAll": "Çıkış all fluids", + "gui.immersiveengineering.config.assembler.clearRecipe": "Clear Recipe", + "gui.immersiveengineering.config.assembler.recursiveIngredients": "Recursive use of ingredients", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Non-Recursive use of ingredients", + "gui.immersiveengineering.config.arcfurnace.distribute": "Distribute Girişs", + "gui.immersiveengineering.config.item_batcher.filter": "Filtre", + "gui.immersiveengineering.config.item_batcher.buffer": "Buffer", + "gui.immersiveengineering.config.item_batcher.batchmode": "Çıkış Mode:", + "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Çıkış when individual filter is satisfied", + "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Çıkış when all filters are satisfied", + "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.redstone_iomode": "Redstone IO Mode:", + "gui.immersiveengineering.config.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.redstone_color_sending": "Sending Signal Color:", + "gui.immersiveengineering.config.redstone_color_receiving": "Receiving Signal Color:", + "gui.immersiveengineering.config.redstone_color_set": "Setting Signal Color:", + "gui.immersiveengineering.config.redstone_color_reset": "Resetting Signal Color:", + "gui.immersiveengineering.config.redstone_color_input": "Giriş Signal Color:", + "gui.immersiveengineering.config.redstone_color_output": "Çıkış Signal Color:", + "gui.immersiveengineering.config.redstone_color_control": "Control Signal Color:", + "gui.immersiveengineering.config.redstone_require_control_signal": "Require control signal", + "gui.immersiveengineering.config.output_threshold": "Signal threshold: ", + "gui.immersiveengineering.config.machine_interface.not_connected": "The Makine Arayüzü is not attached to a valid machine.\nPlease ensure that the interface was placed against the redstone control port of an Immersive Engineering multiblock.", + "gui.immersiveengineering.config.machine_interface.add": "Add Condition", + "gui.immersiveengineering.config.machine_interface.remove": "Remove Condition", + "gui.immersiveengineering.config.machine_interface.input_color": "Control Signal Giriş:", + "gui.immersiveengineering.config.machine_interface.check.basic.active": "Makine Active", + "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "Eşya Giriş", + "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "Eşya Çıkış", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "Sıvı Giriş", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "Sıvı Çıkış", + "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Enerji Storage", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Additive Giriş", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "Cüruf Çıkış", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Electrode Integrity", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Testere Bıçağı Integrity", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Sol Giriş Tank", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Sağ Giriş Tank", + "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Sıvı Stored", + "gui.immersiveengineering.config.machine_interface.option.yes": "Yes", + "gui.immersiveengineering.config.machine_interface.option.no": "No", + "gui.immersiveengineering.config.machine_interface.option.comparator": "Comparator Çıkış", + "gui.immersiveengineering.config.machine_interface.option.empty": "Empty", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Filled", + "gui.immersiveengineering.config.machine_interface.option.half": "50% Filled", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Filled", + "gui.immersiveengineering.config.machine_interface.option.full": "100% Filled", + "gui.immersiveengineering.config.siren.sound.siren": "Siren", + "gui.immersiveengineering.config.siren.sound.klaxon": "Klaxon", + "gui.immersiveengineering.config.siren.sound.buzzer": "Buzzer", + "gui.immersiveengineering.config.radio_tower.khz": "%1$s kHz", + "gui.immersiveengineering.config.radio_tower.frequency": "Frequency", + "gui.immersiveengineering.config.radio_tower.saved_frequencies": "Saved Frequencies:", + "gui.immersiveengineering.config.radio_tower.save": "Click to save", + "gui.immersiveengineering.config.radio_tower.load": "Shift + click to load", + "gui.immersiveengineering.config.radio_tower.range": "Range", + "gui.immersiveengineering.config.radio_tower.range_m": "%1$s m", + "chat.immersiveengineering.warning.wrongKablo": "You cannot attach this wire here", + "chat.immersiveengineering.warning.wrongDimension": "You are in the wrong dimension", + "chat.immersiveengineering.warning.sameConnection": "You cannot attach a wire to the same point", + "chat.immersiveengineering.warning.tooFar": "You are too far away from the previous connection", + "chat.immersiveengineering.warning.cantSee": "The connection is obstructed", + "chat.immersiveengineering.warning.connectionExists": "The connection exists already", + "chat.immersiveengineering.warning.invalidPoint": "One of the connection points is invalid", + "chat.immersiveengineering.warning.crate_unsealed": "This crate is not sealed", + "chat.immersiveengineering.info.skyhookLimited": "The skyhook will automatically limit its speed", + "chat.immersiveengineering.info.skyhookUnlimited": "The speed of the skyhook is unlimited", + "chat.immersiveengineering.info.averageLoss": "Average loss between points: %1$s%%", + "chat.immersiveengineering.info.energyStorage": "Enerji Stored: %1$s/%2$s Flux", + "chat.immersiveengineering.info.redstoneLevel": "Redstone Seviyesi: %1$s", + "chat.immersiveengineering.info.tooHot": "This fluid is too hot for the container!", + "chat.immersiveengineering.info.crate_sealed": "The crate is now sealed and can be picked up", + "chat.immersiveengineering.info.noGasAllowed": "This container can't store gasses!", + "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone signal: Inverted", + "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone signal: Not inverted", + "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone control: Inverted", + "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone control: Not inverted", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "Strong Redstone Signal: Etkin", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "Strong Redstone Signal: Devre Dışı", + "chat.immersiveengineering.info.tesla.highPower": "Power mode: High", + "chat.immersiveengineering.info.tesla.lowPower": "Power mode: Low", + "chat.immersiveengineering.info.notOwner": "Only the owner '%1$s' may access this block", + "chat.immersiveengineering.info.tickrate": "This block will activate every %1$s ticks", + "chat.immersiveengineering.info.drill_mode.single": "Dig single block", + "chat.immersiveengineering.info.drill_mode.multi": "Dig multiple blocks", + "chat.immersiveengineering.info.coreDrill.progress": "Çekirdek Örneği in progress: %1$s", + "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Çekirdek Örneği evaluated, %1$s§7 vein found", + "chat.immersiveengineering.info.coreDrill.result.depl": "§7Mineral vein at %1$s§7 integrity", + "chat.immersiveengineering.info.coreDrill.result.none": "Çekirdek Örneği evaluated, no minerals found", + "chat.immersiveengineering.info.coreDrill.infinite": "Infinite", + "chat.immersiveengineering.info.survey.wrong_block": "This block can't be used in a mineral survey", + "chat.immersiveengineering.info.survey.no_vein": "There are no mineral traces here", + "chat.immersiveengineering.info.survey.finished": "There is no more information on this mineral vein to be discovered", + "chat.immersiveengineering.info.survey.too_close": "This point is too close to previous survey points", + "chat.immersiveengineering.info.survey.direction.0": "south", + "chat.immersiveengineering.info.survey.direction.1": "south-west", + "chat.immersiveengineering.info.survey.direction.2": "west", + "chat.immersiveengineering.info.survey.direction.3": "north-west", + "chat.immersiveengineering.info.survey.direction.4": "north", + "chat.immersiveengineering.info.survey.direction.5": "north-east", + "chat.immersiveengineering.info.survey.direction.6": "east", + "chat.immersiveengineering.info.survey.direction.7": "south-east", + "chat.immersiveengineering.info.survey.hint.1": "There are traces of %1$s here", + "chat.immersiveengineering.info.survey.hint.2": "Traces of %1$s here indicate a vein towards the %2$s", + "chat.immersiveengineering.info.survey.hint.3": "There is a %1$s vein about %2$s steps to the %3$s", + "chat.immersiveengineering.info.survey.hint.center": "There is a %1$s vein right here!", + "chat.immersiveengineering.info.glider.too_fast": "This speed is too fast and will damage the glider", + "chat.immersiveengineering.info.pump.placeCobble.true": "This pump will now replace fluids with cobblestone.", + "chat.immersiveengineering.info.pump.placeCobble.false": "This pump will no longer replace fluid blocks with cobblestone. §6WARNING:§f This can cause lag and is not adviseable when dealing with large amounts of fluid!", + "chat.immersiveengineering.info.energyTransfered": "Average energy transferred over the last %1$s ticks: %2$s Flux/t", + "chat.immersiveengineering.info.bottling_machine.partialFill": "Allow partial filling", + "chat.immersiveengineering.info.bottling_machine.completeFill": "Hold containers until full", + "chat.immersiveengineering.command.mineral.get": "Minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.none": "No minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.pos": "Centered at %1$s, %2$s, radius %3$s", + "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.§r", + "chat.immersiveengineering.command.mineral.put.success": "Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "No minerals present at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.set_depletion.success": "Mineral depletion set to %1$s", + "chat.immersiveengineering.command.shaders.help": "§6Usage: /ie shaders §r", + "chat.immersiveengineering.command.shaders.clear.help": "§6Usage: /ie shaders clear [player]§r
Clear the received shaders for the given player. Clear for yourself if no player is specified.", + "chat.immersiveengineering.command.shaders.clear.sucess": "Received Gölgelendiricis for '%1$s' were cleared", + "subtitle.immersiveengineering.dieselJeneratör": "Dizel Jeneratör is being loud and obnoxious", + "subtitle.immersiveengineering.crusher": "Ezici is decimating ore", + "subtitle.immersiveengineering.metalPressPiston": "Metal Pres Piston", + "subtitle.immersiveengineering.metalPressSmash": "Metal Pres Clunk", + "subtitle.immersiveengineering.birthdayParty": "Yaaay, party!", + "subtitle.immersiveengineering.revolverFire": "Gunshot", + "subtitle.immersiveengineering.revolverReload": "Reload", + "subtitle.immersiveengineering.spray": "Sıvı spray", + "subtitle.immersiveengineering.sprayFire": "Flaming fluid spray", + "subtitle.immersiveengineering.chargeFast": "Charging capacitors", + "subtitle.immersiveengineering.chargeSlow": "Charging capacitors", + "subtitle.immersiveengineering.spark": "Electrical sparks", + "subtitle.immersiveengineering.railgunFire": "Elektromanyetik Top fire", + "subtitle.immersiveengineering.tesla": "Tesla Bobini zapping", + "subtitle.immersiveengineering.direŞalter": "Direwolf20 imitating a knifeswitch", + "subtitle.immersiveengineering.skyhook": "Skyhook slides along a wire", + "subtitle.immersiveengineering.chute": "Eşya clunks through chute", + "subtitle.immersiveengineering.glider": "Glider taking damage", + "subtitle.immersiveengineering.assembler": "Rhythmic Birleştirici clockwork", + "subtitle.immersiveengineering.refinery": "Rafineri whirrs", + "subtitle.immersiveengineering.bottling": "Şişeleme Makinesi fills a container", + "subtitle.immersiveengineering.saw_startup": "Kereste Fabrikası blade spins up", + "subtitle.immersiveengineering.saw_empty": "Kereste Fabrikası whines without wood", + "subtitle.immersiveengineering.saw_full": "Kereste Fabrikası shrieks cutting wood", + "subtitle.immersiveengineering.mixer": "Karıştırıcı churns and scrapes", + "subtitle.immersiveengineering.saw_shutdown": "Kereste Fabrikası blade spins down", + "subtitle.immersiveengineering.fermenter": "Fermentör whirrs", + "subtitle.immersiveengineering.preheater": "Ön Isıtıcı air blast wooshes", + "subtitle.immersiveengineering.arc_furnace": "Ark Ocağı causes lightning", + "subtitle.immersiveengineering.ore_conveyor": "Ekskavatör transports ore", + "subtitle.immersiveengineering.ore_dump": "Ekskavatör dumps ore into hopper", + "subtitle.immersiveengineering.process_1": "Automatic Mühendis'in Çalışma Tezgahı drills", + "subtitle.immersiveengineering.process_1_lift": "Automatic Mühendis'in Çalışma Tezgahı whirrs", + "subtitle.immersiveengineering.process_2": "Automatic Mühendis'in Çalışma Tezgahı solders", + "subtitle.immersiveengineering.process_2_lift": "Automatic Mühendis'in Çalışma Tezgahı whirrs", + "subtitle.immersiveengineering.mill_creaking": "Mill wheel creaks", + "subtitle.immersiveengineering.electromagnet": "Elektromıknatıs hums", + "subtitle.immersiveengineering.siren": "Siren howling", + "subtitle.immersiveengineering.klaxon": "Klaxon blaring", + "subtitle.immersiveengineering.buzzer": "Buzzer warning", + "recipe.immersiveengineering.hammerCrushing": "Crushing", + "death.attack.ieRevolver_casull": "%1$s was shot by %2$s", + "death.attack.ieRevolver_casull.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_casull.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_armorPiercing": "%1$s was shot by %2$s", + "death.attack.ieRevolver_armorPiercing.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_buckshot": "%1$s was shotgunned by %2$s", + "death.attack.ieRevolver_buckshot.item": "%1$s was shotgunned by %2$s using %3$s", + "death.attack.ieRevolver_buckshot.turret": "%1$s was shotgunned by a turret", + "death.attack.ieRevolver_dragonsbreath": "%1$s was incinerated by %2$s", + "death.attack.ieRevolver_dragonsbreath.item": "%1$s was incinerated by %2$s using %3$s", + "death.attack.ieRevolver_dragonsbreath.turret": "%1$s was incinerated by a turret", + "death.attack.ieRevolver_homing": "%1$s was shot by %2$s's homing bullet", + "death.attack.ieRevolver_homing.item": "%1$s was shot by %2$s's homing bullet fired from %3$s", + "death.attack.ieRevolver_homing.turret": "%1$s was shot by a turret's homing bullet", + "death.attack.ieRevolver_wolfpack": "%1$s was shredded by %2$s's Wolfpack Mermisis", + "death.attack.ieRevolver_wolfpack.item": "%1$s was shredded by %2$s's Wolfpack Mermisis fired from %3$s", + "death.attack.ieRevolver_wolfpack.turret": "%1$s was shredded by a turret's Wolfpack Mermisis", + "death.attack.ieRevolver_silver": "%1$s was purified by %2$s's silver bullet", + "death.attack.ieRevolver_silver.item": "%1$s was purified by %2$s's silver bullet fired from %3$s", + "death.attack.ieRevolver_silver.turret": "%1$s was purified by a turret's silver bullet", + "death.attack.ieRevolver_potion": "%1$s was doused by %2$s's phial shot", + "death.attack.ieRevolver_potion.item": "%1$s was doused by %2$s's phial shot fired from %3$s", + "death.attack.ieRevolver_potion.turret": "%1$s was doused by a turret's phial shot", + "death.attack.ieCrushed": "%1$s was crushed", + "death.attack.ieKereste Fabrikası": "%1$s fell into the sawmill", + "death.attack.ieAcid": "%1$s was dissolved in acid", + "death.attack.ieRazorKablo": "%1$s was diced by razorwire", + "death.attack.ieRazorShock": "%1$s was electrocuted by razorwire", + "death.attack.ieTesla": "%1$s was fried by a Tesla Bobini", + "death.attack.ieTeslaPrimary": "%1$s touched the primary circuit of a running Tesla coil", + "death.attack.ieElektromanyetik Top": "%1$s was pierced by %2$s's Elektromanyetik Top", + "death.attack.ieKabloShock": "%1$s wasn't careful enough around live wiring", + "death.attack.ieKabloShock.player": "%1$s was pushed into wiring by %2$s", + "advancement.immersiveengineering.main_root": "Immersive Engineering", + "advancement.immersiveengineering.main_root.desc": "RTFM!", + "advancement.immersiveengineering.open_manual": "RTFM", + "advancement.immersiveengineering.open_manual.desc": "Acquire the Mühendis'in El Kitabı", + "advancement.immersiveengineering.place_conveyor": "Road to Nowhere", + "advancement.immersiveengineering.place_conveyor.desc": "Place a Konveyör Bandı", + "advancement.immersiveengineering.craft_drop_conveyor": "Going Aşağı", + "advancement.immersiveengineering.craft_drop_conveyor.desc": "Craft a Düşüren Konveyör Bandı", + "advancement.immersiveengineering.chute_bonk": "Uncomfortable Shortcut", + "advancement.immersiveengineering.chute_bonk.desc": "Bounce around the Sac Şüts", + "advancement.immersiveengineering.craft_extract_conveyor": "Moving Out", + "advancement.immersiveengineering.craft_extract_conveyor.desc": "Craft an Çıkartan Konveyör Bandı", + "advancement.immersiveengineering.craft_router": "Renk-coded!", + "advancement.immersiveengineering.craft_router.desc": "Craft an Eşya Yönlendirici", + "advancement.immersiveengineering.craft_batcher": "Holding Back", + "advancement.immersiveengineering.craft_batcher.desc": "Craft an Eşya Harmanlayıcı", + "advancement.immersiveengineering.connect_wire": "Birds on a Kablo", + "advancement.immersiveengineering.connect_wire.desc": "Attach a wire", + "advancement.immersiveengineering.place_dynamo": "Inverted Motor", + "advancement.immersiveengineering.place_dynamo.desc": "Place a Kinetik Dinamo", + "advancement.immersiveengineering.place_windmill": "Yel Değirmeni for the Land", + "advancement.immersiveengineering.place_windmill.desc": "Place a Yel Değirmeni", + "advancement.immersiveengineering.craft_heater": "Spread the Warmth", + "advancement.immersiveengineering.craft_heater.desc": "Craft an Harici Isıtıcı", + "advancement.immersiveengineering.craft_pump": "Under Pressure", + "advancement.immersiveengineering.craft_pump.desc": "Craft a Sıvı Pompası", + "advancement.immersiveengineering.chorus_cloche": "Alien Yeşilhouse", + "advancement.immersiveengineering.chorus_cloche.desc": "Grow a Chorus Fruit in the Bahçe Serası", + "advancement.immersiveengineering.craft_workbench": "Time to Tinker", + "advancement.immersiveengineering.craft_workbench.desc": "Craft an Mühendis'in Çalışma Tezgahı", + "advancement.immersiveengineering.craft_hammer": "HAMMAH!", + "advancement.immersiveengineering.craft_hammer.desc": "Craft an Mühendis'in Çekici", + "advancement.immersiveengineering.mb_cokeoven": "Concentrated Carbon", + "advancement.immersiveengineering.mb_cokeoven.desc": "Form the Kok Fırını", + "advancement.immersiveengineering.mb_blastfurnace": "Really Hot Topic", + "advancement.immersiveengineering.mb_blastfurnace.desc": "Form the İlkel Yüksek Fırın", + "advancement.immersiveengineering.make_steel": "The Upgrade", + "advancement.immersiveengineering.make_steel.desc": "Create a Çelik Külçesi", + "advancement.immersiveengineering.creosote": "Don't Drink This...", + "advancement.immersiveengineering.creosote.desc": "Collect a bucket of Kreozot Yağı", + "advancement.immersiveengineering.craft_treatedwood": "Oiled Up and Ready to Go", + "advancement.immersiveengineering.craft_treatedwood.desc": "Craft some İşlenmiş Odun", + "advancement.immersiveengineering.villager": "Fellow Engineers", + "advancement.immersiveengineering.villager.desc": "Meet an Engineer Köylü", + "advancement.immersiveengineering.buy_shaderbag": "Fashion Spree", + "advancement.immersiveengineering.buy_shaderbag.desc": "Buy a Gölgelendirici Çantası from the Teçhizatçı", + "advancement.immersiveengineering.buy_oremap": "X Marks the Spot", + "advancement.immersiveengineering.buy_oremap.desc": "Buy a Maden Yatağı Haritası from the Yapı Mühendisi", + "advancement.immersiveengineering.kill_illager": "Superior Weaponry", + "advancement.immersiveengineering.kill_illager.desc": "Kill an Illager with Revolver, Elektromanyetik Top or Kimyasal Atıcı. Beware of the new raiders!", + "advancement.immersiveengineering.multiblocks_root": "Multiblocks", + "advancement.immersiveengineering.multiblocks_root.desc": "Large machines for large factories", + "advancement.immersiveengineering.mb_improvedblastfurnace": "Next Level Blasting", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Form the Geliştirilmiş Yüksek Fırın", + "advancement.immersiveengineering.mb_arcfurnace": "The Hottest Topic", + "advancement.immersiveengineering.mb_arcfurnace.desc": "Form the Ark Ocağı", + "advancement.immersiveengineering.mb_metalpress": "Pressing Matters", + "advancement.immersiveengineering.mb_metalpress.desc": "Form the Metal Pres", + "advancement.immersiveengineering.craft_sheetmetal": "Decorative and Sturdy", + "advancement.immersiveengineering.craft_sheetmetal.desc": "Craft some Sac", + "advancement.immersiveengineering.mb_silo": "Sac Stash", + "advancement.immersiveengineering.mb_silo.desc": "Form the Silo", + "advancement.immersiveengineering.mb_tank": "Water Tower", + "advancement.immersiveengineering.mb_tank.desc": "Form the Tank", + "advancement.immersiveengineering.mb_squeezer": "Can it Make Nutmilk?", + "advancement.immersiveengineering.mb_squeezer.desc": "Form the Sıkıştırıcı", + "advancement.immersiveengineering.mb_fermenter": "Moonshine!", + "advancement.immersiveengineering.mb_fermenter.desc": "Form the Fermentör", + "advancement.immersiveengineering.mb_mixer": "Endüstriyel İksirmaking", + "advancement.immersiveengineering.mb_mixer.desc": "Form the Karıştırıcı", + "advancement.immersiveengineering.liquid_concrete": "What Happens to Snitches...", + "advancement.immersiveengineering.liquid_concrete.desc": "Get trapped in concrete feet", + "advancement.immersiveengineering.mb_refinery": "Chemical Processing", + "advancement.immersiveengineering.mb_refinery.desc": "Form the Rafineri", + "advancement.immersiveengineering.craft_duroplast": "Modern Materials", + "advancement.immersiveengineering.craft_duroplast.desc": "Craft a Duroplast Levha", + "advancement.immersiveengineering.mb_dieselgen": "Bad for the Environment", + "advancement.immersiveengineering.mb_dieselgen.desc": "Form the Dizel Jeneratör", + "advancement.immersiveengineering.mb_excavator": "Diggy Diggy Hole", + "advancement.immersiveengineering.mb_excavator.desc": "Form the Ekskavatör", + "advancement.immersiveengineering.mb_crusher": "Hazardous Makinery", + "advancement.immersiveengineering.mb_crusher.desc": "Form the Ezici", + "advancement.immersiveengineering.tools_root": "Tools & Upgrades", + "advancement.immersiveengineering.tools_root.desc": "The Mühendis'in Çalışma Tezgahı can be used to modify your tools", + "advancement.immersiveengineering.craft_revolver": "Make My Day", + "advancement.immersiveengineering.craft_revolver.desc": "Craft the Revolver", + "advancement.immersiveengineering.upgrade_revolver": "Shalashaska", + "advancement.immersiveengineering.upgrade_revolver.desc": "Apply the maximum Upgrades to the Revolver", + "advancement.immersiveengineering.craft_wolfpack": "Beauty in Destruction", + "advancement.immersiveengineering.craft_wolfpack.desc": "Craft a Wolfpack Cartridge", + "advancement.immersiveengineering.craft_drill": "Power Pick", + "advancement.immersiveengineering.craft_drill.desc": "Craft the Madencilik Matkabı", + "advancement.immersiveengineering.upgrade_drill": "Big Daddy", + "advancement.immersiveengineering.upgrade_drill.desc": "Apply the maximum Upgrades to the Madencilik Matkabı", + "advancement.immersiveengineering.craft_buzzsaw": "Treecapitation", + "advancement.immersiveengineering.craft_buzzsaw.desc": "Craft the Daire Testere", + "advancement.immersiveengineering.upgrade_buzzsaw": "Rip and Tear!", + "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Apply the maximum Upgrades to the Daire Testere", + "advancement.immersiveengineering.skyhook_distance": "Booker, Catch!", + "advancement.immersiveengineering.skyhook_distance.desc": "Travel a total of 1km with the Skyhook", + "advancement.immersiveengineering.craft_chemthrower": "Spray and Pray", + "advancement.immersiveengineering.craft_chemthrower.desc": "Craft the Kimyasal Atıcı", + "advancement.immersiveengineering.craft_railgun": "Fortune's Legacy", + "advancement.immersiveengineering.craft_railgun.desc": "Craft the Elektromanyetik Top", + "advancement.immersiveengineering.upgrade_railgun": "Mother of Invention", + "advancement.immersiveengineering.upgrade_railgun.desc": "Apply the maximum Upgrades to the Elektromanyetik Top", + "advancement.immersiveengineering.craft_powerpack": "Portable Particle Supply", + "advancement.immersiveengineering.craft_powerpack.desc": "Craft the Akümülatör Sırt Çantası", + "advancement.immersiveengineering.upgrade_powerpack": "The Spengler & Stantz Special", + "advancement.immersiveengineering.upgrade_powerpack.desc": "Apply the maximum Upgrades to the Akümülatör Sırt Çantası", + "advancement.immersiveengineering.secret_birthdayparty": "Grunt Birthday Party", + "advancement.immersiveengineering.secret_birthdayparty.desc": "Light a match...", + "advancement.immersiveengineering.secret_luckofthedraw": "Luck of the Draw", + "advancement.immersiveengineering.secret_luckofthedraw.desc": "All or nothing", + "advancement.immersiveengineering.secret_friedbird": "Fried Bird", + "advancement.immersiveengineering.secret_friedbird.desc": "Insulation unavailable", + "advancement.immersiveengineering.secret_drillbreak": "GIGA...DRILL...BREAKER!!!", + "advancement.immersiveengineering.secret_drillbreak.desc": "JUST WHO THE HELL DO YOU THINK I AM?!", + "advancement.immersiveengineering.secret_ravenholm": "We Don't Go To Ravenholm...", + "advancement.immersiveengineering.secret_ravenholm.desc": "Total Evisceration", + "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatts!", + "advancement.immersiveengineering.secret_bttf.desc": "When this baby hits 88 mph, you're gonna see some serious s-", + "stat.immersiveengineering.skyhook_distance": "Distance by Skyhook", + "stat.immersiveengineering.wire_deaths": "Deaths due to Kablos", + "effect.immersiveengineering.flammable": "Flammable", + "effect.immersiveengineering.slippery": "Slippery", + "effect.immersiveengineering.conductive": "Conductive", + "effect.immersiveengineering.sticky": "Çubuky", + "effect.immersiveengineering.stunned": "Stunned", + "effect.immersiveengineering.concrete_feet": "Beton Feet", + "effect.immersiveengineering.flashed": "Flashed", + "manual.immersiveengineering.manual": "Mühendis'in El Kitabı", + "manual.immersiveengineering.updates": "!!Update News!!", + "manual.immersiveengineering.introduction": "Introduction", + "manual.immersiveengineering.other_engineers": "Other Engineers", + "manual.immersiveengineering.resources": "Resources", + "manual.immersiveengineering.storage_transport": "Storage & Transport", + "manual.immersiveengineering.construction": "Construction", + "manual.immersiveengineering.electrical_grids": "Electrical Grids", + "manual.immersiveengineering.redstone_control": "Redstone Control", + "manual.immersiveengineering.explosives_weaponry": "Patlayıcıs & Weaponry", + "manual.immersiveengineering.tools": "Tools", + "manual.immersiveengineering.workbenches_machinery": "Çalışma Tezgahıes & Makinery", + "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions", + "manual.immersiveengineering.heavy_machinery": "Ağır Makinery", + "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!
