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NMF_Memory.cpp
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#include <stdint.h>
#include <Windows.h>
#include <Psapi.h>
#include "NMF.h"
#include "lib/detours/include/detours.h"
#pragma comment(lib, "psapi.lib")
#if defined(_WIN64)
#pragma comment(lib, __FILE__ "/../lib/detours/x64/detours.lib")
#pragma comment(lib, __FILE__ "/../lib/detours/x64/syelog.lib")
#elif defined(_WIN32)
#pragma comment(lib, __FILE__ "/../lib/detours/x86/detours.lib")
#pragma comment(lib, __FILE__ "/../lib/detours/x86/syelog.lib")
#else
#error "Invalid Architecture!"
#endif
#if defined(NMF_STATIC_BASE)
constexpr uint64_t StaticImageBase = NMF_STATIC_BASE;
#elif defined(_WIN64)
constexpr uint64_t StaticImageBase = 0x140000000ull;
#elif defined(_WIN32)
constexpr uint64_t StaticImageBase = 0x400000ull;
#else
#error "Invalid Architecture!"
#endif
#define TXT_(str) L ## #str
#define TXT(str) TXT_(str)
namespace NMF
{
void* ImageBase = nullptr;
uint64_t ImageSize = 0x0ull;
void* GetImageBase()
{
if (ImageBase == nullptr || ImageSize == 0x0ull)
{
MODULEINFO moduleInfo = { 0 };
HMODULE hModule = GetModuleHandle(NULL);
if (hModule == NULL)
{
// Creating fake values, so the app can run, but will crash if any game pointer is dereferenced
ImageSize = 0xFFFFFFFFui64;
return 0x0ull;
}
GetModuleInformation(GetCurrentProcess(), hModule, &moduleInfo, sizeof(MODULEINFO));
ImageBase = moduleInfo.lpBaseOfDll;
ImageSize = static_cast<uint64_t>(moduleInfo.SizeOfImage);
}
return ImageBase;
}
uint64_t GetImageSize()
{
// Force calculation of the values
GetImageBase();
return ImageSize;
}
void* operator"" _addr(uint64_t address)
{
if (address < StaticImageBase || address >= StaticImageBase + GetImageSize())
return nullptr;
return reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(GetImageBase()) + (address - StaticImageBase));
}
void* operator"" _rva(uint64_t address)
{
if (address >= GetImageSize())
return nullptr;
return reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(GetImageBase()) + address);
}
#pragma region Hook & Patch
Hook::Hook(void* gameAddress, void* hookFunc)
: Address(gameAddress), OriginalFunc(gameAddress), HookFunc(hookFunc), Attached(0)
{
}
Hook::~Hook()
{
Remove();
}
bool Hook::Apply()
{
if (Attached == 1)
return false;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
if (DetourAttach(&OriginalFunc, HookFunc) != NO_ERROR || DetourTransactionCommit() != NO_ERROR)
{
DetourTransactionAbort();
return false;
}
Attached = 1;
// TODO: FlushInstructionCache();
return true;
}
bool Hook::Remove()
{
if (Attached == 0)
return false;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
if (DetourDetach(&OriginalFunc, HookFunc) != NO_ERROR || DetourTransactionCommit() != NO_ERROR)
{
DetourTransactionAbort();
return false;
}
Attached = 0;
// TODO: FlushInstructionCache();
return true;
}
Patch::Patch(void* gameAddress, const void* data, size_t size)
: Address(gameAddress), OriginalData(nullptr), Size(size)
{
Data = new uint8_t[Size];
memcpy(Data, data, Size);
}
Patch::~Patch()
{
Remove();
if (OriginalData != nullptr)
{
delete[] OriginalData;
OriginalData = nullptr;
}
}
bool Patch::Apply()
{
// If it has original data, it is already applied
if (OriginalData != nullptr)
return false;
DWORD flOldProtect;
VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &flOldProtect);
OriginalData = new uint8_t[Size];
memcpy(OriginalData, Address, Size);
memcpy(Address, Data, Size);
VirtualProtect(Address, Size, flOldProtect, &flOldProtect);
FlushInstructionCache(GetCurrentProcess(), Address, Size);
return true;
}
bool Patch::Remove()
{
// If it has no original data, it is not yet applied
