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var effect_list = (item.effect.effect !== undefined) ? item.effect.effect : item.effect;
[ 'proc id',
'passive id',
'unknown passive id',
'unknown buff id',
'unknown proc id' ]
unit.proc
all - covers bb/sbb/ubb
55 - FWETLD corresponds to fire, water, earth, thunder, light, and dark, respectively
44 - unit 720176 has some weird values with this ID
2 - if no hits are mentioned, then the burst heal happens all at once; over multiple hits means that for every hit, units heal a fraction of the burst heal