No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels", + "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.locus": "Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.felix": "Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.sharkface": "Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.", + "desc.immersiveengineering.info.shader.details.dragonsbreath": "Named and designed after the exotic rocket launcher of the same name.", + "desc.immersiveengineering.info.shader.details.hawk": "Named and designed after the exotic handcannon 'Hawkmoon'.", + "desc.immersiveengineering.info.shader.details.eyas": "Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.", + "desc.immersiveengineering.info.shader.details.magnum": "Designed by a contest winner!", + "desc.immersiveengineering.info.shader.details.fox": "Very fluffy. Named in reference to a specific IRC channel and its inhabitants.", + "desc.immersiveengineering.info.shader.details.vaulttec": "Renked and named in obvious reference.", + "desc.immersiveengineering.info.shader.details.sponsor": "Obvious design reference to the Fallout series, but named indistinctly.", + "desc.immersiveengineering.info.shader.details.massfusion": "The design references the energy weapons of Fallout series.", + "desc.immersiveengineering.info.shader.details.stormflower": "Named and designed after the bladed SMGs wielded by Lie Ren.", + "desc.immersiveengineering.info.shader.details.milo": "Named and designed after the spear/rifle wielded by Pyrrha Nikos.", + "desc.immersiveengineering.info.shader.details.trident": "Named and designed after the lasergun/spear wielded by Neptune Vasilias.", + "desc.immersiveengineering.info.shader.details.chloris": "Named and designed after the hoverboard/revolvers wielded by Reese Chloris.", + "desc.immersiveengineering.info.shader.details.crescentrose": "Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.", + "desc.immersiveengineering.info.shader.details.qrow": "Named after Qrow Branwen and designed after his sword/scythe.", + "desc.immersiveengineering.info.shader.details.lususnaturae": "Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.", + "desc.immersiveengineering.info.shader.details.vanguard": "Named and coloured after the Vanguard faction.", + "desc.immersiveengineering.info.shader.details.regal": "Designed after weaponry in the 'King's Fall' raid.", + "desc.immersiveengineering.info.shader.details.harrowed": "Designed after weaponry in the heroic 'King's Fall'.", + "desc.immersiveengineering.info.shader.details.taken": "Designed after the 'Taken' enemies.", + "desc.immersiveengineering.info.shader.details.ikelos": "Designed after the Warmind Rasputin and the IKELOS weapons.", + "desc.immersiveengineering.info.shader.details.angelsthesis": "Named after the themesong, colourscheme based on Evangelion Unit EVA-01.", + "desc.immersiveengineering.info.shader.details.sutherland": "Named and designed after the Knightmare Frame used by the Holy Britannian Empire.", + "desc.immersiveengineering.info.shader.details.exia": "Named and designed after the close combat Gundam Mobile Suit.", + "desc.immersiveengineering.info.shader.details.crimsonlotus": "Named in reference to and designed after the main and titular Gunman.", + "desc.immersiveengineering.info.shader.details.dominator": "Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.", + "desc.immersiveengineering.info.shader.details.warbird": "Design inspired by planes of the previous great wars.", + "desc.immersiveengineering.info.shader.details.matrix": "No particular inspiration, just another use for the pipe overlay.", + "desc.immersiveengineering.info.shader.details.twili": "Named and designed in reference to the race of the same name.", + "desc.immersiveengineering.info.shader.details.usurper": "Named and designed in reference to Zant, the usurper to the throne.", + "desc.immersiveengineering.info.shader.details.ancient": "Named and designed after the ancient Sheikah technology", + "desc.immersiveengineering.info.shader.details.glacis": "No particular inspiration, decided to experiment with transparency.", + "desc.immersiveengineering.info.shader.details.phoenix": "No particular inspiration, just another use for the gradient type of shaders.", + "desc.immersiveengineering.info.shader.details.radiant": "Named and designed after world 'Radiant Garden'.", + "desc.immersiveengineering.info.shader.details.hollow": "Named and designed after world 'Hollow Bastion'.", + "desc.immersiveengineering.info.shader.details.microshark": "Named in reference to and designed after the Minishark and Megashark machineguns.", + "desc.immersiveengineering.info.shader.details.n7": "Named and designed after the highest designation of the Alliance special forces.", + "desc.immersiveengineering.info.shader.details.normandy": "Named and designed after Normandy SR2 in its Alliance colour scheme.", + "desc.immersiveengineering.info.shader.details.omnitool": "Named and designed after the holographic multitools.", + "desc.immersiveengineering.info.shader.details.kindled": "Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.", + "desc.immersiveengineering.info.shader.details.darkfire": "Named and designed after the Dark Fire magic employed by Riku and Terra.", + "desc.immersiveengineering.info.shader.details.erruption": "No particular reference, just another use of vanilla textures, specifically the block breaking overlay.", + "desc.immersiveengineering.info.shader.details.terra": "Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.", + "desc.immersiveengineering.info.shader.details.waaagh": "Sarı makez da biggest BOOOMS!
Designed in obvious reference to the Orks in the 40k universe.", + "desc.immersiveengineering.info.shader.details.astartes": "Designed after the traditional colourscheme of bolt pistols in the 40k universe.", + "desc.immersiveengineering.info.shader.details.netherforged": "An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?", + "desc.immersiveengineering.info.shader.details.transpride": "Protect trans kids! Trans rights are human rights, now and forever!", + "desc.immersiveengineering.info.shader.details.enbypride": "Gender is not binary!", + "desc.immersiveengineering.info.shader.details.gaypride": "Even the penguins do it!", + "desc.immersiveengineering.info.shader.details.lesbianpride": "Archeologists will call them roommates.", + "desc.immersiveengineering.info.shader.details.bipride": "It's not a phase.", + "desc.immersiveengineering.info.shader.details.acepride": "Just cuddle instead!", + "block.immersiveengineering.ore_copper": "Bakır Cevheri", + "block.immersiveengineering.ore_aluminum": "Boksit Cevheri", + "block.immersiveengineering.ore_lead": "Kurşun Cevheri", + "block.immersiveengineering.ore_silver": "Gümüş Cevheri", + "block.immersiveengineering.ore_nickel": "Nikel Cevheri", + "block.immersiveengineering.ore_uranium": "Uranyum Cevheri", + "block.immersiveengineering.deepslate_ore_aluminum": "Kayrak Taşında Boksit Cevheri", + "block.immersiveengineering.deepslate_ore_lead": "Kayrak Taşında Kurşun Cevheri", + "block.immersiveengineering.deepslate_ore_silver": "Kayrak Taşında Gümüş Cevheri", + "block.immersiveengineering.deepslate_ore_nickel": "Kayrak Taşında Nikel Cevheri", + "block.immersiveengineering.deepslate_ore_uranium": "Kayrak Taşında Uranyum Cevheri", + "block.immersiveengineering.raw_block_aluminum": "Ham Boksit Bloğu", + "block.immersiveengineering.raw_block_lead": "Ham Kurşun Bloğu", + "block.immersiveengineering.raw_block_silver": "Ham Gümüş Bloğu", + "block.immersiveengineering.raw_block_nickel": "Ham Nikel Bloğu", + "block.immersiveengineering.raw_block_uranium": "Ham Uranyum Bloğu", + "block.immersiveengineering.storage_copper": "Bakır Bloğu", + "block.immersiveengineering.storage_aluminum": "Alüminyum Bloğu", + "block.immersiveengineering.storage_lead": "Kurşun Bloğu", + "block.immersiveengineering.storage_silver": "Gümüş Bloğu", + "block.immersiveengineering.storage_nickel": "Nikel Bloğu", + "block.immersiveengineering.storage_uranium": "Uranyum Bloğu", + "block.immersiveengineering.storage_constantan": "Konstantan Bloğu", + "block.immersiveengineering.storage_electrum": "Elektrum Bloğu", + "block.immersiveengineering.storage_steel": "Çelik Bloğu", + "block.immersiveengineering.slab_storage_copper": "Bakır Basamak", + "block.immersiveengineering.slab_storage_aluminum": "Alüminyum Basamak", + "block.immersiveengineering.slab_storage_lead": "Kurşun Basamak", + "block.immersiveengineering.slab_storage_silver": "Gümüş Basamak", + "block.immersiveengineering.slab_storage_nickel": "Nikel Basamak", + "block.immersiveengineering.slab_storage_uranium": "Uranyum Basamak", + "block.immersiveengineering.slab_storage_constantan": "Konstantan Basamak", + "block.immersiveengineering.slab_storage_electrum": "Elektrum Basamak", + "block.immersiveengineering.slab_storage_steel": "Çelik Basamak", + "block.immersiveengineering.cokebrick": "Kok Tuğlası", + "block.immersiveengineering.blastbrick": "Yüksek Fırın Tuğlası", + "block.immersiveengineering.blastbrick_reinforced": "Güçlendirilmiş Yüksek Fırın Tuğlası", + "block.immersiveengineering.slag_brick": "Cüruf Tuğlası", + "block.immersiveengineering.clinker_brick": "Klinker Tuğlası", + "block.immersiveengineering.clinker_brick_quoin": "Klinker Tuğlası - Köşe Taşlı", + "block.immersiveengineering.clinker_brick_sill": "Klinker Tuğlası - Üst Taşlı", + "block.immersiveengineering.coke": "Kok Kömürü Bloğu", + "block.immersiveengineering.slag_gravel": "Cüruf Çakılı", + "block.immersiveengineering.grit_sand": "Döküm Kumu", + "block.immersiveengineering.hempcrete": "Kenevir Betonu", + "block.immersiveengineering.hempcrete_brick": "Kenevir Betonu Tuğlası", + "block.immersiveengineering.hempcrete_brick_cracked": "Çatlak Kenevir Betonu Tuğlası", + "block.immersiveengineering.hempcrete_chiseled": "Yontulmuş Kenevir Betonu", + "block.immersiveengineering.hempcrete_pillar": "Kenevir Betonu Sütun", + "block.immersiveengineering.concrete": "Beton", + "block.immersiveengineering.concrete_tile": "Döşeme Beton", + "block.immersiveengineering.concrete_brick": "Beton Tuğla", + "block.immersiveengineering.concrete_brick_cracked": "Çatlak Beton Tuğla", + "block.immersiveengineering.concrete_chiseled": "Yontulmuş Beton", + "block.immersiveengineering.concrete_pillar": "Beton Sütun", + "block.immersiveengineering.concrete_leaded": "Kurşunlu Beton", + "block.immersiveengineering.concrete_reinforced": "Güçlendirilmiş Beton", + "block.immersiveengineering.concrete_reinforced_tile": "Güçlendirilmiş Döşeme Beton", + "block.immersiveengineering.insulating_glass": "Yalıtımlı Cam", + "block.immersiveengineering.slag_glass": "Cüruf Cam", + "block.immersiveengineering.concrete_sprayed": "Hızlı Kuruyan Beton", + "block.immersiveengineering.alloybrick": "Kiremit Ocak Tuğlası", + "block.immersiveengineering.slab_cokebrick": "Kok Tuğlası Basamak", + "block.immersiveengineering.slab_blastbrick": "Yüksek Fırın Tuğlası Basamak", + "block.immersiveengineering.slab_blastbrick_reinforced": "Güçlendirilmiş Yüksek Fırın Tuğlası Basamak", + "block.immersiveengineering.slab_slag_brick": "Cüruf Tuğlası Basamak", + "block.immersiveengineering.slab_clinker_brick": "Klinker Tuğlası Basamak", + "block.immersiveengineering.slab_coke": "Kok Kömürü Basamak", + "block.immersiveengineering.slab_hempcrete": "Kenevir Betonu Basamak", + "block.immersiveengineering.slab_hempcrete_brick": "Kenevir Betonu Tuğlası Basamak", + "block.immersiveengineering.slab_concrete": "Beton Basamak", + "block.immersiveengineering.slab_concrete_brick": "Beton Tuğla Basamak", + "block.immersiveengineering.slab_concrete_tile": "Döşeme Beton Basamak", + "block.immersiveengineering.slab_concrete_leaded": "Kurşunlu Beton Basamak", + "block.immersiveengineering.slab_concrete_reinforced": "Güçlendirilmiş Beton Basamak", + "block.immersiveengineering.slab_concrete_reinforced_tile": "Güçlendirilmiş Döşeme Beton Basamak", + "block.immersiveengineering.slab_insulating_glass": "Yalıtımlı Cam Basamak", + "block.immersiveengineering.slab_alloybrick": "Kiremit Ocak Tuğlası Basamak", + "block.immersiveengineering.stairs_slag_brick": "Cüruf Tuğlası Merdiven", + "block.immersiveengineering.stairs_clinker_brick": "Klinker Tuğlası Merdiven", + "block.immersiveengineering.stairs_hempcrete": "Kenevir Betonu Merdiven", + "block.immersiveengineering.stairs_hempcrete_brick": "Kenevir Betonu Tuğlası Merdiven", + "block.immersiveengineering.stairs_concrete": "Beton Merdiven", + "block.immersiveengineering.stairs_concrete_brick": "Beton Tuğla Merdiven", + "block.immersiveengineering.stairs_concrete_tile": "Döşeme Beton Merdiven", + "block.immersiveengineering.stairs_concrete_leaded": "Kurşunlu Beton Merdiven", + "block.immersiveengineering.wall_slag_brick": "Cüruf Tuğlası Duvar", + "block.immersiveengineering.wall_clinker_brick": "Klinker Tuğlası Duvar", + "block.immersiveengineering.coke_oven": "Kok Fırını", + "block.immersiveengineering.blast_furnace": "İlkel Yüksek Fırın", + "block.immersiveengineering.advanced_blast_furnace": "Geliştirilmiş Yüksek Fırın", + "block.immersiveengineering.concrete_sheet": "Beton Levha", + "block.immersiveengineering.concrete_quarter": "Beton Panel", + "block.immersiveengineering.concrete_three_quarter": "Beton Yığını", + "block.immersiveengineering.coresample": "Çekirdek Örneği", + "block.immersiveengineering.duroplast": "Duroplast Bloğu", + "block.immersiveengineering.alloy_smelter": "Alaşım Kiremit Ocağı", + "block.immersiveengineering.treated_wood_horizontal": "İşlenmiş Odun Tahtası", + "block.immersiveengineering.treated_wood_vertical": "İşlenmiş Odun Tahtası", + "block.immersiveengineering.treated_wood_packaged": "İşlenmiş Odun Tahtası", + "block.immersiveengineering.slab_treated_wood_horizontal": "İşlenmiş Odun Basamak", + "block.immersiveengineering.slab_treated_wood_vertical": "İşlenmiş Odun Basamak", + "block.immersiveengineering.slab_treated_wood_packaged": "İşlenmiş Odun Basamak", + "block.immersiveengineering.stairs_treated_wood_horizontal": "İşlenmiş Odun Merdiven", + "block.immersiveengineering.stairs_treated_wood_vertical": "İşlenmiş Odun Merdiven", + "block.immersiveengineering.stairs_treated_wood_packaged": "İşlenmiş Odun Merdiven", + "block.immersiveengineering.treated_fence": "İşlenmiş Odun Çit", + "block.immersiveengineering.treated_fence_gate": "İşlenmiş Odun Çit Kapısı", + "block.immersiveengineering.treated_scaffold": "İşlenmiş Odun İskele", + "block.immersiveengineering.treated_window": "İşlenmiş Odun Pencere", + "block.immersiveengineering.treated_catwalk": "İşlenmiş Odun Yürüyüş Yolu", + "block.immersiveengineering.treated_catwalk_stairs": "İşlenmiş Odun Yürüyüş Yolu Merdiven", + "block.immersiveengineering.treated_door": "İşlenmiş Odun Kapı", + "block.immersiveengineering.treated_door_framed": "İşlenmiş Odun Kapı", + "block.immersiveengineering.treated_trapdoor": "İşlenmiş Odun Tuzak Kapısı", + "block.immersiveengineering.treated_trapdoor_framed": "İşlenmiş Odun Tuzak Kapısı", + "block.immersiveengineering.wooden_barrel": "Ahşap Fıçı", + "block.immersiveengineering.craftingtable": "Mühendis'in Çalışma Masası", + "block.immersiveengineering.crate": "Ahşap Saklama Kasası", + "block.immersiveengineering.workbench": "Mühendis'in Çalışma Tezgahı", + "block.immersiveengineering.blueprint_shelf": "Taslak Rafı", + "block.immersiveengineering.circuit_table": "Mühendis'in Devre Çalışma Tezgahı", + "block.immersiveengineering.sorter": "Eşya Yönlendirici", + "block.immersiveengineering.item_batcher": "Eşya Harmanlayıcı", + "block.immersiveengineering.logic_unit": "Mantık Birimi", + "block.immersiveengineering.machine_interface": "Makine Arayüzü", + "block.immersiveengineering.gunpowder_barrel": "Barut Fıçısı", + "block.immersiveengineering.reinforced_crate": "Güçlendirilmiş Saklama Kasası", + "block.immersiveengineering.turntable": "Döner Tabla", + "block.immersiveengineering.fluid_sorter": "Sıvı Yönlendirici", + "block.immersiveengineering.watermill": "Su Çarkı", + "block.immersiveengineering.windmill": "Yel Değirmeni", + "block.immersiveengineering.windmill_advanced": "Geliştirilmiş Yel Değirmeni", + "block.immersiveengineering.treated_post": "Ahşap Direk", + "block.immersiveengineering.treated_wallmount": "Ahşap Duvara Monte Askılık", + "block.immersiveengineering.sheetmetal_copper": "Bakır Sac", + "block.immersiveengineering.sheetmetal_aluminum": "Alüminyum Sac", + "block.immersiveengineering.sheetmetal_lead": "Kurşun Sac", + "block.immersiveengineering.sheetmetal_silver": "Gümüş Sac", + "block.immersiveengineering.sheetmetal_nickel": "Nikel Sac", + "block.immersiveengineering.sheetmetal_uranium": "Uranyum Sac", + "block.immersiveengineering.sheetmetal_constantan": "Konstantan Sac", + "block.immersiveengineering.sheetmetal_electrum": "Elektrum Sac", + "block.immersiveengineering.sheetmetal_steel": "Çelik Sac", + "block.immersiveengineering.sheetmetal_iron": "Demir Sac", + "block.immersiveengineering.sheetmetal_gold": "Altın Sac", + "block.immersiveengineering.sheetmetal_colored_white": "Beyaz Sac", + "block.immersiveengineering.sheetmetal_colored_orange": "Turuncu Sac", + "block.immersiveengineering.sheetmetal_colored_magenta": "Eflatun Sac", + "block.immersiveengineering.sheetmetal_colored_light_blue": "Açık Mavi Sac", + "block.immersiveengineering.sheetmetal_colored_yellow": "Sarı Sac", + "block.immersiveengineering.sheetmetal_colored_lime": "Açık Yeşil Sac", + "block.immersiveengineering.sheetmetal_colored_pink": "Pembe Sac", + "block.immersiveengineering.sheetmetal_colored_gray": "Gri Sac", + "block.immersiveengineering.sheetmetal_colored_light_gray": "Açık Gri Sac", + "block.immersiveengineering.sheetmetal_colored_cyan": "Camgöbeği Sac", + "block.immersiveengineering.sheetmetal_colored_purple": "Mor Sac", + "block.immersiveengineering.sheetmetal_colored_blue": "Mavi Sac", + "block.immersiveengineering.sheetmetal_colored_brown": "Kahverengi Sac", + "block.immersiveengineering.sheetmetal_colored_green": "Yeşil Sac", + "block.immersiveengineering.sheetmetal_colored_red": "Kırmızı Sac", + "block.immersiveengineering.sheetmetal_colored_black": "Siyah Sac", + "block.immersiveengineering.slab_sheetmetal_copper": "Bakır Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_aluminum": "Alüminyum Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_lead": "Kurşun Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_silver": "Gümüş Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_nickel": "Nikel Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_uranium": "Uranyum Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_constantan": "Konstantan Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_electrum": "Elektrum Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_steel": "Çelik Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_iron": "Demir Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_gold": "Altın Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_white": "Beyaz Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_orange": "Turuncu Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_magenta": "Eflatun Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_light_blue": "Açık Mavi Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_yellow": "Sarı Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_lime": "Açık Yeşil Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_pink": "Pembe Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_gray": "Gri Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_light_gray": "Açık Gri Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_cyan": "Camgöbeği Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_purple": "Mor Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_blue": "Mavi Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_brown": "Kahverengi Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_green": "Yeşil Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_red": "Kırmızı Sac Basamak", + "block.immersiveengineering.slab_sheetmetal_colored_black": "Siyah Sac Basamak", + "block.immersiveengineering.coil_lv": "Bakır Bobin Bloğu", + "block.immersiveengineering.coil_mv": "Elektrum Bobin Bloğu", + "block.immersiveengineering.coil_hv": "Yüksek-Gerilim Bobin Bloğu", + "block.immersiveengineering.rs_engineering": "Redstone Mühendislik Bloğu", + "block.immersiveengineering.light_engineering": "Hafif Mühendislik Bloğu", + "block.immersiveengineering.heavy_engineering": "Ağır Mühendislik Bloğu", + "block.immersiveengineering.generator": "Jeneratör Bloğu", + "block.immersiveengineering.radiator": "Radyatör Bloğu", + "block.immersiveengineering.steel_fence": "Çelik Çit", + "block.immersiveengineering.steel_fence_gate": "Çelik Çit Kapısı", + "block.immersiveengineering.alu_fence": "Alüminyum Çit", + "block.immersiveengineering.alu_fence_gate": "Alüminyum Çit Kapısı", + "block.immersiveengineering.steel_post": "Çelik Direk", + "block.immersiveengineering.steel_wallmount": "Çelik Duvara Monte Askılık", + "block.immersiveengineering.alu_post": "Alüminyum Direk", + "block.immersiveengineering.alu_wallmount": "Alüminyum Duvara Monte Askılık", + "block.immersiveengineering.lantern": "Fener", + "block.immersiveengineering.cagelamp": "Kafes Lamba", + "block.immersiveengineering.razor_wire": "Jiletli Tel", + "block.immersiveengineering.toolbox_block": "Mühendis'in Alet Kutusu", + "block.immersiveengineering.steel_slope": "Çelik Yapısal Kol", + "block.immersiveengineering.alu_slope": "Alüminyum Yapısal Kol", + "block.immersiveengineering.steel_window": "Çelik Çerçeveli Pencere", + "block.immersiveengineering.alu_window": "Alüminyum Çerçeveli Pencere", + "block.immersiveengineering.reinforced_window": "Panzerglass Pencere", + "block.immersiveengineering.steel_catwalk": "Çelik Yürüyüş Yolu", + "block.immersiveengineering.steel_catwalk_stairs": "Çelik Yürüyüş Yolu Merdiven", + "block.immersiveengineering.alu_catwalk": "Alüminyum Yürüyüş Yolu", + "block.immersiveengineering.alu_catwalk_stairs": "Alüminyum Yürüyüş Yolu Merdiven", + "block.immersiveengineering.steel_door": "Çelik Kapı", + "block.immersiveengineering.steel_trapdoor": "Çelik Tuzak Kapısı", + "block.immersiveengineering.warning_sign_attention": "Uyarı İşareti - Genel Uyarı", + "block.immersiveengineering.warning_sign_magnet": "Uyarı İşareti - Manyetik Alan", + "block.immersiveengineering.warning_sign_cold": "Uyarı İşareti - Düşük Sıcaklık", + "block.immersiveengineering.warning_sign_electric": "Uyarı İşareti - Şok Tehlikesi", + "block.immersiveengineering.warning_sign_hot": "Uyarı İşareti - Sıcak Yüzey", + "block.immersiveengineering.warning_sign_fire": "Uyarı İşareti - Yanıcı", + "block.immersiveengineering.warning_sign_falling": "Uyarı İşareti - Düşen Nesneler", + "block.immersiveengineering.warning_sign_sound": "Uyarı