if (OriginalData == nullptr)
return false;
DWORD flOldProtect;
VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &flOldProtect);
memcpy(Address, OriginalData, Size);
delete[] OriginalData;
OriginalData = nullptr;
VirtualProtect(Address, Size, flOldProtect, &flOldProtect);
FlushInstructionCache(GetCurrentProcess(), Address, Size);
return true;
}
#pragma endregion
#pragma region Memory Manager
std::map<uint64_t, Hook*> MemoryManager::Hooks;
std::vector<Patch*> MemoryManager::Patches;
#ifdef NMF_USE_LOGGING
Logger MemoryManager::Logger{ "MemoryManager" };
#endif
void MemoryManager::Setup()
{
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Debug, "MemoryManager has been set up!");
#endif
}
void MemoryManager::Teardown()
{
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Debug, "Tearing down MemoryManager...");
#endif
for (const auto& hook : Hooks)
{
hook.second->Remove();
delete hook.second;
}
for (const auto& patch : Patches)
{
patch->Remove();
delete patch;
}
Hooks.clear();
Patches.clear();
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Debug, "MemoryManager has been torn down!");
#endif
}
Hook* MemoryManager::CreateHook(void* gameAddress, void* hookFunc)
{
uint64_t hookId = reinterpret_cast<uint64_t>(gameAddress);
uint64_t hookAddr = reinterpret_cast<uint64_t>(hookFunc);
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Debug, "Creating hook of 0x%llX, replacing with 0x%llX", hookId, hookAddr);
#endif
auto itr = Hooks.find(hookId);
if (itr != Hooks.end())
{
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Warning, "Hook of 0x%llX already exists! Skipping...", hookId);
#endif
return nullptr;
}
auto hook = new Hook(gameAddress, hookFunc);
Hooks[hookId] = hook;
return hook;
}
Hook* MemoryManager::CreateAndApplyHook(void* gameAddress, void* hookFunc)
{
auto hook = MemoryManager::CreateHook(gameAddress, hookFunc);
if (hook)
hook->Apply();
return hook;
}
Patch* MemoryManager::CreatePatch(void* gameAddress, const void* data, size_t size)
{
uint64_t patchAddr = reinterpret_cast<uint64_t>(gameAddress);
uint64_t longSize = static_cast<uint64_t>(size);
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Debug, "Creating patch of size %llu at 0x%lX", longSize, patchAddr);
#endif
for (const auto& patch : Patches)
{
uint64_t currPatchAddr = reinterpret_cast<uint64_t>(patch->Address);
uint64_t longPatchSize = static_cast<uint64_t>(patch->Size);
if (patchAddr + size > currPatchAddr && patchAddr < currPatchAddr + patch->Size)
{
#ifdef NMF_USE_LOGGING
Logger.Log(LogSeverity::Warning, "Patch at 0x%llX size %llu overlaps with patch at 0x%llX size %llu! Skipping...", patchAddr, longSize, currPatchAddr, longPatchSize);
#endif
return nullptr;
}
}
auto patch = new Patch(gameAddress, data, size);
Patches.push_back(patch);
return patch;
}
Patch* MemoryManager::CreatePatch(void* gameAddress, std::initializer_list<uint8_t> data)
{
return CreatePatch(gameAddress, data.begin(), data.size());
}
Patch* MemoryManager::CreateAndApplyPatch(void* gameAddress, const void* data, size_t size)
{
auto patch = MemoryManager::CreatePatch(gameAddress, data, size);
if (patch)
patch->Apply();
return patch;
}
Patch* MemoryManager::CreateAndApplyPatch(void* gameAddress, std::initializer_list<uint8_t> data)
{
return CreateAndApplyPatch(gameAddress, data.begin(), data.size());
}
Patch* MemoryManager::NopMemory(void* gameAddress, size_t size)
{
auto nopArray = new unsigned char[size];
for (size_t i = 0; i < size; ++i)
nopArray[i] = 0x90;
auto patch = MemoryManager::CreatePatch(gameAddress, nopArray, size);
if (patch)
patch->Apply();
return patch;
}
#pragma endregion
}
#undef TXT_
#undef TXT
#undef NMF_TEMP_MAIN_MODULE_NAME