İşareti - Ses Uyarısı", + "block.immersiveengineering.warning_sign_ear_defenders": "Uyarı İşareti - İşitme Koruması", + "block.immersiveengineering.warning_sign_cat": "Uyarı İşareti - Kedi Kulakları", + "block.immersiveengineering.warning_sign_villager": "Uyarı İşareti - Köylü", + "block.immersiveengineering.warning_sign_turret": "Uyarı İşareti - Taret", + "block.immersiveengineering.warning_sign_creeper": "Uyarı İşareti - Creeper", + "block.immersiveengineering.warning_sign_shrieker": "Uyarı İşareti - Sculk Çığırtkanı", + "block.immersiveengineering.warning_sign_warden": "Uyarı İşareti - Muhafız", + "block.immersiveengineering.warning_sign_arrow_up": "Uyarı İşareti - Ok Yukarı", + "block.immersiveengineering.warning_sign_arrow_down": "Uyarı İşareti - Ok Aşağı", + "block.immersiveengineering.warning_sign_arrow_left": "Uyarı İşareti - Ok Sol", + "block.immersiveengineering.warning_sign_arrow_right": "Uyarı İşareti - Ok Sağ", + "block.immersiveengineering.warning_sign_arrow_double_up": "Uyarı İşareti - Çift Ok Yukarı", + "block.immersiveengineering.warning_sign_arrow_double_down": "Uyarı İşareti - Çift Ok Aşağı", + "block.immersiveengineering.warning_sign_arrow_double_left": "Uyarı İşareti - Çift Ok Sol", + "block.immersiveengineering.warning_sign_arrow_double_right": "Uyarı İşareti - Çift Ok Sağ", + "block.immersiveengineering.steel_scaffolding_standard": "Çelik İskele", + "block.immersiveengineering.steel_scaffolding_grate_top": "Izgaralı Çelik İskele", + "block.immersiveengineering.steel_scaffolding_wooden_top": "İşlenmiş Çelik İskele", + "block.immersiveengineering.alu_scaffolding_standard": "Alüminyum İskele", + "block.immersiveengineering.alu_scaffolding_grate_top": "Izgaralı Alüminyum İskele", + "block.immersiveengineering.alu_scaffolding_wooden_top": "İşlenmiş Alüminyum İskele", + "block.immersiveengineering.slab_steel_scaffolding_standard": "Çelik İskele Basamak", + "block.immersiveengineering.slab_steel_scaffolding_grate_top": "Izgaralı Çelik İskele Basamak", + "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "İşlenmiş Çelik İskele Basamak", + "block.immersiveengineering.slab_alu_scaffolding_standard": "Alüminyum İskele Basamak", + "block.immersiveengineering.slab_alu_scaffolding_grate_top": "Izgaralı Alüminyum İskele Basamak", + "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "İşlenmiş Alüminyum İskele Basamak", + "block.immersiveengineering.stairs_steel_scaffolding_standard": "Çelik İskele Merdiven", + "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "Izgaralı Çelik İskele Merdiven", + "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "İşlenmiş Çelik İskele Merdiven", + "block.immersiveengineering.stairs_alu_scaffolding_standard": "Alüminyum İskele Merdiven", + "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "Izgaralı Alüminyum İskele Merdiven", + "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "İşlenmiş Alüminyum İskele Merdiven", + "block.immersiveengineering.metal_ladder_none": "Metal Merdiven", + "block.immersiveengineering.metal_ladder_steel": "İskeleyle Kapalı Merdiven", + "block.immersiveengineering.metal_ladder_alu": "İskeleyle Kapalı Merdiven", + "block.immersiveengineering.connector_lv": "AG Kablo Bağlayıcı", + "block.immersiveengineering.connector_lv_relay": "AG Kablo Rölesi", + "block.immersiveengineering.connector_mv": "OG Kablo Bağlayıcı", + "block.immersiveengineering.connector_mv_relay": "OG Kablo Rölesi", + "block.immersiveengineering.connector_hv": "YG Kablo Bağlayıcı", + "block.immersiveengineering.connector_hv_relay": "YG Kablo Rölesi", + "block.immersiveengineering.connector_structural": "Yapısal Kablo Bağlayıcı", + "block.immersiveengineering.transformer": "Transformatör", + "block.immersiveengineering.transformer_hv": "YG Transformatörü", + "block.immersiveengineering.breaker_switch": "Kesici Şalter", + "block.immersiveengineering.redstone_breaker": "Redstone Kesici", + "block.immersiveengineering.current_transformer": "Akım Transformatörü", + "block.immersiveengineering.connector_redstone": "Redstone Kablo Bağlayıcı", + "block.immersiveengineering.connector_probe": "Redstone Prob Bağlayıcı", + "block.immersiveengineering.connector_bundled": "Redstone Arayüz Bağlayıcı", + "block.immersiveengineering.redstone_state_cell": "Redstone Durum Hücresi", + "block.immersiveengineering.redstone_timer": "Redstone Zamanlayıcı", + "block.immersiveengineering.redstone_switchboard": "Redstone Elektrik Panosu", + "block.immersiveengineering.siren": "Uyarı Sireni", + "block.immersiveengineering.feedthrough": "Feedthrough Yalıtkanı", + "block.immersiveengineering.capacitor_lv": "AG Akümülatör", + "block.immersiveengineering.capacitor_mv": "OG Akümülatör", + "block.immersiveengineering.capacitor_hv": "YG Akümülatör", + "block.immersiveengineering.capacitor_creative": "Yaratıcı Mod Akümülatör", + "block.immersiveengineering.metal_barrel": "Metal Fıçı", + "block.immersiveengineering.fluid_pump": "Sıvı Pompası", + "block.immersiveengineering.fluid_placer": "Sıvı Çıkışı", + "block.immersiveengineering.blastfurnace_preheater": "Yüksek Fırın Ön Isıtıcı", + "block.immersiveengineering.furnace_heater": "Harici Isıtıcı", + "block.immersiveengineering.dynamo": "Kinetik Dinamo", + "block.immersiveengineering.thermoelectric_generator": "Termoelektrik Jeneratör", + "block.immersiveengineering.electric_lantern": "Elektrikli Fener", + "block.immersiveengineering.charging_station": "Şarj İstasyonu", + "block.immersiveengineering.fluid_pipe": "Sıvı Borusu", + "block.immersiveengineering.sample_drill": "Çekirdek Örneği Matkabı", + "block.immersiveengineering.tesla_coil": "Tesla Bobini", + "block.immersiveengineering.floodlight": "Projektör", + "block.immersiveengineering.turret_chem": "Kimyasal Atıcı Taret", + "block.immersiveengineering.turret_gun": "Silahlı Taret", + "block.immersiveengineering.pipe_valve": "Boru Valfi", + "block.immersiveengineering.cloche": "Bahçe Serası", + "block.immersiveengineering.conveyor_basic": "Konveyör Bandı", + "block.immersiveengineering.conveyor_redstone": "Redstone Kontrollü Konveyör Bandı", + "block.immersiveengineering.conveyor_dropper": "Düşüren Konveyör Bandı", + "block.immersiveengineering.conveyor_droppercovered": "Düşüren Etrafı Kapalı Konveyör Bandı", + "block.immersiveengineering.conveyor_vertical": "Dikey Konveyör Bandı", + "block.immersiveengineering.conveyor_splitter": "Ayıran Konveyör Bandı", + "block.immersiveengineering.conveyor_splittercovered": "Etrafı Kapalı Ayıran Konveyör Bandı", + "block.immersiveengineering.conveyor_covered": "Etrafı Kapalı Konveyör Bandı", + "block.immersiveengineering.conveyor_verticalcovered": "Dikey Etrafı Kapalı Konveyör Bandı", + "block.immersiveengineering.conveyor_extract": "Çıkartan Konveyör Bandı", + "block.immersiveengineering.conveyor_extractcovered": "Etrafı Kapalı Çıkartan Konveyör Bandı", + "block.immersiveengineering.chute_iron": "Demir Sac Şüt", + "block.immersiveengineering.chute_copper": "Bakır Sac Şüt", + "block.immersiveengineering.chute_aluminum": "Alüminyum Sac Şüt", + "block.immersiveengineering.chute_steel": "Çelik Sac Şüt", + "block.immersiveengineering.chute_colored_white": "Beyaz Sac Şüt", + "block.immersiveengineering.chute_colored_orange": "Turuncu Sac Şüt", + "block.immersiveengineering.chute_colored_magenta": "Eflatun Sac Şüt", + "block.immersiveengineering.chute_colored_light_blue": "Açık Mavi Sac Şüt", + "block.immersiveengineering.chute_colored_yellow": "Sarı Sac Şüt", + "block.immersiveengineering.chute_colored_lime": "Açık Yeşil Sac Şüt", + "block.immersiveengineering.chute_colored_pink": "Pembe Sac Şüt", + "block.immersiveengineering.chute_colored_gray": "Gri Sac Şüt", + "block.immersiveengineering.chute_colored_light_gray": "Açık Gri Sac Şüt", + "block.immersiveengineering.chute_colored_cyan": "Camgöbeği Sac Şüt", + "block.immersiveengineering.chute_colored_purple": "Mor Sac Şüt", + "block.immersiveengineering.chute_colored_blue": "Mavi Sac Şüt", + "block.immersiveengineering.chute_colored_brown": "Kahverengi Sac Şüt", + "block.immersiveengineering.chute_colored_green": "Yeşil Sac Şüt", + "block.immersiveengineering.chute_colored_red": "Kırmızı Sac Şüt", + "block.immersiveengineering.chute_colored_black": "Siyah Sac Şüt", + "block.immersiveengineering.electromagnet": "Elektromıknatıs", + "block.immersiveengineering.metal_press": "Metal Pres", + "block.immersiveengineering.crusher": "Ezici", + "block.immersiveengineering.sawmill": "Kereste Fabrikası", + "block.immersiveengineering.tank": "Sıvı Tankı", + "block.immersiveengineering.silo": "Eşya Silosu", + "block.immersiveengineering.assembler": "Birleştirici", + "block.immersiveengineering.auto_workbench": "Otomatikleştirilmiş Mühendis'in Çalışma Tezgahı", + "block.immersiveengineering.bottling_machine": "Şişeleme Makinesi", + "block.immersiveengineering.squeezer": "Endüstriyel Sıkıştırıcı", + "block.immersiveengineering.fermenter": "Endüstriyel Fermentör", + "block.immersiveengineering.refinery": "Rafineri", + "block.immersiveengineering.diesel_generator": "Dizel Jeneratör", + "block.immersiveengineering.excavator": "Ekskavatör", + "block.immersiveengineering.bucket_wheel": "Kepçe Tekerleği", + "block.immersiveengineering.arc_furnace": "Ark Ocağı", + "block.immersiveengineering.lightning_rod": "Paratoner", + "block.immersiveengineering.mixer": "Karıştırıcı", + "block.immersiveengineering.radio_tower": "Radyo Kulesi", + "block.immersiveengineering.structural_arm": "Yapısal Kol", + "block.immersiveengineering.hemp": "Endüstriyel Kenevir", + "block.immersiveengineering.sawdust": "Talaş Zemin", + "block.immersiveengineering.fiberboard": "Sunta", + "block.immersiveengineering.cushion": "Zıplama Yastığı", + "block.immersiveengineering.balloon": "Balon", + "block.immersiveengineering.strip_curtain": "Şerit Perde", + "block.immersiveengineering.molten_uranium": "Eriyik Uranyum", + "block.immersiveengineering.molten_constantan": "Eriyik Konstantan", + "block.immersiveengineering.arb_solid": "Keyfi katı blok", + "block.immersiveengineering.creosote_fluid_block": "Kreozot Yağı", + "block.immersiveengineering.plantoil_fluid_block": "Bitki Yağı", + "block.immersiveengineering.ethanol_fluid_block": "Etanol", + "block.immersiveengineering.biodiesel_fluid_block": "Biyodizel", + "block.immersiveengineering.high_power_biodiesel_fluid_block": "Yüksek Setanlı Biyodizel", + "block.immersiveengineering.concrete_fluid_block": "Sıvı Beton", + "block.immersiveengineering.herbicide_fluid_block": "Herbisit", + "block.immersiveengineering.redstone_acid_fluid_block": "Redstone Asidi", + "block.immersiveengineering.phenolic_resin_fluid_block": "Fenolik Reçine", + "block.immersiveengineering.acetaldehyde_fluid_block": "Asetaldehit", + "item.immersiveengineering.ingot_copper": "Bakır Külçesi", + "item.immersiveengineering.ingot_aluminum": "Alüminyum Külçesi", + "item.immersiveengineering.ingot_lead": "Kurşun Külçesi", + "item.immersiveengineering.ingot_silver": "Gümüş Külçesi", + "item.immersiveengineering.ingot_nickel": "Nikel Külçesi", + "item.immersiveengineering.ingot_uranium": "Uranyum Külçesi", + "item.immersiveengineering.ingot_constantan": "Konstantan Külçesi", + "item.immersiveengineering.ingot_electrum": "Elektrum Külçesi", + "item.immersiveengineering.ingot_steel": "Çelik Külçesi", + "item.immersiveengineering.dust_copper": "Bakır Tozu", + "item.immersiveengineering.dust_aluminum": "Alüminyum Tozu", + "item.immersiveengineering.dust_lead": "Kurşun Tozu", + "item.immersiveengineering.dust_silver": "Gümüş Tozu", + "item.immersiveengineering.dust_nickel": "Nikel Tozu", + "item.immersiveengineering.dust_uranium": "Uranyum Tozu", + "item.immersiveengineering.dust_constantan": "Konstantan Tozu", + "item.immersiveengineering.dust_electrum": "Elektrum Tozu", + "item.immersiveengineering.dust_steel": "Çelik Tozu", + "item.immersiveengineering.dust_iron": "Demir Tozu", + "item.immersiveengineering.dust_gold": "Altın Tozu", + "item.immersiveengineering.raw_aluminum": "Ham Boksit", + "item.immersiveengineering.raw_lead": "Ham Kurşun", + "item.immersiveengineering.raw_silver": "Ham Gümüş", + "item.immersiveengineering.raw_nickel": "Ham Nikel", + "item.immersiveengineering.raw_uranium": "Ham Uranyum", + "item.immersiveengineering.nugget_copper": "Bakır Parçası", + "item.immersiveengineering.nugget_aluminum": "Alüminyum Parçası", + "item.immersiveengineering.nugget_lead": "Kurşun Parçası", + "item.immersiveengineering.nugget_silver": "Gümüş Parçası", + "item.immersiveengineering.nugget_nickel": "Nikel Parçası", + "item.immersiveengineering.nugget_uranium": "Uranyum Parçası", + "item.immersiveengineering.nugget_constantan": "Konstantan Parçası", + "item.immersiveengineering.nugget_electrum": "Elektrum Parçası", + "item.immersiveengineering.nugget_steel": "Çelik Parçası", + "item.immersiveengineering.nugget_iron": "Demir Parçası", + "item.immersiveengineering.plate_copper": "Bakır Levha", + "item.immersiveengineering.plate_aluminum": "Alüminyum Levha", + "item.immersiveengineering.plate_lead": "Kurşun Levha", + "item.immersiveengineering.plate_silver": "Gümüş Levha", + "item.immersiveengineering.plate_nickel": "Nikel Levha", + "item.immersiveengineering.plate_uranium": "Uranyum Levha", + "item.immersiveengineering.plate_constantan": "Konstantan Levha", + "item.immersiveengineering.plate_electrum": "Elektrum Levha", + "item.immersiveengineering.plate_steel": "Çelik Levha", + "item.immersiveengineering.plate_iron": "Demir Levha", + "item.immersiveengineering.plate_gold": "Altın Levha", + "item.immersiveengineering.stick_treated": "İşlenmiş Çubuk", + "item.immersiveengineering.stick_iron": "Demir Çubuk", + "item.immersiveengineering.stick_steel": "Çelik Çubuk", + "item.immersiveengineering.stick_aluminum": "Alüminyum Çubuk", + "item.immersiveengineering.stick_netherite": "Netherit Çubuk", + "item.immersiveengineering.nugget_netherite": "Netherit Parçası", + "item.immersiveengineering.hemp_fiber": "Endüstriyel Kenevir Lifi", + "item.immersiveengineering.hemp_fabric": "Sert Kumaş", + "item.immersiveengineering.ersatz_leather": "Ersatz Deri", + "item.immersiveengineering.coal_coke": "Kok Kömürü", + "item.immersiveengineering.slag": "Cüruf", + "item.immersiveengineering.component_iron": "Demir Mekanik Bileşen", + "item.immersiveengineering.component_steel": "Çelik Mekanik Bileşen", + "item.immersiveengineering.component_electronic": "Elektronik Bileşen", + "item.immersiveengineering.component_electronic_adv": "Gelişmiş Elektronik Bileşen", + "item.immersiveengineering.waterwheel_segment": "Su Çarkı Parçası", + "item.immersiveengineering.windmill_blade": "Yel Değirmeni Kanadı", + "item.immersiveengineering.windmill_sail": "Yel Değirmeni Yelkeni", + "item.immersiveengineering.wooden_grip": "Ahşap Kabza", + "item.immersiveengineering.gunpart_barrel": "Revolver Fıçı", + "item.immersiveengineering.gunpart_drum": "Revolver Tamburu", + "item.immersiveengineering.gunpart_hammer": "Revolver Horozu", + "item.immersiveengineering.dust_coke": "Kok Tozu", + "item.immersiveengineering.dust_hop_graphite": "HOP Grafit Tozu", + "item.immersiveengineering.ingot_hop_graphite": "HOP Grafit Külçesi", + "item.immersiveengineering.wire_copper": "Bakır Kablo", + "item.immersiveengineering.wire_electrum": "Elektrum Kablo", + "item.immersiveengineering.wire_aluminum": "Alüminyum Kablo", + "item.immersiveengineering.wire_steel": "Çelik Kablo", + "item.immersiveengineering.wire_lead": "Kurşun Kablo", + "item.immersiveengineering.dust_saltpeter": "Nitrat Tozu", + "item.immersiveengineering.dust_sulfur": "Sülfür Tozu", + "item.immersiveengineering.dust_wood": "Talaş", + "item.immersiveengineering.light_bulb": "Akkor Ampul", + "item.immersiveengineering.electron_tube": "Vakum Tüpü", + "item.immersiveengineering.circuit_board": "Devre Arka Paneli", + "item.immersiveengineering.plate_duroplast": "Duroplast Levha", + "item.immersiveengineering.seed": "Endüstriyel Kenevir Tohumu", + "item.immersiveengineering.creosote_bucket": "Kreozot Yağı Kovası", + "item.immersiveengineering.plantoil_bucket": "Bitki Yağı Kovası", + "item.immersiveengineering.ethanol_bucket": "Etanol Kovası", + "item.immersiveengineering.biodiesel_bucket": "Biyodizel Kovası", + "item.immersiveengineering.high_power_biodiesel_bucket": "Yüksek Setanlı Biyodizel Kovası", + "item.immersiveengineering.concrete_bucket": "Beton Kovası", + "item.immersiveengineering.herbicide_bucket": "Herbisit Kovası", + "item.immersiveengineering.redstone_acid_bucket": "Redstone Asidi Kovası", + "item.immersiveengineering.acetaldehyde_bucket": "Asetaldehit Kovası", + "item.immersiveengineering.phenolic_resin_bucket": "Fenolik Reçine Kovası", + "item.immersiveengineering.potion_bucket": "%1$s Kovası", + "item.immersiveengineering.wirecoil_copper": "AG Kablo Bobin", + "item.immersiveengineering.wirecoil_copper_ins": "Yalıtımlı AG Kablo Bobin", + "item.immersiveengineering.wirecoil_electrum": "OG Kablo Bobin", + "item.immersiveengineering.wirecoil_electrum_ins": "Yalıtımlı OG Kablo Bobin", + "item.immersiveengineering.wirecoil_steel": "YG Kablo Bobin", + "item.immersiveengineering.wirecoil_structure_rope": "Kenevir Rope Bobin", + "item.immersiveengineering.wirecoil_structure_steel": "Çelik Kablo Bobin", + "item.immersiveengineering.wirecoil_redstone": "Redstone Kablo Bobin", + "item.immersiveengineering.hammer": "Mühendis'in Çekici", + "item.immersiveengineering.wirecutter": "Mühendis'in Kablo Kesici", + "item.immersiveengineering.screwdriver": "Mühendis'in Tornavida", + "item.immersiveengineering.voltmeter": "Mühendis'in Multimetre", + "item.immersiveengineering.manual": "Mühendis'in El Kitabı", + "item.immersiveengineering.toolbox": "Mühendis'in Alet Kutusu", + "item.immersiveengineering.pickaxe_steel": "Çelik Kazma", + "item.immersiveengineering.shovel_steel": "Çelik Kürek", + "item.immersiveengineering.axe_steel": "Çelik Balta", + "item.immersiveengineering.hoe_steel": "Çelik Çapa", + "item.immersiveengineering.sword_steel": "Çelik Kılıç", + "item.immersiveengineering.armor_steel_helmet": "Çelik Miğfer", + "item.immersiveengineering.armor_steel_chestplate": "Çelik Göğüslük", + "item.immersiveengineering.armor_steel_leggings": "Çelik Tozluk", + "item.immersiveengineering.armor_steel_boots": "Çelik Çizme", + "item.immersiveengineering.glider": "Katlanır Planör", + "item.immersiveengineering.revolver": "Revolver", + "item.immersiveengineering.revolver.dev": "♛Royal Vanquisher♚", + "item.immersiveengineering.revolver.infinity": "Katalizör", + "item.immersiveengineering.revolver.tesla": "Bobingun", + "item.immersiveengineering.revolver.sns": "Steamroller", + "item.immersiveengineering.revolver.nerf": "Nerf'd Revolver", + "item.immersiveengineering.revolver.oblivion": "Oblivion", + "item.immersiveengineering.revolver.oathkeeper": "Oathkeeper", + "item.immersiveengineering.revolver.bee": "Beevolver", + "item.immersiveengineering.revolver.fenrir": "Fenrir", + "item.immersiveengineering.revolver.earthshaker": "§bEarthshaker§r", + "item.immersiveengineering.revolver.warlord": "The Repulsor", + "item.immersiveengineering.revolver.superchief": "The Super Chief", + "item.immersiveengineering.revolver.rose": "Divine Rose", + "item.immersiveengineering.revolver.noName": "No Name", + "item.immersiveengineering.revolver.einhorn": "Eu-K508 S 'Einhorn'", + "item.immersiveengineering.revolver.patreonBlu": "§6Last Word§r", + "item.immersiveengineering.revolver.patreonHazard": "§4Twisted Phantom§r", + "item.immersiveengineering.speedloader": "Revolver Hızlı Doldurucu", + "item.immersiveengineering.empty_casing": "Boş Kovan", + "item.immersiveengineering.empty_shell": "Boş Fişek", + "item.immersiveengineering.bullet.casull": "Casull Fişek", + "item.immersiveengineering.bullet.armor_piercing": "Zırh-Delici Fişek", + "item.immersiveengineering.bullet.buckshot": "Saçma Fişeği", + "item.immersiveengineering.bullet.he": "Yüksek-Patlayıcılı Fişek", + "item.immersiveengineering.bullet.dragons_breath": "Ejderha Nefesi Fişek", + "item.immersiveengineering.bullet.wolfpack": "Wolfpack Fişek", + "item.immersiveengineering.bullet.silver": "Gümüş Fişek", + "item.immersiveengineering.bullet.potion": "Ufak Şişe Fişek", + "item.immersiveengineering.bullet.potion.splash": "Patlayıcı Ufak Şişe Fişek", + "item.immersiveengineering.bullet.potion.linger": "Kalıcı Ufak Şişe Fişek", + "item.immersiveengineering.bullet.flare": "İşaret Fişeği Kartuşu", + "item.immersiveengineering.bullet.firework": "Havai Fişek Kartuşu", + "item.immersiveengineering.bullet.homing": "Güdümlü Fişek", + "item.immersiveengineering.bullet.crystalwill": "Kristalize Will Kartuş", + "item.immersiveengineering.drill": "Madencilik Matkabı", + "item.immersiveengineering.drillhead_iron": "Demir Matkap Başlığı", + "item.immersiveengineering.drillhead_steel": "Çelik Matkap Başlığı", + "item.immersiveengineering.buzzsaw": "Daire Testere", + "item.immersiveengineering.sawblade": "Testere Bıçağı", + "item.immersiveengineering.rockcutter": "Taş Kesici Bıçağı", + "item.immersiveengineering.grindingdisk": "Taşlama Diski", + "item.immersiveengineering.survey_tools": "Maden Araştırma Aletleri", + "item.immersiveengineering.skyhook": "Mühendis'in Skyhook'u", + "item.immersiveengineering.toolupgrade_drill_waterproof": "Basınçlı Hava Tankı", + "item.immersiveengineering.toolupgrade_drill_lube": "Gelişmiş Yağlama Sistemi", + "item.immersiveengineering.toolupgrade_drill_damage": "İlave Burgular", + "item.immersiveengineering.toolupgrade_drill_capacity": "Büyük Tank", + "item.immersiveengineering.toolupgrade_drill_fortune": "Kaya Yumuşatıcı Asit", + "item.immersiveengineering.toolupgrade_revolver_bayonet": "Süngü", + "item.immersiveengineering.toolupgrade_revolver_magazine": "Uzatılmış Şarjör", + "item.immersiveengineering.toolupgrade_revolver_electro": "Yükselteç Elektron Tüpleri", + "item.immersiveengineering.toolupgrade_chemthrower_focus": "Odaklanmış Nozul", + "item.immersiveengineering.toolupgrade_railgun_scope": "Hassas Dürbün", + "item.immersiveengineering.toolupgrade_railgun_capacitors": "Gelişmiş Soğutucular", + "item.immersiveengineering.toolupgrade_shield_flash": "Flaş Ampulü", + "item.immersiveengineering.toolupgrade_shield_shock": "Şok Yayıcıları", + "item.immersiveengineering.toolupgrade_shield_magnet": "Manyetik Eldiven", + "item.immersiveengineering.toolupgrade_chemthrower_multitank": "Çoklu Tank", + "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "Bıçak Kılıfı", + "item.immersiveengineering.toolupgrade_powerpack_antenna": "Şarj Anteni", + "item.immersiveengineering.toolupgrade_powerpack_induction": "İndüksiyon Şarj Cihazı", + "item.immersiveengineering.toolupgrade_powerpack_tesla": "Minyatür Tesla Bobini", + "item.immersiveengineering.toolupgrade_powerpack_magnet": "Taşınabilir Elektromıknatıs", + "item.immersiveengineering.toolupgrade_skyhook_slope": "Yüksek Torklu Motor", + "item.immersiveengineering.toolupgrade_skyhook_insulation": "Yalıtımlı Kabza", + "item.immersiveengineering.toolupgrade_skyhook_mace": "Ağır Darbe Kancaları", + "item.immersiveengineering.blueprint": "Mühendis'in Taslağı", + "item.immersiveengineering.mold_plate": "Metal Pres Kalıbı: Levha", + "item.immersiveengineering.mold_gear": "Metal Pres Kalıbı: Dişli", + "item.immersiveengineering.mold_rod": "Metal Pres Kalıbı: Çubuk", + "item.immersiveengineering.mold_bullet_casing": "Metal Pres Kalıbı: Mermi Kovanı", + "item.immersiveengineering.mold_wire": "Metal Pres Kalıbı: Kablo", + "item.immersiveengineering.mold_packing_4": "Metal Pres Kalıbı: Paketleme 2x2", + "item.immersiveengineering.mold_packing_9": "Metal Pres Kalıbı: Paketleme 3x3", + "item.immersiveengineering.mold_unpacking": "Metal Pres Kalıbı: Paketten Çıkartıcı", + "item.immersiveengineering.graphite_electrode": "Grafit Elektrot", + "item.immersiveengineering.shader": "Gölgelendirici", + "item.immersiveengineering.shader_bag": "Gölgelendirici Çantası", + "item.immersiveengineering.shader.": "Gölgelendirici", + "item.immersiveengineering.jerrycan": "Bidon", + "item.immersiveengineering.chemthrower": "Kimyasal Atıcı", + "item.immersiveengineering.railgun": "Elektromanyetik Top", + "item.immersiveengineering.earmuffs": "Kulak Koruyucuları", + "item.immersiveengineering.coresample": "Çekirdek Örneği", + "item.immersiveengineering.armor_faraday_helmet": "Faraday Miğfer", + "item.immersiveengineering.armor_faraday_chestplate": "Faraday Göğüslük", + "item.immersiveengineering.armor_faraday_leggings": "Faraday Tozluk", + "item.immersiveengineering.armor_faraday_boots": "Faraday Çizme", + "item.immersiveengineering.fluorescent_tube": "Floresan Tüp", + "item.immersiveengineering.powerpack": "Akümülatör Sırt Çantası", + "item.immersiveengineering.shield": "Ağır Kaplamalı Kalkan", + "item.immersiveengineering.maintenance_kit": "Bakım Seti", + "item.immersiveengineering.map_orevein": "Maden Yatağı Haritası", + "item.immersiveengineering.minecart_woodencrate": "Ahşap Saklama Kasalı Vagon", + "item.immersiveengineering.minecart_reinforcedcrate": "Güçlendirilmiş Saklama Kasalı Vagon", + "item.immersiveengineering.minecart_woodenbarrel": "Ahşap Fıçılı Vagon", + "item.immersiveengineering.minecart_metalbarrel": "Metal Fıçılı Vagon", + "item.immersiveengineering.logic_circuit": "Mantık Devresi", + "item.immersiveengineering.fertilizer": "Endüstriyel Gübreleyici", + "item.immersiveengineering.bannerpattern_hammer": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_hammer.desc": "Çekiç", + "item.immersiveengineering.bannerpattern_wirecutter": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_wirecutter.desc": "Kablo Kesici", + "item.immersiveengineering.bannerpattern_screwdriver": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_screwdriver.desc": "Tornavida", + "item.immersiveengineering.bannerpattern_bevels": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_bevels.desc": "Kaplama", + "item.immersiveengineering.bannerpattern_ornate": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_ornate.desc": "Süslü Çerçeve", + "item.immersiveengineering.bannerpattern_treated_wood": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_treated_wood.desc": "Ahşap Lambri", + "item.immersiveengineering.bannerpattern_warning": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_warning.desc": "Uyarı İşaretleri", + "item.immersiveengineering.bannerpattern_windmill": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_windmill.desc": "Yel Değirmeni", + "item.immersiveengineering.bannerpattern_wolf": "Sancak Deseni", + "item.immersiveengineering.bannerpattern_wolf.desc": "Kurt", + "item.immersiveengineering.fusilier_spawn_egg": "Fusilier Çağırma Yumurtası", + "item.immersiveengineering.commando_spawn_egg": "Komando Çağırma Yumurtası", + "item.immersiveengineering.bulwark_spawn_egg": "Bulwark Çağırma Yumurtası", + "ie.manual.entry.shaderList.name": "Gölgelendiricilerin Listesi", + "ie.manual.entry.shaderList.noInfo": "Bu gölgelendiricinin kilidini henüz açmadınız!", + "ie.manual.entry.shaderList.unlock": "Bu gölgelendiriciyi aç", + "ie.manual.entry.shaderList.order": "Al:", + "ie.manual.entry.mineral_title": "Maden Yatakları", + "ie.manual.entry.mineral_subtitle": "Oresome", + "ie.manual.entry.minerals_desc": "%1$s\nŞunlardan oluşur: %2$s\n\nGanimetleri:%3$s", + "ie.manual.entry.minerals.biomes": "§l%1$s§r , %2$s olan biyomlarda bulunan bir mineral damarıdır.", + "ie.manual.entry.minerals.biomes_or": "%1$s ya da %2$s", + "ie.manual.entry.minerals.biomes_and": "%1$s ve %2$s", + "tag.biome.minecraft.is_overworld": "ana dünyada", + "tag.biome.minecraft.is_nether": "nether'da", + "tag.biome.minecraft.is_mountain": "dağlık", + "tag.biome.minecraft.is_ocean": "okyanus", + "tag.biome.minecraft.is_river": "nehirler", + "tag.biome.minecraft.is_badlands": "çorak topraklar", + "tag.biome.minecraft.is_taiga": "taygalar", + "tag.biome.forge.is_swamp": "bataklıklar", + "tag.biome.immersiveengineering.generate_hardened_clay_pan": "düz ve kuru", + "tag.biome.immersiveengineering.generate_ancient_seabed": "bataklık veya büyüyen mercanlar", + "ie.manual.newerVersion": " - Yeni!", + "ie.manual.currentVersion": " - Akım", + "ie.manual.entry.mineralsDimAny": "§l%1$s§r herhangi bir boyutta bulunabilen bir mineral damarıdır.", + "immersiveengineering.optifinePoseStackWarning": "Immersive Engineering, Optifine'in uyumsuz bir sürümünü tespit etti. Optifine'in yama süreci nedeniyle, Optifine'in bu sürümü Immersive Engineering ve diğer birçok mod tarafından doğrudan veya dolaylı olarak kullanılan Forge ekli yöntemleri kaldırır. Sonuç olarak, muhtemelen neredeyse rastgele zamanlarda, örneğin bir arama belirli eşyalarla eşleştiğinde bir çökme yaşayacaksınız. Bu sorun giderilene kadar Optifine'i kullanmamanız tavsiye edilir.", + "config.jade.plugin_immersiveengineering.hemp": "Endüstriyel Kenevir Mahsulü Büyümesi", + "config.jade.plugin_immersiveengineering.multiblock_icon": "Çoklu Blok Simgeleri", + "config.jade.plugin_immersiveengineering.multiblock_tank": "Çoklu Blok Tankı", + "config.jade.plugin_immersiveengineering.multiblock_inventory": "Çoklu Blok Envanteri", + "desc.immersiveengineering.jei.category.fertilizer": "Bahçe Serası Gübreleyici", + "desc.immersiveengineering.jei.cloche_modifier": "Büyüme Değiştirici: %1$s" +} From e0facb6c76ac98878ef9f68003f899e919bd0523 Mon Sep 17 00:00:00 2001 From: RuyaSavascisi Date: Wed, 20 Nov 2024 00:46:52 +0300 Subject: [PATCH 2/4] Update tr_tr.json --- .../immersiveengineering/lang/tr_tr.json | 1106 ++++++++--------- 1 file changed, 553 insertions(+), 553 deletions(-) diff --git a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json index aff4aeed98..2fa12b7c10 100644 --- a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json +++ b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json @@ -28,7 +28,7 @@ "entity.immersiveengineering.sawblade": "Testere Bıçağı", "entity.immersiveengineering.revolver_shot": "Mermi", "entity.immersiveengineering.revolver_shot_flare": "İşaret Fişeği", - "entity.immersiveengineering.revolver_shot_homing": "Homing Mermi", + "entity.immersiveengineering.revolver_shot_homing": "Güdümlü Mermi", "entity.immersiveengineering.revolver_shot_wolfpack": "Wolfpack Mermisi", "entity.immersiveengineering.fusilier": "Fusilier", "entity.immersiveengineering.commando": "Komando", @@ -93,12 +93,12 @@ "desc.immersiveengineering.info.blockSide.io.none": "Bağlantı Yok", "desc.immersiveengineering.info.blockSide.io.input": "Giriş", "desc.immersiveengineering.info.blockSide.io.output": "Çıkış", - "desc.immersiveengineering.info.blockSide.connectEnerji.none": "Bağlantı Yok", - "desc.immersiveengineering.info.blockSide.connectEnerji.input": "Enerji Girişi", - "desc.immersiveengineering.info.blockSide.connectEnerji.output": "Enerji Çıkışı", - "desc.immersiveengineering.info.blockSide.connectSıvı.none": "Bağlantı Yok", - "desc.immersiveengineering.info.blockSide.connectSıvı.input": "Sıvı Girişi", - "desc.immersiveengineering.info.blockSide.connectSıvı.output": "Sıvı Çıkışı", + "desc.immersiveengineering.info.blockSide.connectEnergy.none": "Bağlantı Yok", + "desc.immersiveengineering.info.blockSide.connectEnergy.input": "Enerji Girişi", + "desc.immersiveengineering.info.blockSide.connectEnergy.output": "Enerji Çıkışı", + "desc.immersiveengineering.info.blockSide.connectFluid.none": "Bağlantı Yok", + "desc.immersiveengineering.info.blockSide.connectFluid.input": "Sıvı Girişi", + "desc.immersiveengineering.info.blockSide.connectFluid.output": "Sıvı Çıkışı", "desc.immersiveengineering.info.filter.tag": "Filtre: Etiket
Eşyaları
Etiketlerine göre filtreler.", "desc.immersiveengineering.info.filter.nbt": "Filtre: NBT Verisi
Eşyaları
NBT Verisine göre filtreler.", "desc.immersiveengineering.info.filter.damage": "Filtre: Hasar
Aletlerin veya silahların
hasarını göz ardı ederken
eşyaları filtreler.", @@ -131,96 +131,96 @@ "desc.immersiveengineering.info.mineral.cinnabar": "Zinober", "desc.immersiveengineering.info.mineral.uraninite": "Uraninit", "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "Lazulitic Intrusion", - "desc.immersiveengineering.info.mineral.beryl": "Beryl", - "desc.immersiveengineering.info.mineral.alluvial_sift": "Alluvial Sift", + "desc.immersiveengineering.info.mineral.beryl": "Beril", + "desc.immersiveengineering.info.mineral.alluvial_sift": "Alüvyal Eleme", "desc.immersiveengineering.info.mineral.mephitic_quarzite": "Mephitic Quarzite", - "desc.immersiveengineering.info.mineral.ancient_debris": "Archaic Digsite", - "desc.immersiveengineering.info.mineral.nether_silt": "Soul Silt", - "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Cooled Lava Tube", + "desc.immersiveengineering.info.mineral.ancient_debris": "Arkaik Kazı Alanı", + "desc.immersiveengineering.info.mineral.nether_silt": "Ruh Silti", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Soğutulmuş Lav Borusu", "desc.immersiveengineering.info.mineral.cassiterite": "Cassiterite", "desc.immersiveengineering.info.mineral.cooperite": "Cooperite", "desc.immersiveengineering.info.mineral.wolframite": "Wolframite", - "desc.immersiveengineering.info.coresample.pos": "Sample taken at %1$s, %2$s", - "desc.immersiveengineering.info.coresample.mineral": "%1$s-Vein", - "desc.immersiveengineering.info.coresample.noMineral": "No Mineral", - "desc.immersiveengineering.info.coresample.saturation": "Saturation: %1$s%%", - "desc.immersiveengineering.info.coresample.yield": "Expected Yield: %1$s Cevheris", - "desc.immersiveengineering.info.coresample.infinite": "Unlimited Yield", - "desc.immersiveengineering.info.coresample.timestamp": "Sample taken %1$s ago", - "desc.immersiveengineering.info.coresample.noTimestamp": "Sample taken at some unknown time", - "desc.immersiveengineering.info.coresample.timezone": "This sample was taken in a different timezone/dimension", - "chat.immersiveengineering.info.coresample.mapDimension": "The sample is not within the same dimension as this map", - "chat.immersiveengineering.info.coresample.mapFail": "The sample is not within the borders of this map", - "desc.immersiveengineering.info.reqMaterial": "Required Materials:", - "desc.immersiveengineering.info.chance": "Chance:", - "desc.immersiveengineering.info.blueprint.creates0": "Created Eşyas: §6Shift'i Basılı Tut§r", - "desc.immersiveengineering.info.blueprint.creates1": "Created Eşyas:", - "desc.immersiveengineering.info.blueprint.components": "Crafting Components", - "desc.immersiveengineering.info.blueprint.warning_sign": "Uyarı İşaretis", - "desc.immersiveengineering.info.blueprint.molds": "Metal Pres Kalıbıs", - "desc.immersiveengineering.info.blueprint.bullet": "Common Projectiles", - "desc.immersiveengineering.info.blueprint.specialMermi": "Specialized Projectiles", - "desc.immersiveengineering.info.blueprint.electrode": "Ark Ocağı Electrodes", - "desc.immersiveengineering.info.blueprint.bannerpatterns": "Sancak Desenis", - "desc.immersiveengineering.info.electrodeIntegrity": "Integrity %1$s %%", - "desc.immersiveengineering.info.revolver.perk.cooldown": "Firerate: %1$s%%", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Slow %1$s", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Stuttering %1$s", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Squeaky %1$s", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanned %1$s", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Selfrepeating %1$s", - "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Autococking %1$s", - "desc.immersiveengineering.info.revolver.perk.noise": "Noise: %1$s%%", - "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Bellowing %1$s", - "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Loud %1$s", - "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Noisy %1$s", - "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Whisper %1$s", - "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Silenced %1$s", - "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Muted %1$s", - "desc.immersiveengineering.info.revolver.perk.luck": "Luck: %1$s%%", - "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Tough %1$s", - "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Unlucky %1$s", - "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Inauspicious %1$s", - "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Fortunate %1$s", - "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Lucky %1$s", - "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Gamblers %1$s", - "desc.immersiveengineering.info.bullet.flareRenk": "İşaret Fişeği Renk: ", - "desc.immersiveengineering.info.shader.applyTo": "Can be applied to:", + "desc.immersiveengineering.info.coresample.pos": "Örnek %1$s, %2$s konumundan alındı", + "desc.immersiveengineering.info.coresample.mineral": "%1$s-Damar", + "desc.immersiveengineering.info.coresample.noMineral": "Mineral Yok", + "desc.immersiveengineering.info.coresample.saturation": "Doygunluk: %1$s%%", + "desc.immersiveengineering.info.coresample.yield": "Beklenen Verim: %1$s Cevheris", + "desc.immersiveengineering.info.coresample.infinite": "Sınırsız Verim", + "desc.immersiveengineering.info.coresample.timestamp": "Örnek %1$s önce alındı", + "desc.immersiveengineering.info.coresample.noTimestamp": "Bilinmeyen bir zamanda alınan numune", + "desc.immersiveengineering.info.coresample.timezone": "Bu örnek farklı bir zaman diliminde/boyutta alındı", + "chat.immersiveengineering.info.coresample.mapDimension": "Örnek bu harita ile aynı boyutta değil", + "chat.immersiveengineering.info.coresample.mapFail": "Örnek bu haritanın sınırları içinde değil", + "desc.immersiveengineering.info.reqMaterial": "Gerekli Malzemeler:", + "desc.immersiveengineering.info.chance": "Şans:", + "desc.immersiveengineering.info.blueprint.creates0": "Oluşturulan Eşyalar: §6Shift'i Basılı Tut§r", + "desc.immersiveengineering.info.blueprint.creates1": "Oluşturulan Eşyalar:", + "desc.immersiveengineering.info.blueprint.components": "Üretim Bileşenleri", + "desc.immersiveengineering.info.blueprint.warning_sign": "Uyarı İşaretleri", + "desc.immersiveengineering.info.blueprint.molds": "Metal Pres Kalıpları", + "desc.immersiveengineering.info.blueprint.bullet": "Yaygın Mermiler", + "desc.immersiveengineering.info.blueprint.specialMermi": "Özel Mermiler", + "desc.immersiveengineering.info.blueprint.electrode": "Ark Ocağı Elektrotları", + "desc.immersiveengineering.info.blueprint.bannerpatterns": "Sancak Desenleri", + "desc.immersiveengineering.info.electrodeIntegrity": "Bütünlük %1$s %%", + "desc.immersiveengineering.info.revolver.perk.cooldown": "Ateş hızı: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Yavaş %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Tutuklu %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Gıcırtılı %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanlı %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Kendini Tekrarlayan %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Otomatik Kilitlenen %1$s", + "desc.immersiveengineering.info.revolver.perk.noise": "Gürültü: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Kükreyen %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Yüksek Sesli %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Gürültülü %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Fısıldayan %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Susturuculu %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Sessiz %1$s", + "desc.immersiveengineering.info.revolver.perk.luck": "Şans: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Sert %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Şanssız %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Uğursuz %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Talihli %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Şanslı %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Kumarbaz %1$s", + "desc.immersiveengineering.info.bullet.flareColour": "İşaret Fişeği Rengi: ", + "desc.immersiveengineering.info.shader.applyTo": "Şunlara uygulanabilir:", "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "Revolver", "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "Kimyasal Atıcı", "desc.immersiveengineering.info.shader.immersiveengineering:drill": "Madencilik Matkabı", "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "Daire Testere", "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "Elektromanyetik Top", - "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Levhad Kalkan", - "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Minecart", + "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Levhalı Kalkan", + "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Vagon", "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "Balon", - "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Banner", - "desc.immersiveengineering.info.shader.level": "Level: ", - "desc.immersiveengineering.info.shader.rarity.common": "Common", - "desc.immersiveengineering.info.shader.rarity.uncommon": "Uncommon", - "desc.immersiveengineering.info.shader.rarity.rare": "Rare", - "desc.immersiveengineering.info.shader.rarity.epic": "Epic", - "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Masterwork", - "desc.immersiveengineering.info.shader.set": "Gölgelendirici Set:", - "desc.immersiveengineering.info.shader.reference": "Reference to Popculture:", - "desc.immersiveengineering.info.shader.details": "Additional Info:", - "desc.immersiveengineering.info.toolbox.food": "Food", - "desc.immersiveengineering.info.toolbox.tool": "Tools", - "desc.immersiveengineering.info.toolbox.wire": "Wiring", - "desc.immersiveengineering.info.toolbox.any": "Anything", - "desc.immersiveengineering.info.fertFill": "Gübreleyici Amount: %1$s", - "desc.immersiveengineering.info.fertMod": "Growth Modifier: %1$s", - "desc.immersiveengineering.info.redstoneChannel": "Channel: %1$s", - "desc.immersiveengineering.info.redstoneChannel.send": "Channel Sending: %1$s", - "desc.immersiveengineering.info.redstoneChannel.rec": "Channel Receiving: %1$s", - "desc.immersiveengineering.info.blastFuelTime": "Burn time: %1$s", - "desc.immersiveengineering.info.circuit_table.slot.backplane": "Arka Paneli", - "desc.immersiveengineering.info.circuit_table.slot.logic": "Mantık Components", - "desc.immersiveengineering.info.circuit_table.slot.solder": "Solder", - "desc.immersiveengineering.info.circuit_table.slot.edit": "Place logic circuit here to edit", - "desc.immersiveengineering.info.circuit_table.copy": "Click to copy instruction", + "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Sancak", + "desc.immersiveengineering.info.shader.level": "Düzey: ", + "desc.immersiveengineering.info.shader.rarity.common": "Yaygın", + "desc.immersiveengineering.info.shader.rarity.uncommon": "Yaygın Olmayan", + "desc.immersiveengineering.info.shader.rarity.rare": "Nadir", + "desc.immersiveengineering.info.shader.rarity.epic": "Epik", + "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Ustalık Eseri", + "desc.immersiveengineering.info.shader.set": "Gölgelendirici Seti:", + "desc.immersiveengineering.info.shader.reference": "Popüler Kültüre Referans:", + "desc.immersiveengineering.info.shader.details": "Ek Bilgi:", + "desc.immersiveengineering.info.toolbox.food": "Yemek", + "desc.immersiveengineering.info.toolbox.tool": "Aletler", + "desc.immersiveengineering.info.toolbox.wire": "Kablolama", + "desc.immersiveengineering.info.toolbox.any": "Her şey", + "desc.immersiveengineering.info.fertFill": "Gübreleyici Miktarı: %1$s", + "desc.immersiveengineering.info.fertMod": "Büyüme Değiştirici: %1$s", + "desc.immersiveengineering.info.redstoneChannel": "Kanal: %1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "Kanal Gönderimi: %1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "Kanal Alımı: %1$s", + "desc.immersiveengineering.info.blastFuelTime": "Yanma süresi: %1$s", + "desc.immersiveengineering.info.circuit_table.slot.backplane": "Arka Panel", + "desc.immersiveengineering.info.circuit_table.slot.logic": "Mantık Bileşenleri", + "desc.immersiveengineering.info.circuit_table.slot.solder": "Lehim", + "desc.immersiveengineering.info.circuit_table.slot.edit": "Düzenlemek için mantık devresini buraya yerleştirin", + "desc.immersiveengineering.info.circuit_table.copy": "Talimatı kopyalamak için tıklayın", "desc.immersiveengineering.info.refinery.slot.catalyst": "Katalizör", - "desc.immersiveengineering.info.register": "Register %1$s", + "desc.immersiveengineering.info.register": "%1$s kaydet", "desc.immersiveengineering.info.operator.set": "SET", "desc.immersiveengineering.info.operator.not": "NOT", "desc.immersiveengineering.info.operator.or": "OR", @@ -231,495 +231,495 @@ "desc.immersiveengineering.info.operator.xnor": "XNOR", "desc.immersiveengineering.info.operator.imply": "IMPLY", "desc.immersiveengineering.info.operator.nimply": "NIMPLY", - "desc.immersiveengineering.flavour.treated_wood_horizontal": "Horizontal Tahtası", - "desc.immersiveengineering.flavour.treated_wood_vertical": "Dikey Tahtası", - "desc.immersiveengineering.flavour.treated_wood_packaged": "Packaged Tahtası", - "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Horizontal Tahtası", - "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Dikey Tahtası", - "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Packaged Tahtası", - "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Horizontal Tahtası", - "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Dikey Tahtası", - "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Packaged Tahtası", - "desc.immersiveengineering.flavour.crate": "Will keep its inventory when broken!", - "desc.immersiveengineering.flavour.barrel": "Will keep its fluid when broken!", - "desc.immersiveengineering.flavour.barrelTemp": "Cannot store hot fluids or gases", - "desc.immersiveengineering.flavour.coil.construction0": "For decoration purposes only", - "desc.immersiveengineering.flavour.coil.construction1": "Will not transmit power", - "desc.immersiveengineering.flavour.coil.redstone": "Transmits redstone signals", - "desc.immersiveengineering.flavour.revolver": "Go ahead, make my day!", + "desc.immersiveengineering.flavour.treated_wood_horizontal": "Yatay Tahta", + "desc.immersiveengineering.flavour.treated_wood_vertical": "Dikey Tahta", + "desc.immersiveengineering.flavour.treated_wood_packaged": "Paketlenmiş Tahta", + "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Yatay Tahta", + "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Dikey Tahta", + "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Paketlenmiş Tahta", + "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Yatay Tahta", + "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Dikey Tahta", + "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Paketlenmiş Tahta", + "desc.immersiveengineering.flavour.crate": "Kırıldığında envanterini koruyacak!", + "desc.immersiveengineering.flavour.barrel": "Kırıldığında sıvısını koruyacak!", + "desc.immersiveengineering.flavour.barrelTemp": "Sıcak sıvıları veya gazları depolayamaz", + "desc.immersiveengineering.flavour.coil.construction0": "Sadece dekorasyon amaçlı", + "desc.immersiveengineering.flavour.coil.construction1": "Güç iletmeyecek", + "desc.immersiveengineering.flavour.coil.redstone": "Redstone sinyallerini iletir", + "desc.immersiveengineering.flavour.revolver": "Hadi, günümü güzelleştir!", "desc.immersiveengineering.flavour.revolver.dev": "Regicide!", - "desc.immersiveengineering.flavour.revolver.infinity": "All you need is a little pinch of infinity", - "desc.immersiveengineering.flavour.revolver.tesla": "A shocking invention!", - "desc.immersiveengineering.flavour.revolver.sns": "Blood, Sweat, Steam and Çelik", - "desc.immersiveengineering.flavour.revolver.nerf": "Safe for kids", - "desc.immersiveengineering.flavour.revolver.oblivion": "Passing Memories", - "desc.immersiveengineering.flavour.revolver.oathkeeper": "Wayfinder", - "desc.immersiveengineering.flavour.revolver.bee": "The Pain", - "desc.immersiveengineering.flavour.revolver.fenrir": "There's nothing I don't cherish!", - "desc.immersiveengineering.flavour.revolver.earthshaker": "Lingering Will", - "desc.immersiveengineering.flavour.revolver.warlord": "Don't take my toys away!", - "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", - "desc.immersiveengineering.flavour.revolver.rommie": "Targeting AI 'Rommie' included!", - "desc.immersiveengineering.flavour.revolver.rose": "Appearances can be deceiving", - "desc.immersiveengineering.flavour.revolver.noName": "Peering Into Darkness", - "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8", - "desc.immersiveengineering.flavour.revolver.patreonBlu": "Hunter's Choice", - "desc.immersiveengineering.flavour.revolver.patreonHazard": "Exclusive DLC Content", - "desc.immersiveengineering.flavour.drill.noHead": "No Drill head equipped", - "desc.immersiveengineering.flavour.drill.headHasar": "Drill head status:", - "desc.immersiveengineering.flavour.drill.fuel": "Fuel:", - "desc.immersiveengineering.flavour.drill.empty": "Empty", - "desc.immersiveengineering.flavour.buzzsaw.noBlade": "No sawblade equipped", - "desc.immersiveengineering.flavour.buzzsaw.bladeHasar": "Testere Bıçağı status:", + "desc.immersiveengineering.flavour.revolver.infinity": "İhtiyacınız olan tek şey bir tutam sonsuzluk", + "desc.immersiveengineering.flavour.revolver.tesla": "Şok edici bir buluş!", + "desc.immersiveengineering.flavour.revolver.sns": "Kan, Ter, Buhar ve Çelik", + "desc.immersiveengineering.flavour.revolver.nerf": "Çocuklar için güvenli", + "desc.immersiveengineering.flavour.revolver.oblivion": "Geçip Giden Anılar", + "desc.immersiveengineering.flavour.revolver.oathkeeper": "Yol Bulucu", + "desc.immersiveengineering.flavour.revolver.bee": "Acı", + "desc.immersiveengineering.flavour.revolver.fenrir": "Değer vermediğim hiçbir şey yok!", + "desc.immersiveengineering.flavour.revolver.earthshaker": "Kalıcı İrade", + "desc.immersiveengineering.flavour.revolver.warlord": "Oyuncaklarımı elimden alma!", + "desc.immersiveengineering.flavour.revolver.superchief": "ÇUFF ÇUFF!", + "desc.immersiveengineering.flavour.revolver.rommie": "Yapay zeka 'Rommie'nin hedef alınması dahil!", + "desc.immersiveengineering.flavour.revolver.rose": "Görünüş aldatıcı olabilir", + "desc.immersiveengineering.flavour.revolver.noName": "Karanlığa Bakmak", + "desc.immersiveengineering.flavour.revolver.einhorn": "§m6§r 8 Kuralı", + "desc.immersiveengineering.flavour.revolver.patreonBlu": "Avcı'nın Seçimi", + "desc.immersiveengineering.flavour.revolver.patreonHazard": "Özel DLC İçeriği", + "desc.immersiveengineering.flavour.drill.noHead": "Matkap başlığı takılı değil", + "desc.immersiveengineering.flavour.drill.headDamage": "Matkap başlığı durumu:", + "desc.immersiveengineering.flavour.drill.fuel": "Yakıt:", + "desc.immersiveengineering.flavour.drill.empty": "Boş", + "desc.immersiveengineering.flavour.buzzsaw.noBlade": "Testere bıçağı takılı değil", + "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "Testere Bıçağı durumu:", "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", - "desc.immersiveengineering.flavour.drillhead.size": "Mining Area: %1$sx%1$sx%2$s", - "desc.immersiveengineering.flavour.drillhead.level": "Mining Level: %1$s", - "desc.immersiveengineering.flavour.drillhead.speed": "Mining Speed: %1$s", - "desc.immersiveengineering.flavour.drillhead.damage": "Attack Hasar: %1$s", - "desc.immersiveengineering.flavour.skyhook": "A new form of travel", - "desc.immersiveengineering.flavour.skyhook.speedLimit": "Limited speed", - "desc.immersiveengineering.flavour.skyhook.noLimit": "Unlimited speed", - "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Allows the Madencilik Matkabı to operate under water", - "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Kırmızıuces the damage to the Madencilik Matkabı head and Daire Testere blade", - "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Increases the attack damage and digging speed of the Madencilik Matkabı, stacks up to 3", - "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Increases the internal tank size of the Madencilik Matkabı, Daire Testere and Kimyasal Atıcı", - "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Increases the drops from ores", - "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Adds melee damage to the Revolver", - "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Increases the Revolver's magazine size", - "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver shots inflict shock damage", - "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Decreases spread and increases range of the Kimyasal Atıcı", - "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Allows ranged weapons to zoom in", - "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Kırmızıuces charge time of the Elektromanyetik Top", - "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Produces a blinding flash", - "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Shocks attackers and vapourizes projectiles", - "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Equips the shield at the press of a button", - "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Allows multiple Sıvıs in the Kimyasal Atıcı", - "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Carry additional blades for the Daire Testere", - "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Charge the Akümülatör Sırt Çantası from wires", - "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Charge your entire inventory", - "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Electrocute your attackers", - "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Attract nearby items", - "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Move faster up slopes with the Skyhook", - "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Prevent electrocution from riding the Skyhook along live wires", - "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Deal greatly increased damage when falling towards an enemy", - "gui.immersiveengineering.empty": "Empty", + "desc.immersiveengineering.flavour.drillhead.size": "Kazı Alanı: %1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.level": "Kazı Seviyesi: %1$s", + "desc.immersiveengineering.flavour.drillhead.speed": "Kazı Hızı: %1$s", + "desc.immersiveengineering.flavour.drillhead.damage": "Saldırı Hasarı: %1$s", + "desc.immersiveengineering.flavour.skyhook": "Yeni bir seyahat şekli", + "desc.immersiveengineering.flavour.skyhook.speedLimit": "Sınırlı hız", + "desc.immersiveengineering.flavour.skyhook.noLimit": "Sınırsız hız", + "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Madencilik Matkabı'nın su altında çalışmasını sağlar", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Madencilik Matkabı başlığına ve Daire Testere bıçağına verilen hasarı azaltır", + "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Madencilik Matkabı'nın saldırı hasarını ve kazma hızını artırır, 3'e kadar birikir", + "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Madencilik Matkabı, Daire Testere ve Kimyasal Atıcı'nın iç tank boyutunu artırır", + "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Cevherlerden düşenlerin miktarını artırır", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Revolver'a yakın dövüş hasarı ekler", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Revolver'in şarjör boyutunu artırır", + "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver atışları şok hasarı verir", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Kimyasal Atıcı'nın yayılmasını azaltır ve menzilini artırır", + "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Menzilli silahların yakınlaşmasını sağlar", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Elektromanyetik Top'un şarj süresini azaltır", + "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Kör edici bir flaş oluşturur", + "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Saldırganları şok eder ve mermileri buharlaştırır", + "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Bir düğmeye basarak kalkanı donatır", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Kimyasal Atıcıda birden fazla Sıvıya izin verir", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Daire Testere için ilave bıçaklar taşı", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Akümülatör Sırt Çantasını kablolardan şarj edin", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Tüm envanterinizi şarj edin", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Saldırganlarınıza elektrik verin", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Yakındaki eşyaları çekin", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Skyhook ile yokuşları daha hızlı çıkın", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Skyhook'un canlı kablolar boyunca sürülmesinden kaynaklanan elektrik çarpmasını önleyin", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Bir düşmana doğru düşerken büyük ölçüde artırılmış hasar verir", + "gui.immersiveengineering.empty": "Boş", "gui.immersiveengineering.left": "Sol:", "gui.immersiveengineering.right": "Sağ:", "gui.immersiveengineering.blastFurnace": "Yüksek Fırın", - "gui.immersiveengineering.blastFurnace.fuel": "Yüksek Fırın Fuel", - "gui.immersiveengineering.assembler.nospace": "All pattern slots are filled!", - "gui.immersiveengineering.blast_furnace.preheaters": "Ön Isıtıcıs", - "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Music", - "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Records", - "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Weather", - "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Bloks", - "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Monsters", - "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Friendlies", - "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Players", - "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ambient", - "gui.immersiveengineering.config.earmuffs.noisegate": "Noisegate", - "gui.immersiveengineering.config.turret.add": "Add", - "gui.immersiveengineering.config.turret.blacklist": "Siyahlist", - "gui.immersiveengineering.config.turret.animals": "Animals", - "gui.immersiveengineering.config.turret.players": "Players", - "gui.immersiveengineering.config.turret.neutrals": "Neutrals", - "gui.immersiveengineering.config.turret.ignite_fluid": "Ignite Sıvı", - "gui.immersiveengineering.config.turret.expel_casings_on": "Expel Casings", - "gui.immersiveengineering.config.turret.expel_casings_off": "Keep Casings", - "gui.immersiveengineering.config.mixer.outputSingle": "Çıkış only bottom fluid", - "gui.immersiveengineering.config.mixer.outputAll": "Çıkış all fluids", - "gui.immersiveengineering.config.assembler.clearRecipe": "Clear Recipe", - "gui.immersiveengineering.config.assembler.recursiveIngredients": "Recursive use of ingredients", - "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Non-Recursive use of ingredients", - "gui.immersiveengineering.config.arcfurnace.distribute": "Distribute Girişs", + "gui.immersiveengineering.blastFurnace.fuel": "Yüksek Fırın Yakıtı", + "gui.immersiveengineering.assembler.nospace": "Tüm şablon yuvaları dolu!", + "gui.immersiveengineering.blast_furnace.preheaters": "Ön Isıtıcılar", + "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Müzik", + "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Kayıtlar", + "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Hava Durumu", + "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Bloklar", + "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Yaratıklar", + "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Dostça Olanlar", + "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Oyuncular", + "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ortam", + "gui.immersiveengineering.config.earmuffs.noisegate": "Gürültü Geçidi", + "gui.immersiveengineering.config.turret.add": "Ekle", + "gui.immersiveengineering.config.turret.blacklist": "Kara Liste", + "gui.immersiveengineering.config.turret.animals": "Hayvanlar", + "gui.immersiveengineering.config.turret.players": "Oyuncular", + "gui.immersiveengineering.config.turret.neutrals": "Tarafsızlar", + "gui.immersiveengineering.config.turret.ignite_fluid": "Sıvıyı Ateşle", + "gui.immersiveengineering.config.turret.expel_casings_on": "Kovanları Çıkar", + "gui.immersiveengineering.config.turret.expel_casings_off": "Kovanları Sakla", + "gui.immersiveengineering.config.mixer.outputSingle": "Sadece alttaki sıvıyı çıkar", + "gui.immersiveengineering.config.mixer.outputAll": "Tüm sıvıları çıkar", + "gui.immersiveengineering.config.assembler.clearRecipe": "Tarifi Temizle", + "gui.immersiveengineering.config.assembler.recursiveIngredients": "Bileşenlerin yinelemeli kullanımı", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Bileşenlerin Yinelemesiz Kullanımı", + "gui.immersiveengineering.config.arcfurnace.distribute": "Girdileri Dağıt", "gui.immersiveengineering.config.item_batcher.filter": "Filtre", - "gui.immersiveengineering.config.item_batcher.buffer": "Buffer", - "gui.immersiveengineering.config.item_batcher.batchmode": "Çıkış Mode:", - "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Çıkış when individual filter is satisfied", - "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Çıkış when all filters are satisfied", - "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Signal Color:", - "gui.immersiveengineering.config.redstone_iomode": "Redstone IO Mode:", - "gui.immersiveengineering.config.redstone_color": "Redstone Signal Color:", - "gui.immersiveengineering.config.redstone_color_sending": "Sending Signal Color:", - "gui.immersiveengineering.config.redstone_color_receiving": "Receiving Signal Color:", - "gui.immersiveengineering.config.redstone_color_set": "Setting Signal Color:", - "gui.immersiveengineering.config.redstone_color_reset": "Resetting Signal Color:", - "gui.immersiveengineering.config.redstone_color_input": "Giriş Signal Color:", - "gui.immersiveengineering.config.redstone_color_output": "Çıkış Signal Color:", - "gui.immersiveengineering.config.redstone_color_control": "Control Signal Color:", - "gui.immersiveengineering.config.redstone_require_control_signal": "Require control signal", - "gui.immersiveengineering.config.output_threshold": "Signal threshold: ", - "gui.immersiveengineering.config.machine_interface.not_connected": "The Makine Arayüzü is not attached to a valid machine.\nPlease ensure that the interface was placed against the redstone control port of an Immersive Engineering multiblock.", - "gui.immersiveengineering.config.machine_interface.add": "Add Condition", - "gui.immersiveengineering.config.machine_interface.remove": "Remove Condition", - "gui.immersiveengineering.config.machine_interface.input_color": "Control Signal Giriş:", - "gui.immersiveengineering.config.machine_interface.check.basic.active": "Makine Active", + "gui.immersiveengineering.config.item_batcher.buffer": "Arabellek", + "gui.immersiveengineering.config.item_batcher.batchmode": "Çıkış Modu:", + "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Bağımsız filtre karşılandığında çıkar", + "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Tüm filtreler karşılandığında çıkar", + "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Sinyal Rengi:", + "gui.immersiveengineering.config.redstone_iomode": "Redstone GÇ Modu:", + "gui.immersiveengineering.config.redstone_color": "Redstone Sinyal Rengi:", + "gui.immersiveengineering.config.redstone_color_sending": "Gönderme Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_receiving": "Alıcı Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_set": "Ayar Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_reset": "Sıfırlama Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_input": "Giriş Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_output": "Çıkış Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_color_control": "Kontrol Sinyali Rengi:", + "gui.immersiveengineering.config.redstone_require_control_signal": "Kontrol sinyali gerekir", + "gui.immersiveengineering.config.output_threshold": "Sinyal eşiği: ", + "gui.immersiveengineering.config.machine_interface.not_connected": "Makine Arayüzü geçerli bir makineye bağlı değil.\nLütfen arayüzün bir Immersive Engineering çoklu bloğunun redstone kontrol portuna yerleştirildiğinden emin olun.", + "gui.immersiveengineering.config.machine_interface.add": "Koşul Ekle", + "gui.immersiveengineering.config.machine_interface.remove": "Koşulu Kaldır", + "gui.immersiveengineering.config.machine_interface.input_color": "Kontrol Sinyali Girişi:", + "gui.immersiveengineering.config.machine_interface.check.basic.active": "Makine Aktif", "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "Eşya Giriş", "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "Eşya Çıkış", "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "Sıvı Giriş", "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "Sıvı Çıkış", - "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Enerji Storage", - "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Additive Giriş", + "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Enerji Deposu", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Katkı Girişi", "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "Cüruf Çıkış", - "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Electrode Integrity", - "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Testere Bıçağı Integrity", - "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Sol Giriş Tank", - "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Sağ Giriş Tank", - "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Sıvı Stored", - "gui.immersiveengineering.config.machine_interface.option.yes": "Yes", - "gui.immersiveengineering.config.machine_interface.option.no": "No", - "gui.immersiveengineering.config.machine_interface.option.comparator": "Comparator Çıkış", - "gui.immersiveengineering.config.machine_interface.option.empty": "Empty", - "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Filled", - "gui.immersiveengineering.config.machine_interface.option.half": "50% Filled", - "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Filled", - "gui.immersiveengineering.config.machine_interface.option.full": "100% Filled", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Elektrot Bütünlüğü", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Testere Bıçağı Bütünlüğü", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Sol Giriş Tankı", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Sağ Giriş Tankı", + "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Sıvı Depolandı", + "gui.immersiveengineering.config.machine_interface.option.yes": "Evet", + "gui.immersiveengineering.config.machine_interface.option.no": "Hayır", + "gui.immersiveengineering.config.machine_interface.option.comparator": "Karşılaştırıcı Çıkışı", + "gui.immersiveengineering.config.machine_interface.option.empty": "Boş", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Dolduruldu", + "gui.immersiveengineering.config.machine_interface.option.half": "50% Dolduruldu", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Dolduruldu", + "gui.immersiveengineering.config.machine_interface.option.full": "100% Dolduruldu", "gui.immersiveengineering.config.siren.sound.siren": "Siren", - "gui.immersiveengineering.config.siren.sound.klaxon": "Klaxon", - "gui.immersiveengineering.config.siren.sound.buzzer": "Buzzer", + "gui.immersiveengineering.config.siren.sound.klaxon": "Korna", + "gui.immersiveengineering.config.siren.sound.buzzer": "Zil", "gui.immersiveengineering.config.radio_tower.khz": "%1$s kHz", - "gui.immersiveengineering.config.radio_tower.frequency": "Frequency", - "gui.immersiveengineering.config.radio_tower.saved_frequencies": "Saved Frequencies:", - "gui.immersiveengineering.config.radio_tower.save": "Click to save", - "gui.immersiveengineering.config.radio_tower.load": "Shift + click to load", - "gui.immersiveengineering.config.radio_tower.range": "Range", + "gui.immersiveengineering.config.radio_tower.frequency": "Frekans", + "gui.immersiveengineering.config.radio_tower.saved_frequencies": "Kaydedilen Frekanslar:", + "gui.immersiveengineering.config.radio_tower.save": "Kaydetmek için tıkla", + "gui.immersiveengineering.config.radio_tower.load": "Yüklemek için Shift + tıkla", + "gui.immersiveengineering.config.radio_tower.range": "Menzil", "gui.immersiveengineering.config.radio_tower.range_m": "%1$s m", - "chat.immersiveengineering.warning.wrongKablo": "You cannot attach this wire here", - "chat.immersiveengineering.warning.wrongDimension": "You are in the wrong dimension", - "chat.immersiveengineering.warning.sameConnection": "You cannot attach a wire to the same point", - "chat.immersiveengineering.warning.tooFar": "You are too far away from the previous connection", - "chat.immersiveengineering.warning.cantSee": "The connection is obstructed", - "chat.immersiveengineering.warning.connectionExists": "The connection exists already", - "chat.immersiveengineering.warning.invalidPoint": "One of the connection points is invalid", - "chat.immersiveengineering.warning.crate_unsealed": "This crate is not sealed", - "chat.immersiveengineering.info.skyhookLimited": "The skyhook will automatically limit its speed", - "chat.immersiveengineering.info.skyhookUnlimited": "The speed of the skyhook is unlimited", - "chat.immersiveengineering.info.averageLoss": "Average loss between points: %1$s%%", - "chat.immersiveengineering.info.energyStorage": "Enerji Stored: %1$s/%2$s Flux", + "chat.immersiveengineering.warning.wrongCable": "Bu kabloyu buraya bağlayamazsın", + "chat.immersiveengineering.warning.wrongDimension": "Yanlış boyuttasın", + "chat.immersiveengineering.warning.sameConnection": "Bir kabloyu aynı noktaya bağlayamazsın", + "chat.immersiveengineering.warning.tooFar": "Önceki bağlantıdan çok uzaktasın", + "chat.immersiveengineering.warning.cantSee": "Bağlantı engellenmiş", + "chat.immersiveengineering.warning.connectionExists": "Bağlantı zaten mevcut", + "chat.immersiveengineering.warning.invalidPoint": "Bağlantı noktalarından biri geçersiz", + "chat.immersiveengineering.warning.crate_unsealed": "Bu sandık mühürlü değil", + "chat.immersiveengineering.info.skyhookLimited": "Skyhook otomatik olarak hızını sınırlayacaktır", + "chat.immersiveengineering.info.skyhookUnlimited": "Skyhook'un hızı sınırsızdır", + "chat.immersiveengineering.info.averageLoss": "Noktalar arasındaki ortalama kayıp: %1$s%%", + "chat.immersiveengineering.info.energyStorage": "Depolanan Enerji: %1$s/%2$s Flux", "chat.immersiveengineering.info.redstoneLevel": "Redstone Seviyesi: %1$s", - "chat.immersiveengineering.info.tooHot": "This fluid is too hot for the container!", - "chat.immersiveengineering.info.crate_sealed": "The crate is now sealed and can be picked up", - "chat.immersiveengineering.info.noGasAllowed": "This container can't store gasses!", - "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone signal: Inverted", - "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone signal: Not inverted", - "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone control: Inverted", - "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone control: Not inverted", - "chat.immersiveengineering.info.rsControl.strongSignal.true": "Strong Redstone Signal: Etkin", - "chat.immersiveengineering.info.rsControl.strongSignal.false": "Strong Redstone Signal: Devre Dışı", - "chat.immersiveengineering.info.tesla.highPower": "Power mode: High", - "chat.immersiveengineering.info.tesla.lowPower": "Power mode: Low", - "chat.immersiveengineering.info.notOwner": "Only the owner '%1$s' may access this block", - "chat.immersiveengineering.info.tickrate": "This block will activate every %1$s ticks", - "chat.immersiveengineering.info.drill_mode.single": "Dig single block", - "chat.immersiveengineering.info.drill_mode.multi": "Dig multiple blocks", - "chat.immersiveengineering.info.coreDrill.progress": "Çekirdek Örneği in progress: %1$s", - "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Çekirdek Örneği evaluated, %1$s§7 vein found", - "chat.immersiveengineering.info.coreDrill.result.depl": "§7Mineral vein at %1$s§7 integrity", - "chat.immersiveengineering.info.coreDrill.result.none": "Çekirdek Örneği evaluated, no minerals found", - "chat.immersiveengineering.info.coreDrill.infinite": "Infinite", - "chat.immersiveengineering.info.survey.wrong_block": "This block can't be used in a mineral survey", - "chat.immersiveengineering.info.survey.no_vein": "There are no mineral traces here", - "chat.immersiveengineering.info.survey.finished": "There is no more information on this mineral vein to be discovered", - "chat.immersiveengineering.info.survey.too_close": "This point is too close to previous survey points", - "chat.immersiveengineering.info.survey.direction.0": "south", - "chat.immersiveengineering.info.survey.direction.1": "south-west", - "chat.immersiveengineering.info.survey.direction.2": "west", - "chat.immersiveengineering.info.survey.direction.3": "north-west", - "chat.immersiveengineering.info.survey.direction.4": "north", - "chat.immersiveengineering.info.survey.direction.5": "north-east", - "chat.immersiveengineering.info.survey.direction.6": "east", - "chat.immersiveengineering.info.survey.direction.7": "south-east", - "chat.immersiveengineering.info.survey.hint.1": "There are traces of %1$s here", - "chat.immersiveengineering.info.survey.hint.2": "Traces of %1$s here indicate a vein towards the %2$s", - "chat.immersiveengineering.info.survey.hint.3": "There is a %1$s vein about %2$s steps to the %3$s", - "chat.immersiveengineering.info.survey.hint.center": "There is a %1$s vein right here!", - "chat.immersiveengineering.info.glider.too_fast": "This speed is too fast and will damage the glider", - "chat.immersiveengineering.info.pump.placeCobble.true": "This pump will now replace fluids with cobblestone.", - "chat.immersiveengineering.info.pump.placeCobble.false": "This pump will no longer replace fluid blocks with cobblestone. §6WARNING:§f This can cause lag and is not adviseable when dealing with large amounts of fluid!", - "chat.immersiveengineering.info.energyTransfered": "Average energy transferred over the last %1$s ticks: %2$s Flux/t", - "chat.immersiveengineering.info.bottling_machine.partialFill": "Allow partial filling", - "chat.immersiveengineering.info.bottling_machine.completeFill": "Hold containers until full", - "chat.immersiveengineering.command.mineral.get": "Minerals found at %1$s, %2$s", - "chat.immersiveengineering.command.mineral.get.none": "No minerals found at %1$s, %2$s", - "chat.immersiveengineering.command.mineral.get.pos": "Centered at %1$s, %2$s, radius %3$s", - "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.§r", - "chat.immersiveengineering.command.mineral.put.success": "Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s", - "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "No minerals present at %1$s, %2$s", - "chat.immersiveengineering.command.mineral.set_depletion.success": "Mineral depletion set to %1$s", - "chat.immersiveengineering.command.shaders.help": "§6Usage: /ie shaders §r", - "chat.immersiveengineering.command.shaders.clear.help": "§6Usage: /ie shaders clear [player]§r
Clear the received shaders for the given player. Clear for yourself if no player is specified.", - "chat.immersiveengineering.command.shaders.clear.sucess": "Received Gölgelendiricis for '%1$s' were cleared", - "subtitle.immersiveengineering.dieselJeneratör": "Dizel Jeneratör is being loud and obnoxious", - "subtitle.immersiveengineering.crusher": "Ezici is decimating ore", - "subtitle.immersiveengineering.metalPressPiston": "Metal Pres Piston", - "subtitle.immersiveengineering.metalPressSmash": "Metal Pres Clunk", - "subtitle.immersiveengineering.birthdayParty": "Yaaay, party!", - "subtitle.immersiveengineering.revolverFire": "Gunshot", - "subtitle.immersiveengineering.revolverReload": "Reload", - "subtitle.immersiveengineering.spray": "Sıvı spray", - "subtitle.immersiveengineering.sprayFire": "Flaming fluid spray", - "subtitle.immersiveengineering.chargeFast": "Charging capacitors", - "subtitle.immersiveengineering.chargeSlow": "Charging capacitors", - "subtitle.immersiveengineering.spark": "Electrical sparks", - "subtitle.immersiveengineering.railgunFire": "Elektromanyetik Top fire", - "subtitle.immersiveengineering.tesla": "Tesla Bobini zapping", - "subtitle.immersiveengineering.direŞalter": "Direwolf20 imitating a knifeswitch", - "subtitle.immersiveengineering.skyhook": "Skyhook slides along a wire", - "subtitle.immersiveengineering.chute": "Eşya clunks through chute", - "subtitle.immersiveengineering.glider": "Glider taking damage", - "subtitle.immersiveengineering.assembler": "Rhythmic Birleştirici clockwork", - "subtitle.immersiveengineering.refinery": "Rafineri whirrs", - "subtitle.immersiveengineering.bottling": "Şişeleme Makinesi fills a container", - "subtitle.immersiveengineering.saw_startup": "Kereste Fabrikası blade spins up", - "subtitle.immersiveengineering.saw_empty": "Kereste Fabrikası whines without wood", - "subtitle.immersiveengineering.saw_full": "Kereste Fabrikası shrieks cutting wood", - "subtitle.immersiveengineering.mixer": "Karıştırıcı churns and scrapes", - "subtitle.immersiveengineering.saw_shutdown": "Kereste Fabrikası blade spins down", - "subtitle.immersiveengineering.fermenter": "Fermentör whirrs", - "subtitle.immersiveengineering.preheater": "Ön Isıtıcı air blast wooshes", - "subtitle.immersiveengineering.arc_furnace": "Ark Ocağı causes lightning", - "subtitle.immersiveengineering.ore_conveyor": "Ekskavatör transports ore", - "subtitle.immersiveengineering.ore_dump": "Ekskavatör dumps ore into hopper", - "subtitle.immersiveengineering.process_1": "Automatic Mühendis'in Çalışma Tezgahı drills", - "subtitle.immersiveengineering.process_1_lift": "Automatic Mühendis'in Çalışma Tezgahı whirrs", - "subtitle.immersiveengineering.process_2": "Automatic Mühendis'in Çalışma Tezgahı solders", - "subtitle.immersiveengineering.process_2_lift": "Automatic Mühendis'in Çalışma Tezgahı whirrs", - "subtitle.immersiveengineering.mill_creaking": "Mill wheel creaks", + "chat.immersiveengineering.info.tooHot": "Bu sıvı kap için çok sıcak!", + "chat.immersiveengineering.info.crate_sealed": "Sandık artık mühürlüdür ve alınabilir", + "chat.immersiveengineering.info.noGasAllowed": "Bu konteyner gazları depolayamaz!", + "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone sinyali: Ters çevrilmiş", + "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone sinyali: Ters çevrilmemiş", + "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone kontrolü: Ters çevrilmiş", + "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone kontrolü: Ters çevrilmemiş", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "Güçlü Redstone Sinyali: Etkin", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "Güçlü Redstone Sinyali: Devre Dışı", + "chat.immersiveengineering.info.tesla.highPower": "Güç modu: Yüksek", + "chat.immersiveengineering.info.tesla.lowPower": "Güç modu: Düşük", + "chat.immersiveengineering.info.notOwner": "Bu bloğa yalnızca '%1$s' sahibi erişebilir", + "chat.immersiveengineering.info.tickrate": "Bu blok her %1$s tikte bir etkinleşecektir", + "chat.immersiveengineering.info.drill_mode.single": "Tek blok kaz", + "chat.immersiveengineering.info.drill_mode.multi": "Birden fazla blok kaz", + "chat.immersiveengineering.info.coreDrill.progress": "Çekirdek Örneği hazırlanıyor: %1$s", + "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Çekirdek Örneği değerlendirildi, %1$s§7 damar bulundu", + "chat.immersiveengineering.info.coreDrill.result.depl": "§7%1$s§7 bütünlüğündeki maden damarı", + "chat.immersiveengineering.info.coreDrill.result.none": "Çekirdek Örneği değerlendirildi, mineral bulunmadı", + "chat.immersiveengineering.info.coreDrill.infinite": "Sonsuz", + "chat.immersiveengineering.info.survey.wrong_block": "Bu blok bir maden araştırmasında kullanılamaz", + "chat.immersiveengineering.info.survey.no_vein": "Burada mineral izleri yok", + "chat.immersiveengineering.info.survey.finished": "Bu maden damarı hakkında keşfedilecek daha fazla bilgi bulunmamaktadır.", + "chat.immersiveengineering.info.survey.too_close": "Bu nokta önceki araştırma noktalarına çok yakın", + "chat.immersiveengineering.info.survey.direction.0": "güney", + "chat.immersiveengineering.info.survey.direction.1": "güney-batı", + "chat.immersiveengineering.info.survey.direction.2": "batı", + "chat.immersiveengineering.info.survey.direction.3": "kuzey-batı", + "chat.immersiveengineering.info.survey.direction.4": "kuzey", + "chat.immersiveengineering.info.survey.direction.5": "kuzey-doğu", + "chat.immersiveengineering.info.survey.direction.6": "doğu", + "chat.immersiveengineering.info.survey.direction.7": "güney-doğu", + "chat.immersiveengineering.info.survey.hint.1": "Burada %1$s izleri var", + "chat.immersiveengineering.info.survey.hint.2": "Buradaki %1$s izleri %2$s doğru bir damarı işaret etmektedir", + "chat.immersiveengineering.info.survey.hint.3": "%3$s giden yaklaşık %2$s adımda %1$s bir damar var", + "chat.immersiveengineering.info.survey.hint.center": "Tam burada bir %1$s damarı var!", + "chat.immersiveengineering.info.glider.too_fast": "Bu hız çok yüksektir ve planöre zarar verir", + "chat.immersiveengineering.info.pump.placeCobble.true": "Bu pompa artık sıvıları kırık taş ile değiştirecek.", + "chat.immersiveengineering.info.pump.placeCobble.false": "Bu pompa artık sıvı bloklarını kırık taş ile değiştirmeyecektir. §6UYARI:§f Bu gecikmeye neden olabilir ve büyük miktarlarda sıvı ile uğraşırken tavsiye edilmez!", + "chat.immersiveengineering.info.energyTransfered": "Son %1$s tik boyunca aktarılan ortalama enerji: %2$s Flux/t", + "chat.immersiveengineering.info.bottling_machine.partialFill": "Kısmi doluma izin ver", + "chat.immersiveengineering.info.bottling_machine.completeFill": "Konteynerleri dolana kadar tut", + "chat.immersiveengineering.command.mineral.get": "Mineraller %1$s, %2$s konumunda bulundu", + "chat.immersiveengineering.command.mineral.get.none": "%1$s, %2$s konumunda mineral bulunamadı", + "chat.immersiveengineering.command.mineral.get.pos": "%1$s, %2$s merkezli, %3$s yarıçaplı", + "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cGeçersiz Mineral, '%1$s' geçerli bir tanımlayıcı değil. Tüm tanımlayıcıların bir listesi için '/ie mineral list' kullanın.§r", + "chat.immersiveengineering.command.mineral.put.success": "Yarıçapı %2$s olan '%1$s' mineral damarı %3$s, %4$s konumuna yerleştirildi", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "%1$s, %2$s konumunda mineral bulunmuyor", + "chat.immersiveengineering.command.mineral.set_depletion.success": "Maden tükenmesi %1$s olarak ayarlandı", + "chat.immersiveengineering.command.shaders.help": "§6Kullanım: /ie shaders §r", + "chat.immersiveengineering.command.shaders.clear.help": "§6Kullanım: /ie shaders clear [player]§r
Belirtilen oyuncu için alınan gölgelendiricileri temizleyin. Oyuncu belirtilmemişse kendiniz için temizleyin.", + "chat.immersiveengineering.command.shaders.clear.sucess": "'%1$s' için alınan Gölgelendiriciler temizlendi", + "subtitle.immersiveengineering.dieselJeneratör": "Dizel Jeneratör gürültülü ve kötü davranıyor", + "subtitle.immersiveengineering.crusher": "Ezici cevheri yok ediyor", + "subtitle.immersiveengineering.metalPressPiston": "Metal Pres Pistonu", + "subtitle.immersiveengineering.metalPressSmash": "Metal Pres Tıkırtısı", + "subtitle.immersiveengineering.birthdayParty": "Yaşasıın, parti!", + "subtitle.immersiveengineering.revolverFire": "Silah sesi", + "subtitle.immersiveengineering.revolverReload": "Yeniden doldur", + "subtitle.immersiveengineering.spray": "Sıvı püskürtme", + "subtitle.immersiveengineering.sprayFire": "Alevli sıvı spreyi", + "subtitle.immersiveengineering.chargeFast": "Kapasitörlerin şarj edilmesi", + "subtitle.immersiveengineering.chargeSlow": "Kapasitörlerin şarj edilmesi", + "subtitle.immersiveengineering.spark": "Elektrik kıvılcımları", + "subtitle.immersiveengineering.railgunFire": "Elektromanyetik Top atışı", + "subtitle.immersiveengineering.tesla": "Tesla Bobini elektrik çarpması", + "subtitle.immersiveengineering.direLever": "Direwolf20 bıçak şalterini taklit ediyor", + "subtitle.immersiveengineering.skyhook": "Skyhook bir kablo boyunca kayar", + "subtitle.immersiveengineering.chute": "Eşya şütten geçti", + "subtitle.immersiveengineering.glider": "Planör hasar alıyor", + "subtitle.immersiveengineering.assembler": "Ritmik Birleştirici saat mekanizması", + "subtitle.immersiveengineering.refinery": "Rafineri vızıldıyor", + "subtitle.immersiveengineering.bottling": "Şişeleme Makinesi bir konteyneri dolduruyor", + "subtitle.immersiveengineering.saw_startup": "Kereste Fabrikası bıçağı dönüyor", + "subtitle.immersiveengineering.saw_empty": "Kereste Fabrikası odunsuz sızlanıyor", + "subtitle.immersiveengineering.saw_full": "Kereste Fabrikası odun keserken feryat ediyor", + "subtitle.immersiveengineering.mixer": "Karıştırıcı çalkalar ve sıyırır", + "subtitle.immersiveengineering.saw_shutdown": "Kereste Fabrikası bıçağı aşağı dönüyor", + "subtitle.immersiveengineering.fermenter": "Fermentör vızıldıyor", + "subtitle.immersiveengineering.preheater": "Ön ısıtıcı hava üflüyor", + "subtitle.immersiveengineering.arc_furnace": "Ark Ocağı yıldırıma neden oluyor", + "subtitle.immersiveengineering.ore_conveyor": "Ekskavatör cevher taşıyor", + "subtitle.immersiveengineering.ore_dump": "Ekskavatör cevheri huniye boşaltıyor", + "subtitle.immersiveengineering.process_1": "Otomatik Mühendis Çalışma Tezgahı matkaplıyor", + "subtitle.immersiveengineering.process_1_lift": "Otomatik Mühendis'in Çalışma Tezgahı vızıldıyor", + "subtitle.immersiveengineering.process_2": "Otomatik Mühendis'in Çalışma Tezgahı lehimliyor", + "subtitle.immersiveengineering.process_2_lift": "Otomatik Mühendis'in Çalışma Tezgahı vızıldıyor", + "subtitle.immersiveengineering.mill_creaking": "Değirmen çarkı gıcırdıyor", "subtitle.immersiveengineering.electromagnet": "Elektromıknatıs hums", - "subtitle.immersiveengineering.siren": "Siren howling", - "subtitle.immersiveengineering.klaxon": "Klaxon blaring", - "subtitle.immersiveengineering.buzzer": "Buzzer warning", - "recipe.immersiveengineering.hammerCrushing": "Crushing", - "death.attack.ieRevolver_casull": "%1$s was shot by %2$s", - "death.attack.ieRevolver_casull.item": "%1$s was shot by %2$s using %3$s", - "death.attack.ieRevolver_casull.turret": "%1$s was shot by a turret", - "death.attack.ieRevolver_armorPiercing": "%1$s was shot by %2$s", - "death.attack.ieRevolver_armorPiercing.item": "%1$s was shot by %2$s using %3$s", - "death.attack.ieRevolver_armorPiercing.turret": "%1$s was shot by a turret", - "death.attack.ieRevolver_buckshot": "%1$s was shotgunned by %2$s", - "death.attack.ieRevolver_buckshot.item": "%1$s was shotgunned by %2$s using %3$s", - "death.attack.ieRevolver_buckshot.turret": "%1$s was shotgunned by a turret", - "death.attack.ieRevolver_dragonsbreath": "%1$s was incinerated by %2$s", - "death.attack.ieRevolver_dragonsbreath.item": "%1$s was incinerated by %2$s using %3$s", - "death.attack.ieRevolver_dragonsbreath.turret": "%1$s was incinerated by a turret", - "death.attack.ieRevolver_homing": "%1$s was shot by %2$s's homing bullet", - "death.attack.ieRevolver_homing.item": "%1$s was shot by %2$s's homing bullet fired from %3$s", - "death.attack.ieRevolver_homing.turret": "%1$s was shot by a turret's homing bullet", - "death.attack.ieRevolver_wolfpack": "%1$s was shredded by %2$s's Wolfpack Mermisis", - "death.attack.ieRevolver_wolfpack.item": "%1$s was shredded by %2$s's Wolfpack Mermisis fired from %3$s", - "death.attack.ieRevolver_wolfpack.turret": "%1$s was shredded by a turret's Wolfpack Mermisis", - "death.attack.ieRevolver_silver": "%1$s was purified by %2$s's silver bullet", - "death.attack.ieRevolver_silver.item": "%1$s was purified by %2$s's silver bullet fired from %3$s", - "death.attack.ieRevolver_silver.turret": "%1$s was purified by a turret's silver bullet", - "death.attack.ieRevolver_potion": "%1$s was doused by %2$s's phial shot", - "death.attack.ieRevolver_potion.item": "%1$s was doused by %2$s's phial shot fired from %3$s", - "death.attack.ieRevolver_potion.turret": "%1$s was doused by a turret's phial shot", - "death.attack.ieCrushed": "%1$s was crushed", - "death.attack.ieKereste Fabrikası": "%1$s fell into the sawmill", - "death.attack.ieAcid": "%1$s was dissolved in acid", - "death.attack.ieRazorKablo": "%1$s was diced by razorwire", - "death.attack.ieRazorShock": "%1$s was electrocuted by razorwire", - "death.attack.ieTesla": "%1$s was fried by a Tesla Bobini", - "death.attack.ieTeslaPrimary": "%1$s touched the primary circuit of a running Tesla coil", - "death.attack.ieElektromanyetik Top": "%1$s was pierced by %2$s's Elektromanyetik Top", - "death.attack.ieKabloShock": "%1$s wasn't careful enough around live wiring", - "death.attack.ieKabloShock.player": "%1$s was pushed into wiring by %2$s", + "subtitle.immersiveengineering.siren": "Siren uğultusu", + "subtitle.immersiveengineering.klaxon": "Korna çalıyor", + "subtitle.immersiveengineering.buzzer": "Zil uyarısı", + "recipe.immersiveengineering.hammerCrushing": "Ezme", + "death.attack.ieRevolver_casull": "%1$s , %2$s tarafından vuruldu", + "death.attack.ieRevolver_casull.item": "%1$s , %2$s tarafından %3$s kullanılarak vuruldu", + "death.attack.ieRevolver_casull.turret": "%1$s bir taret tarafından vuruldu", + "death.attack.ieRevolver_armorPiercing": "%1$s , %2$s tarafından vuruldu", + "death.attack.ieRevolver_armorPiercing.item": "%1$s , %2$s tarafından %3$s kullanılarak vuruldu", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s bir taret tarafından vuruldu", + "death.attack.ieRevolver_buckshot": "%1$s , %2$s tarafından pompalı tüfekle vuruldu", + "death.attack.ieRevolver_buckshot.item": "%1$s , %2$s tarafından %3$s kullanılarak vuruldu", + "death.attack.ieRevolver_buckshot.turret": "%1$s bir taret tarafından pompalı tüfekle vuruldu", + "death.attack.ieRevolver_dragonsbreath": "%1$s , %2$s tarafından yakıldı", + "death.attack.ieRevolver_dragonsbreath.item": "%1$s , %2$s tarafından %3$s kullanılarak yakıldı", + "death.attack.ieRevolver_dragonsbreath.turret": "%1$s bir taret tarafından yakıldı", + "death.attack.ieRevolver_homing": "%1$s , %2$s adlı oyuncunun güdümlü mermisi tarafından vuruldu", + "death.attack.ieRevolver_homing.item": "%1$s , %3$s konumundan ateşlenen %2$s adlı oyuncunun güdümlü mermisi tarafından vuruldu", + "death.attack.ieRevolver_homing.turret": "%1$s bir taretin güdümlü mermisi tarafından vuruldu", + "death.attack.ieRevolver_wolfpack": "%1$s , %2$s Wolfpack Mermisi tarafından parçalandı", + "death.attack.ieRevolver_wolfpack.item": "%1$s , %3$s konumundan ateşlenen %2$s adlı oyuncunun Wolfpack Mermisi tarafından parçalandı", + "death.attack.ieRevolver_wolfpack.turret": "%1$s bir taretin Wolfpack Mermisi tarafından parçalandı", + "death.attack.ieRevolver_silver": "%1$s , %2$s adlı oyuncunun gümüş kurşunu ile arındırıldı", + "death.attack.ieRevolver_silver.item": "%1$s , %3$s konumundan ateşlenen %2$s adlı oyuncunun gümüş kurşunu tarafından arındırıldı", + "death.attack.ieRevolver_silver.turret": "%1$s bir taretin gümüş mermisiyle arındırıldı", + "death.attack.ieRevolver_potion": "%1$s , %2$s adlı oyuncunun phial atışıyla ıslatıldı", + "death.attack.ieRevolver_potion.item": "%1$s , %3$s konumundan ateşlenen %2$s adlı oyuncunun phial atışıyla ıslatıldı", + "death.attack.ieRevolver_potion.turret": "%1$s bir taretten yapılan phial atışıyla ıslatıldı", + "death.attack.ieCrushed": "%1$s ezildi", + "death.attack.ieSawmill": "%1$s kereste fabrikasına düştü", + "death.attack.ieAcid": "%1$s asit içinde çözüldü", + "death.attack.ieRazorWire": "%1$s jiletli tel tarafından doğrandı", + "death.attack.ieRazorShock": "%1$s jiletli tel tarafından elektrikle çarpıldı", + "death.attack.ieTesla": "%1$s bir Tesla Bobini tarafından kızartıldı", + "death.attack.ieTeslaPrimary": "%1$s çalışan bir Tesla bobininin birincil devresine dokundu", + "death.attack.ieRailgun": "%1$s , %2$s Elektromanyetik Top'u tarafından delindi", + "death.attack.ieWireShock": "%1$s canlı kabloların etrafında yeterince dikkatli değildi", + "death.attack.ieWireShock.player": "%1$s , %2$s tarafından kablolara itildi", "advancement.immersiveengineering.main_root": "Immersive Engineering", "advancement.immersiveengineering.main_root.desc": "RTFM!", "advancement.immersiveengineering.open_manual": "RTFM", - "advancement.immersiveengineering.open_manual.desc": "Acquire the Mühendis'in El Kitabı", - "advancement.immersiveengineering.place_conveyor": "Road to Nowhere", - "advancement.immersiveengineering.place_conveyor.desc": "Place a Konveyör Bandı", - "advancement.immersiveengineering.craft_drop_conveyor": "Going Aşağı", - "advancement.immersiveengineering.craft_drop_conveyor.desc": "Craft a Düşüren Konveyör Bandı", - "advancement.immersiveengineering.chute_bonk": "Uncomfortable Shortcut", - "advancement.immersiveengineering.chute_bonk.desc": "Bounce around the Sac Şüts", - "advancement.immersiveengineering.craft_extract_conveyor": "Moving Out", - "advancement.immersiveengineering.craft_extract_conveyor.desc": "Craft an Çıkartan Konveyör Bandı", - "advancement.immersiveengineering.craft_router": "Renk-coded!", - "advancement.immersiveengineering.craft_router.desc": "Craft an Eşya Yönlendirici", - "advancement.immersiveengineering.craft_batcher": "Holding Back", - "advancement.immersiveengineering.craft_batcher.desc": "Craft an Eşya Harmanlayıcı", - "advancement.immersiveengineering.connect_wire": "Birds on a Kablo", - "advancement.immersiveengineering.connect_wire.desc": "Attach a wire", - "advancement.immersiveengineering.place_dynamo": "Inverted Motor", - "advancement.immersiveengineering.place_dynamo.desc": "Place a Kinetik Dinamo", - "advancement.immersiveengineering.place_windmill": "Yel Değirmeni for the Land", - "advancement.immersiveengineering.place_windmill.desc": "Place a Yel Değirmeni", - "advancement.immersiveengineering.craft_heater": "Spread the Warmth", - "advancement.immersiveengineering.craft_heater.desc": "Craft an Harici Isıtıcı", - "advancement.immersiveengineering.craft_pump": "Under Pressure", - "advancement.immersiveengineering.craft_pump.desc": "Craft a Sıvı Pompası", - "advancement.immersiveengineering.chorus_cloche": "Alien Yeşilhouse", - "advancement.immersiveengineering.chorus_cloche.desc": "Grow a Chorus Fruit in the Bahçe Serası", - "advancement.immersiveengineering.craft_workbench": "Time to Tinker", - "advancement.immersiveengineering.craft_workbench.desc": "Craft an Mühendis'in Çalışma Tezgahı", + "advancement.immersiveengineering.open_manual.desc": "Mühendis'in El Kitabını Edin", + "advancement.immersiveengineering.place_conveyor": "Hiçbir Yere Giden Yol", + "advancement.immersiveengineering.place_conveyor.desc": "Konveyör Bandı Yerleştir", + "advancement.immersiveengineering.craft_drop_conveyor": "Aşağı Gitmek", + "advancement.immersiveengineering.craft_drop_conveyor.desc": "Düşüren Konveyör Bandı Üret", + "advancement.immersiveengineering.chute_bonk": "Rahatsız Edici Kısayol", + "advancement.immersiveengineering.chute_bonk.desc": "Sac Şütleri etrafında zıpla", + "advancement.immersiveengineering.craft_extract_conveyor": "Taşınmak", + "advancement.immersiveengineering.craft_extract_conveyor.desc": "Çıkartan Konveyör Bandı Üret", + "advancement.immersiveengineering.craft_router": "Renk-kodlu!", + "advancement.immersiveengineering.craft_router.desc": "Eşya Yönlendirici Üret", + "advancement.immersiveengineering.craft_batcher": "Kendini Tutmak", + "advancement.immersiveengineering.craft_batcher.desc": "Eşya Harmanlayıcı Üret", + "advancement.immersiveengineering.connect_wire": "Kablo Üzerindeki Kuşlar", + "advancement.immersiveengineering.connect_wire.desc": "Bir kablo tak", + "advancement.immersiveengineering.place_dynamo": "Ters Çevrilmiş Motor", + "advancement.immersiveengineering.place_dynamo.desc": "Kinetik Dinamo Yerleştir", + "advancement.immersiveengineering.place_windmill": "Arazi için Yel Değirmeni", + "advancement.immersiveengineering.place_windmill.desc": "Yel Değirmeni Yerleştir", + "advancement.immersiveengineering.craft_heater": "Sıcaklığı Dağıt", + "advancement.immersiveengineering.craft_heater.desc": "Harici Isıtıcı Üret", + "advancement.immersiveengineering.craft_pump": "Baskı Altında", + "advancement.immersiveengineering.craft_pump.desc": "Sıvı Pompası Üret", + "advancement.immersiveengineering.chorus_cloche": "Uzaylı Serası", + "advancement.immersiveengineering.chorus_cloche.desc": "Bahçe Serası'nda Nakarat Meyvesi Yetiştir", + "advancement.immersiveengineering.craft_workbench": "Tamir Zamanı", + "advancement.immersiveengineering.craft_workbench.desc": "Mühendis'in Çalışma Tezgahı Üret", "advancement.immersiveengineering.craft_hammer": "HAMMAH!", - "advancement.immersiveengineering.craft_hammer.desc": "Craft an Mühendis'in Çekici", - "advancement.immersiveengineering.mb_cokeoven": "Concentrated Carbon", - "advancement.immersiveengineering.mb_cokeoven.desc": "Form the Kok Fırını", - "advancement.immersiveengineering.mb_blastfurnace": "Really Hot Topic", - "advancement.immersiveengineering.mb_blastfurnace.desc": "Form the İlkel Yüksek Fırın", - "advancement.immersiveengineering.make_steel": "The Upgrade", - "advancement.immersiveengineering.make_steel.desc": "Create a Çelik Külçesi", - "advancement.immersiveengineering.creosote": "Don't Drink This...", - "advancement.immersiveengineering.creosote.desc": "Collect a bucket of Kreozot Yağı", - "advancement.immersiveengineering.craft_treatedwood": "Oiled Up and Ready to Go", - "advancement.immersiveengineering.craft_treatedwood.desc": "Craft some İşlenmiş Odun", - "advancement.immersiveengineering.villager": "Fellow Engineers", - "advancement.immersiveengineering.villager.desc": "Meet an Engineer Köylü", - "advancement.immersiveengineering.buy_shaderbag": "Fashion Spree", - "advancement.immersiveengineering.buy_shaderbag.desc": "Buy a Gölgelendirici Çantası from the Teçhizatçı", - "advancement.immersiveengineering.buy_oremap": "X Marks the Spot", - "advancement.immersiveengineering.buy_oremap.desc": "Buy a Maden Yatağı Haritası from the Yapı Mühendisi", - "advancement.immersiveengineering.kill_illager": "Superior Weaponry", - "advancement.immersiveengineering.kill_illager.desc": "Kill an Illager with Revolver, Elektromanyetik Top or Kimyasal Atıcı. Beware of the new raiders!", - "advancement.immersiveengineering.multiblocks_root": "Multiblocks", - "advancement.immersiveengineering.multiblocks_root.desc": "Large machines for large factories", - "advancement.immersiveengineering.mb_improvedblastfurnace": "Next Level Blasting", - "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Form the Geliştirilmiş Yüksek Fırın", - "advancement.immersiveengineering.mb_arcfurnace": "The Hottest Topic", - "advancement.immersiveengineering.mb_arcfurnace.desc": "Form the Ark Ocağı", - "advancement.immersiveengineering.mb_metalpress": "Pressing Matters", - "advancement.immersiveengineering.mb_metalpress.desc": "Form the Metal Pres", - "advancement.immersiveengineering.craft_sheetmetal": "Decorative and Sturdy", - "advancement.immersiveengineering.craft_sheetmetal.desc": "Craft some Sac", - "advancement.immersiveengineering.mb_silo": "Sac Stash", - "advancement.immersiveengineering.mb_silo.desc": "Form the Silo", - "advancement.immersiveengineering.mb_tank": "Water Tower", - "advancement.immersiveengineering.mb_tank.desc": "Form the Tank", - "advancement.immersiveengineering.mb_squeezer": "Can it Make Nutmilk?", - "advancement.immersiveengineering.mb_squeezer.desc": "Form the Sıkıştırıcı", - "advancement.immersiveengineering.mb_fermenter": "Moonshine!", - "advancement.immersiveengineering.mb_fermenter.desc": "Form the Fermentör", - "advancement.immersiveengineering.mb_mixer": "Endüstriyel İksirmaking", - "advancement.immersiveengineering.mb_mixer.desc": "Form the Karıştırıcı", - "advancement.immersiveengineering.liquid_concrete": "What Happens to Snitches...", - "advancement.immersiveengineering.liquid_concrete.desc": "Get trapped in concrete feet", - "advancement.immersiveengineering.mb_refinery": "Chemical Processing", - "advancement.immersiveengineering.mb_refinery.desc": "Form the Rafineri", - "advancement.immersiveengineering.craft_duroplast": "Modern Materials", - "advancement.immersiveengineering.craft_duroplast.desc": "Craft a Duroplast Levha", - "advancement.immersiveengineering.mb_dieselgen": "Bad for the Environment", - "advancement.immersiveengineering.mb_dieselgen.desc": "Form the Dizel Jeneratör", - "advancement.immersiveengineering.mb_excavator": "Diggy Diggy Hole", - "advancement.immersiveengineering.mb_excavator.desc": "Form the Ekskavatör", - "advancement.immersiveengineering.mb_crusher": "Hazardous Makinery", - "advancement.immersiveengineering.mb_crusher.desc": "Form the Ezici", - "advancement.immersiveengineering.tools_root": "Tools & Upgrades", - "advancement.immersiveengineering.tools_root.desc": "The Mühendis'in Çalışma Tezgahı can be used to modify your tools", - "advancement.immersiveengineering.craft_revolver": "Make My Day", - "advancement.immersiveengineering.craft_revolver.desc": "Craft the Revolver", + "advancement.immersiveengineering.craft_hammer.desc": "Mühendis'in Çekici Üret", + "advancement.immersiveengineering.mb_cokeoven": "Konsantre Karbon", + "advancement.immersiveengineering.mb_cokeoven.desc": "Kok Fırınını Oluştur", + "advancement.immersiveengineering.mb_blastfurnace": "Gerçekten Sıcak Konu", + "advancement.immersiveengineering.mb_blastfurnace.desc": "İlkel Yüksek Fırın Oluştur", + "advancement.immersiveengineering.make_steel": "Yükseltme", + "advancement.immersiveengineering.make_steel.desc": "Çelik Külçesi Üret", + "advancement.immersiveengineering.creosote": "Bunu İçme...", + "advancement.immersiveengineering.creosote.desc": "Bir kova Kreozot Yağı topla", + "advancement.immersiveengineering.craft_treatedwood": "Yağlandı ve Gitmeye Hazır", + "advancement.immersiveengineering.craft_treatedwood.desc": "Biraz İşlenmiş Odun Üret", + "advancement.immersiveengineering.villager": "Mühendis Arkadaşlarımız", + "advancement.immersiveengineering.villager.desc": "Mühendis Köylü ile Tanışın", + "advancement.immersiveengineering.buy_shaderbag": "Moda Çılgınlığı", + "advancement.immersiveengineering.buy_shaderbag.desc": "Teçhizatçı'dan bir Gölgelendirici Çantası satın al", + "advancement.immersiveengineering.buy_oremap": "X Noktayı İşaretler", + "advancement.immersiveengineering.buy_oremap.desc": "Yapı Mühendisi'nden bir Maden Yatağı Haritası satın alın", + "advancement.immersiveengineering.kill_illager": "Üstün Silahlar", + "advancement.immersiveengineering.kill_illager.desc": "Bir Illager'ı Revolver, Elektromanyetik Top veya Kimyasal Atıcı ile öldürün. Yeni akıncılara dikkat edin!", + "advancement.immersiveengineering.multiblocks_root": "Çoklu Bloklar", + "advancement.immersiveengineering.multiblocks_root.desc": "Büyük fabrikalar için büyük makineler", + "advancement.immersiveengineering.mb_improvedblastfurnace": "İleri Seviye Maden Eritme", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Geliştirilmiş Yüksek Fırın'ı oluştur", + "advancement.immersiveengineering.mb_arcfurnace": "En Sıcak Konu", + "advancement.immersiveengineering.mb_arcfurnace.desc": "Ark Ocağı'nı Oluştur", + "advancement.immersiveengineering.mb_metalpress": "Baskı Konuları", + "advancement.immersiveengineering.mb_metalpress.desc": "Metal Pres'i Oluştur", + "advancement.immersiveengineering.craft_sheetmetal": "Dekoratif ve Sağlam", + "advancement.immersiveengineering.craft_sheetmetal.desc": "Biraz Sac Üret", + "advancement.immersiveengineering.mb_silo": "Sac Zulası", + "advancement.immersiveengineering.mb_silo.desc": "Silo Oluştur", + "advancement.immersiveengineering.mb_tank": "Su Kulesi", + "advancement.immersiveengineering.mb_tank.desc": "Tankı Oluştur", + "advancement.immersiveengineering.mb_squeezer": "Fındık Sütü Yapabilir mi?", + "advancement.immersiveengineering.mb_squeezer.desc": "Sıkıştırıcı'yı Oluştur", + "advancement.immersiveengineering.mb_fermenter": "Ayışığı!", + "advancement.immersiveengineering.mb_fermenter.desc": "Fermentörü Oluştur", + "advancement.immersiveengineering.mb_mixer": "Endüstriyel İksir Yapımı", + "advancement.immersiveengineering.mb_mixer.desc": "Karıştırıcı'yı Oluştur", + "advancement.immersiveengineering.liquid_concrete": "İspiyonculara Ne Olur?...", + "advancement.immersiveengineering.liquid_concrete.desc": "Beton ayaklara sıkışmak", + "advancement.immersiveengineering.mb_refinery": "Kimyasal İşleme", + "advancement.immersiveengineering.mb_refinery.desc": "Rafineri'yi Oluştur", + "advancement.immersiveengineering.craft_duroplast": "Modern Malzemeler", + "advancement.immersiveengineering.craft_duroplast.desc": "Duroplast Levha Üret", + "advancement.immersiveengineering.mb_dieselgen": "Çevre İçin Zararlı", + "advancement.immersiveengineering.mb_dieselgen.desc": "Dizel Jeneratör Oluştur", + "advancement.immersiveengineering.mb_excavator": "Delik Delici", + "advancement.immersiveengineering.mb_excavator.desc": "Ekskavatör Oluştur", + "advancement.immersiveengineering.mb_crusher": "Tehlikeli Makineler", + "advancement.immersiveengineering.mb_crusher.desc": "Ezici Oluştur", + "advancement.immersiveengineering.tools_root": "Aletler & Yükseltmeler", + "advancement.immersiveengineering.tools_root.desc": "Mühendis'in Çalışma Tezgahı aletlerinizi modifiye etmek için kullanılabilir", + "advancement.immersiveengineering.craft_revolver": "Günümü Güzelleştir", + "advancement.immersiveengineering.craft_revolver.desc": "Revolver Üret", "advancement.immersiveengineering.upgrade_revolver": "Shalashaska", - "advancement.immersiveengineering.upgrade_revolver.desc": "Apply the maximum Upgrades to the Revolver", - "advancement.immersiveengineering.craft_wolfpack": "Beauty in Destruction", - "advancement.immersiveengineering.craft_wolfpack.desc": "Craft a Wolfpack Cartridge", - "advancement.immersiveengineering.craft_drill": "Power Pick", - "advancement.immersiveengineering.craft_drill.desc": "Craft the Madencilik Matkabı", - "advancement.immersiveengineering.upgrade_drill": "Big Daddy", - "advancement.immersiveengineering.upgrade_drill.desc": "Apply the maximum Upgrades to the Madencilik Matkabı", - "advancement.immersiveengineering.craft_buzzsaw": "Treecapitation", - "advancement.immersiveengineering.craft_buzzsaw.desc": "Craft the Daire Testere", - "advancement.immersiveengineering.upgrade_buzzsaw": "Rip and Tear!", - "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Apply the maximum Upgrades to the Daire Testere", - "advancement.immersiveengineering.skyhook_distance": "Booker, Catch!", - "advancement.immersiveengineering.skyhook_distance.desc": "Travel a total of 1km with the Skyhook", - "advancement.immersiveengineering.craft_chemthrower": "Spray and Pray", - "advancement.immersiveengineering.craft_chemthrower.desc": "Craft the Kimyasal Atıcı", - "advancement.immersiveengineering.craft_railgun": "Fortune's Legacy", - "advancement.immersiveengineering.craft_railgun.desc": "Craft the Elektromanyetik Top", - "advancement.immersiveengineering.upgrade_railgun": "Mother of Invention", - "advancement.immersiveengineering.upgrade_railgun.desc": "Apply the maximum Upgrades to the Elektromanyetik Top", - "advancement.immersiveengineering.craft_powerpack": "Portable Particle Supply", - "advancement.immersiveengineering.craft_powerpack.desc": "Craft the Akümülatör Sırt Çantası", - "advancement.immersiveengineering.upgrade_powerpack": "The Spengler & Stantz Special", - "advancement.immersiveengineering.upgrade_powerpack.desc": "Apply the maximum Upgrades to the Akümülatör Sırt Çantası", - "advancement.immersiveengineering.secret_birthdayparty": "Grunt Birthday Party", - "advancement.immersiveengineering.secret_birthdayparty.desc": "Light a match...", - "advancement.immersiveengineering.secret_luckofthedraw": "Luck of the Draw", - "advancement.immersiveengineering.secret_luckofthedraw.desc": "All or nothing", - "advancement.immersiveengineering.secret_friedbird": "Fried Bird", - "advancement.immersiveengineering.secret_friedbird.desc": "Insulation unavailable", - "advancement.immersiveengineering.secret_drillbreak": "GIGA...DRILL...BREAKER!!!", - "advancement.immersiveengineering.secret_drillbreak.desc": "JUST WHO THE HELL DO YOU THINK I AM?!", - "advancement.immersiveengineering.secret_ravenholm": "We Don't Go To Ravenholm...", - "advancement.immersiveengineering.secret_ravenholm.desc": "Total Evisceration", - "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatts!", - "advancement.immersiveengineering.secret_bttf.desc": "When this baby hits 88 mph, you're gonna see some serious s-", - "stat.immersiveengineering.skyhook_distance": "Distance by Skyhook", - "stat.immersiveengineering.wire_deaths": "Deaths due to Kablos", - "effect.immersiveengineering.flammable": "Flammable", - "effect.immersiveengineering.slippery": "Slippery", - "effect.immersiveengineering.conductive": "Conductive", - "effect.immersiveengineering.sticky": "Çubuky", - "effect.immersiveengineering.stunned": "Stunned", - "effect.immersiveengineering.concrete_feet": "Beton Feet", - "effect.immersiveengineering.flashed": "Flashed", + "advancement.immersiveengineering.upgrade_revolver.desc": "Revolver'a maksimum Yükseltmeleri uygula", + "advancement.immersiveengineering.craft_wolfpack": "Yıkımdaki Güzellik", + "advancement.immersiveengineering.craft_wolfpack.desc": "Wolfpack Mermisi Üret", + "advancement.immersiveengineering.craft_drill": "Güç Seçimi", + "advancement.immersiveengineering.craft_drill.desc": "Madencilik Matkabı Üret", + "advancement.immersiveengineering.upgrade_drill": "Büyük Baba", + "advancement.immersiveengineering.upgrade_drill.desc": "Madencilik Matkabı'na maksimum Yükseltmeleri uygula", + "advancement.immersiveengineering.craft_buzzsaw": "Ağaç Kesimi", + "advancement.immersiveengineering.craft_buzzsaw.desc": "Daire Testere Üret", + "advancement.immersiveengineering.upgrade_buzzsaw": "Yırtma ve Koparma!", + "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Daire Testere'ye maksimum Yükseltmeleri uygula", + "advancement.immersiveengineering.skyhook_distance": "Kitapçı, Yakala!", + "advancement.immersiveengineering.skyhook_distance.desc": "Skyhook ile toplam 1 km seyahat edin", + "advancement.immersiveengineering.craft_chemthrower": "Püskürt ve Dua Et", + "advancement.immersiveengineering.craft_chemthrower.desc": "Kimyasal Atıcı Üret", + "advancement.immersiveengineering.craft_railgun": "Servet'in Mirası", + "advancement.immersiveengineering.craft_railgun.desc": "Elektromanyetik Top Üret", + "advancement.immersiveengineering.upgrade_railgun": "Buluşun Annesi", + "advancement.immersiveengineering.upgrade_railgun.desc": "Elektromanyetik Top'a maksimum Yükseltmeleri uygula", + "advancement.immersiveengineering.craft_powerpack": "Taşınabilir Partikül Kaynağı", + "advancement.immersiveengineering.craft_powerpack.desc": "Akümülatör Sırt Çantası Üret", + "advancement.immersiveengineering.upgrade_powerpack": "Spengler & Stantz Özel", + "advancement.immersiveengineering.upgrade_powerpack.desc": "Akümülatör Sırt Çantası'na maksimum Yükseltmeleri uygula", + "advancement.immersiveengineering.secret_birthdayparty": "Homurtu Doğum Günü Partisi", + "advancement.immersiveengineering.secret_birthdayparty.desc": "Bir kibrit yak...", + "advancement.immersiveengineering.secret_luckofthedraw": "Kura Şansı", + "advancement.immersiveengineering.secret_luckofthedraw.desc": "Ya hep ya hiç", + "advancement.immersiveengineering.secret_friedbird": "Kızarmış Kuş", + "advancement.immersiveengineering.secret_friedbird.desc": "Yalıtım mevcut değil", + "advancement.immersiveengineering.secret_drillbreak": "BÜYÜK... MATKAP... KIRICI!!!", + "advancement.immersiveengineering.secret_drillbreak.desc": "SEN BENIM KIM OLDUĞUMU SANIYORSUN?!", + "advancement.immersiveengineering.secret_ravenholm": "Ravenholm'e Gitmiyoruz...", + "advancement.immersiveengineering.secret_ravenholm.desc": "Toplam İç Boşaltma", + "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatt!", + "advancement.immersiveengineering.secret_bttf.desc": "Bu bebek 88 mil hıza ulaştığında, ciddi şeyler göreceksiniz.", + "stat.immersiveengineering.skyhook_distance": "Skyhook ile Mesafe", + "stat.immersiveengineering.wire_deaths": "Kablolar nedeniyle ölümler", + "effect.immersiveengineering.flammable": "Yanıcı", + "effect.immersiveengineering.slippery": "Kaygan", + "effect.immersiveengineering.conductive": "İletken", + "effect.immersiveengineering.sticky": "Yapışkan", + "effect.immersiveengineering.stunned": "Sersemlemiş", + "effect.immersiveengineering.concrete_feet": "Beton Ayaklar", + "effect.immersiveengineering.flashed": "Yanıp Söndü", "manual.immersiveengineering.manual": "Mühendis'in El Kitabı", - "manual.immersiveengineering.updates": "!!Update News!!", - "manual.immersiveengineering.introduction": "Introduction", - "manual.immersiveengineering.other_engineers": "Other Engineers", - "manual.immersiveengineering.resources": "Resources", - "manual.immersiveengineering.storage_transport": "Storage & Transport", - "manual.immersiveengineering.construction": "Construction", - "manual.immersiveengineering.electrical_grids": "Electrical Grids", - "manual.immersiveengineering.redstone_control": "Redstone Control", - "manual.immersiveengineering.explosives_weaponry": "Patlayıcıs & Weaponry", - "manual.immersiveengineering.tools": "Tools", - "manual.immersiveengineering.workbenches_machinery": "Çalışma Tezgahıes & Makinery", - "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions", - "manual.immersiveengineering.heavy_machinery": "Ağır Makinery", - "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!
No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels", - "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.", - "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.", - "desc.immersiveengineering.info.shader.details.locus": "Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.", - "desc.immersiveengineering.info.shader.details.felix": "Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.", - "desc.immersiveengineering.info.shader.details.sharkface": "Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.", - "desc.immersiveengineering.info.shader.details.dragonsbreath": "Named and designed after the exotic rocket launcher of the same name.", - "desc.immersiveengineering.info.shader.details.hawk": "Named and designed after the exotic handcannon 'Hawkmoon'.", - "desc.immersiveengineering.info.shader.details.eyas": "Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.", - "desc.immersiveengineering.info.shader.details.magnum": "Designed by a contest winner!", - "desc.immersiveengineering.info.shader.details.fox": "Very fluffy. Named in reference to a specific IRC channel and its inhabitants.", - "desc.immersiveengineering.info.shader.details.vaulttec": "Renked and named in obvious reference.", - "desc.immersiveengineering.info.shader.details.sponsor": "Obvious design reference to the Fallout series, but named indistinctly.", - "desc.immersiveengineering.info.shader.details.massfusion": "The design references the energy weapons of Fallout series.", - "desc.immersiveengineering.info.shader.details.stormflower": "Named and designed after the bladed SMGs wielded by Lie Ren.", - "desc.immersiveengineering.info.shader.details.milo": "Named and designed after the spear/rifle wielded by Pyrrha Nikos.", - "desc.immersiveengineering.info.shader.details.trident": "Named and designed after the lasergun/spear wielded by Neptune Vasilias.", - "desc.immersiveengineering.info.shader.details.chloris": "Named and designed after the hoverboard/revolvers wielded by Reese Chloris.", - "desc.immersiveengineering.info.shader.details.crescentrose": "Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.", - "desc.immersiveengineering.info.shader.details.qrow": "Named after Qrow Branwen and designed after his sword/scythe.", - "desc.immersiveengineering.info.shader.details.lususnaturae": "Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.", - "desc.immersiveengineering.info.shader.details.vanguard": "Named and coloured after the Vanguard faction.", - "desc.immersiveengineering.info.shader.details.regal": "Designed after weaponry in the 'King's Fall' raid.", - "desc.immersiveengineering.info.shader.details.harrowed": "Designed after weaponry in the heroic 'King's Fall'.", - "desc.immersiveengineering.info.shader.details.taken": "Designed after the 'Taken' enemies.", - "desc.immersiveengineering.info.shader.details.ikelos": "Designed after the Warmind Rasputin and the IKELOS weapons.", - "desc.immersiveengineering.info.shader.details.angelsthesis": "Named after the themesong, colourscheme based on Evangelion Unit EVA-01.", - "desc.immersiveengineering.info.shader.details.sutherland": "Named and designed after the Knightmare Frame used by the Holy Britannian Empire.", - "desc.immersiveengineering.info.shader.details.exia": "Named and designed after the close combat Gundam Mobile Suit.", - "desc.immersiveengineering.info.shader.details.crimsonlotus": "Named in reference to and designed after the main and titular Gunman.", - "desc.immersiveengineering.info.shader.details.dominator": "Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.", - "desc.immersiveengineering.info.shader.details.warbird": "Design inspired by planes of the previous great wars.", - "desc.immersiveengineering.info.shader.details.matrix": "No particular inspiration, just another use for the pipe overlay.", - "desc.immersiveengineering.info.shader.details.twili": "Named and designed in reference to the race of the same name.", - "desc.immersiveengineering.info.shader.details.usurper": "Named and designed in reference to Zant, the usurper to the throne.", - "desc.immersiveengineering.info.shader.details.ancient": "Named and designed after the ancient Sheikah technology", - "desc.immersiveengineering.info.shader.details.glacis": "No particular inspiration, decided to experiment with transparency.", - "desc.immersiveengineering.info.shader.details.phoenix": "No particular inspiration, just another use for the gradient type of shaders.", - "desc.immersiveengineering.info.shader.details.radiant": "Named and designed after world 'Radiant Garden'.", - "desc.immersiveengineering.info.shader.details.hollow": "Named and designed after world 'Hollow Bastion'.", - "desc.immersiveengineering.info.shader.details.microshark": "Named in reference to and designed after the Minishark and Megashark machineguns.", - "desc.immersiveengineering.info.shader.details.n7": "Named and designed after the highest designation of the Alliance special forces.", - "desc.immersiveengineering.info.shader.details.normandy": "Named and designed after Normandy SR2 in its Alliance colour scheme.", - "desc.immersiveengineering.info.shader.details.omnitool": "Named and designed after the holographic multitools.", - "desc.immersiveengineering.info.shader.details.kindled": "Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.", - "desc.immersiveengineering.info.shader.details.darkfire": "Named and designed after the Dark Fire magic employed by Riku and Terra.", - "desc.immersiveengineering.info.shader.details.erruption": "No particular reference, just another use of vanilla textures, specifically the block breaking overlay.", - "desc.immersiveengineering.info.shader.details.terra": "Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.", - "desc.immersiveengineering.info.shader.details.waaagh": "Sarı makez da biggest BOOOMS!
Designed in obvious reference to the Orks in the 40k universe.", - "desc.immersiveengineering.info.shader.details.astartes": "Designed after the traditional colourscheme of bolt pistols in the 40k universe.", - "desc.immersiveengineering.info.shader.details.netherforged": "An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?", + "manual.immersiveengineering.updates": "!!Yeni Güncelleme!!", + "manual.immersiveengineering.introduction": "Giriş", + "manual.immersiveengineering.other_engineers": "Diğer Mühendisler", + "manual.immersiveengineering.resources": "Kaynaklar", + "manual.immersiveengineering.storage_transport": "Depo ve Taşıma", + "manual.immersiveengineering.construction": "Yapı", + "manual.immersiveengineering.electrical_grids": "Elektrik Şebekeleri", + "manual.immersiveengineering.redstone_control": "Redstone Kontrol", + "manual.immersiveengineering.explosives_weaponry": "Patlayıcılar & Silahlar", + "manual.immersiveengineering.tools": "Aletler", + "manual.immersiveengineering.workbenches_machinery": "Çalışma Tezgahları & Makineler", + "manual.immersiveengineering.multiblock_constructions": "Çoklu Blok Yapılar", + "manual.immersiveengineering.heavy_machinery": "Ağır Makineler", + "desc.immersiveengineering.info.shader.details.rosequartz": "Şimdiye kadar yapılmış ilk gölgelendirici!
Doğrudan bir referans yok, ancak adın kendisi “Inkheart” roman serisindeki bir karakterden esinlenilmiş", + "desc.immersiveengineering.info.shader.details.argo": "Doğrudan bir referans yok, ancak stil+renk 'Destiny' video oyunundan esinlenildi.", + "desc.immersiveengineering.info.shader.details.sunstrike": "Doğrudan bir referans yok ama isim+renk 'Destiny' video oyunundaki Sunbreaker Titans'tan esinlenildi.", + "desc.immersiveengineering.info.shader.details.locus": "RvB Sezon 11-13'teki paralı asker 'Locus'tan sonra adlandırılmış ve renklendirilmiştir.", + "desc.immersiveengineering.info.shader.details.felix": "RvB Sezon 11-13'teki paralı asker 'Felix'ten sonra adlandırılmış ve renklendirilmiştir.", + "desc.immersiveengineering.info.shader.details.sharkface": "RvB 9. ve 13. Sezonlardaki paralı asker 'Sharkface'den sonra adlandırılmış ve renklendirilmiştir.", + "desc.immersiveengineering.info.shader.details.dragonsbreath": "Aynı adı taşıyan egzotik roketatardan esinlenerek tasarlanmış ve adlandırılmıştır.", + "desc.immersiveengineering.info.shader.details.hawk": "Adını ve tasarımını egzotik el topu 'Hawkmoon'dan almıştır.", + "desc.immersiveengineering.info.shader.details.eyas": "'Eyasluna' el topundan sonra adlandırılmış ve tasarlanmıştır. Hawkmoon'un küçük kardeşi.", + "desc.immersiveengineering.info.shader.details.magnum": "Bir yarışma kazananı tarafından tasarlandı!", + "desc.immersiveengineering.info.shader.details.fox": "Çok kabarık. Belirli bir IRC kanalına ve sakinlerine atıfta bulunarak adlandırılmıştır.", + "desc.immersiveengineering.info.shader.details.vaulttec": "Açık bir referansla renklendirilmiş ve adlandırılmış.", + "desc.immersiveengineering.info.shader.details.sponsor": "Fallout serisine açık bir tasarım referansı, ancak belirsiz bir şekilde adlandırılmış.", + "desc.immersiveengineering.info.shader.details.massfusion": "Tasarım Fallout serisinin enerji silahlarına gönderme yapıyor.", + "desc.immersiveengineering.info.shader.details.stormflower": "Lie Ren tarafından kullanılan kanatlı SMG'lerden esinlenerek adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.milo": "Adını ve tasarımını Pyrrha Nikos'un kullandığı mızraktan/tüfekten almıştır.", + "desc.immersiveengineering.info.shader.details.trident": "Neptün Vasilias'ın kullandığı lazer silahı/mızrağından esinlenerek isimlendirilmiş ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.chloris": "Reese Chloris'in kullandığı uçan kaykay/revolverlerden esinlenerek adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.crescentrose": "Ruby Rose'un kullandığı \"yüksek kalibreli keskin nişancı tırpanından\" esinlenilerek adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.qrow": "Adını Qrow Branwen'den almış ve onun kılıcından/tırpanından esinlenerek tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.lususnaturae": "Volume 4 soundtrack'indeki bir şarkıdan adını almıştır. Ayrıca, adı kulağa kötü geliyor.", + "desc.immersiveengineering.info.shader.details.vanguard": "Vanguard grubunun adını ve rengini almıştır.", + "desc.immersiveengineering.info.shader.details.regal": "'Kralın Düşüşü' baskınındaki silahlardan sonra tasarlandı.", + "desc.immersiveengineering.info.shader.details.harrowed": "'Kralın Düşüşü' kahramanlığındaki silahlardan sonra tasarlandı.", + "desc.immersiveengineering.info.shader.details.taken": "'Taken' düşmanlarından sonra tasarlandı.", + "desc.immersiveengineering.info.shader.details.ikelos": "Warmind Rasputin ve IKELOS silahlarından sonra tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.angelsthesis": "Adını tema şarkısından alır, renk şeması Evangelion Birimi EVA-01'e dayanır.", + "desc.immersiveengineering.info.shader.details.sutherland": "Kutsal Britanya İmparatorluğu tarafından kullanılan Knightmare Çerçevesi'nden esinlenerek adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.exia": "Adını ve tasarımını yakın dövüş Gundam Mobile Suit'ten almıştır.", + "desc.immersiveengineering.info.shader.details.crimsonlotus": "Ana ve başlıca Silahşör'e atfen adlandırılmış ve ondan sonra tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.dominator": "Anime serisinin devasa el topuna atıfta bulunarak adlandırılmış ve tasarlanmıştır. Maalesef dönüşemiyor.", + "desc.immersiveengineering.info.shader.details.warbird": "Önceki büyük savaşların uçaklarından ilham alan tasarım.", + "desc.immersiveengineering.info.shader.details.matrix": "Özel bir ilham yok, sadece boru kaplaması için başka bir kullanım.", + "desc.immersiveengineering.info.shader.details.twili": "Aynı adı taşıyan yarışa atfen adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.usurper": "Taht gaspçısı Zant'a atfen adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.ancient": "Antik Sheikah teknolojisinden sonra adlandırılmış ve tasarlanmıştır", + "desc.immersiveengineering.info.shader.details.glacis": "Belirli bir ilham kaynağı yok, şeffaflığı denemeye karar verdim.", + "desc.immersiveengineering.info.shader.details.phoenix": "Özel bir ilham yok, sadece gradyan tipi gölgelendiriciler için başka bir kullanım.", + "desc.immersiveengineering.info.shader.details.radiant": "Dünya 'Radiant Garden'dan sonra adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.hollow": "'Hollow Bastion' dünyasından sonra adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.microshark": "Minishark ve Megashark makineli tüfeklerine atıfta bulunarak adlandırılmış ve bu tüfeklerden esinlenerek tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.n7": "İttifak özel kuvvetlerinin en yüksek atamasından sonra adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.normandy": "Normandiya SR2'nin İttifak renk şemasıyla adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.omnitool": "Adını ve tasarımını holografik multitool'lardan almıştır.", + "desc.immersiveengineering.info.shader.details.kindled": "Açık bir referans olarak adlandırılmıştır. Vanilla dokularını ve animasyonlarını gölgelendiricilere dahil etmek için tasarlandı.", + "desc.immersiveengineering.info.shader.details.darkfire": "Riku ve Terra tarafından kullanılan Dark Fire büyüsünden sonra adlandırılmış ve tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.erruption": "Özel bir referans yok, sadece vanilla dokularının başka bir kullanımı, özellikle blok kırma kaplaması.", + "desc.immersiveengineering.info.shader.details.terra": "Ağırlıklı olarak Livingwood ve Terrasteel malzemelerinden esinlenilmiş ve Botania'nın bazı dokuları kullanılmıştır.", + "desc.immersiveengineering.info.shader.details.waaagh": "Sarı en büyük BOOOM'ları yapar!
40k evrenindeki Orklara açık bir gönderme olarak tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.astartes": "40k evrenindeki bolt tabancaların geleneksel renk şemasına göre tasarlanmıştır.", + "desc.immersiveengineering.info.shader.details.netherforged": "Vanilla'nın magma dokusu ile bir deney. Belki biraz DOOM'dan esinlenilmiştir?", "desc.immersiveengineering.info.shader.details.transpride": "Protect trans kids! Trans rights are human rights, now and forever!", "desc.immersiveengineering.info.shader.details.enbypride": "Gender is not binary!", "desc.immersiveengineering.info.shader.details.gaypride": "Even the penguins do it!", From cfd2821d432315d1532629b66e28f5e765abab6e Mon Sep 17 00:00:00 2001 From: RuyaSavascisi Date: Wed, 20 Nov 2024 00:51:20 +0300 Subject: [PATCH 3/4] Update tr_tr.json --- src/main/resources/assets/immersiveengineering/lang/tr_tr.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json index 2fa12b7c10..74fef898b5 100644 --- a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json +++ b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json @@ -463,7 +463,7 @@ "subtitle.immersiveengineering.spark": "Elektrik kıvılcımları", "subtitle.immersiveengineering.railgunFire": "Elektromanyetik Top atışı", "subtitle.immersiveengineering.tesla": "Tesla Bobini elektrik çarpması", - "subtitle.immersiveengineering.direLever": "Direwolf20 bıçak şalterini taklit ediyor", + "subtitle.immersiveengineering.direSwitch": "Direwolf20 bıçak şalterini taklit ediyor", "subtitle.immersiveengineering.skyhook": "Skyhook bir kablo boyunca kayar", "subtitle.immersiveengineering.chute": "Eşya şütten geçti", "subtitle.immersiveengineering.glider": "Planör hasar alıyor", From bd2b317296311010f8fb226948e21e6027a3fcd4 Mon Sep 17 00:00:00 2001 From: RuyaSavascisi Date: Wed, 20 Nov 2024 01:22:17 +0300 Subject: [PATCH 4/4] Update tr_tr.json --- .../resources/assets/immersiveengineering/lang/tr_tr.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json index 74fef898b5..fa67f07605 100644 --- a/src/main/resources/assets/immersiveengineering/lang/tr_tr.json +++ b/src/main/resources/assets/immersiveengineering/lang/tr_tr.json @@ -1166,7 +1166,7 @@ "item.immersiveengineering.windmill_blade": "Yel Değirmeni Kanadı", "item.immersiveengineering.windmill_sail": "Yel Değirmeni Yelkeni", "item.immersiveengineering.wooden_grip": "Ahşap Kabza", - "item.immersiveengineering.gunpart_barrel": "Revolver Fıçı", + "item.immersiveengineering.gunpart_barrel": "Revolver Namlusu", "item.immersiveengineering.gunpart_drum": "Revolver Tamburu", "item.immersiveengineering.gunpart_hammer": "Revolver Horozu", "item.immersiveengineering.dust_coke": "Kok Tozu", @@ -1205,9 +1205,9 @@ "item.immersiveengineering.wirecoil_structure_steel": "Çelik Kablo Bobin", "item.immersiveengineering.wirecoil_redstone": "Redstone Kablo Bobin", "item.immersiveengineering.hammer": "Mühendis'in Çekici", - "item.immersiveengineering.wirecutter": "Mühendis'in Kablo Kesici", - "item.immersiveengineering.screwdriver": "Mühendis'in Tornavida", - "item.immersiveengineering.voltmeter": "Mühendis'in Multimetre", + "item.immersiveengineering.wirecutter": "Mühendis'in Kablo Kesicisi", + "item.immersiveengineering.screwdriver": "Mühendis'in Tornavidası", + "item.immersiveengineering.voltmeter": "Mühendis'in Multimetresi", "item.immersiveengineering.manual": "Mühendis'in El Kitabı", "item.immersiveengineering.toolbox": "Mühendis'in Alet Kutusu", "item.immersiveengineering.pickaxe_steel": "Çelik Kazma",