This is a quick guide to help you contribute to Bgl Game Pot.
The root folder has a private package.json
containing a few scripts and JavaScript dependencies that help generate IDLs; clients and start a local validator. First, ensure you have pnpm installed and run the following command to install the dependencies.
pnpm install
You will then have access to the following commands.
pnpm programs:build
- Build all programs and fetch all dependant programs.pnpm programs:test
- Test all programs.pnpm programs:debug
- Test all programs with logs enabled.pnpm programs:clean
- Clean all built and fetched programs.pnpm clients:rust:test
- Run the Rust client tests.pnpm clients:js:test
- Run the JS client tests.pnpm generate
- Shortcut forpnpm generate:idls && pnpm generate:clients
.pnpm generate:idls
- Generate IDLs for all programs, as configured in theconfigs/shank.cjs
file.pnpm generate:clients
- Generate clients using Kinobi, as configured in theconfigs/kinobi.cjs
file.pnpm validator
- Start a local validator using Amman, as configured in theconfigs/validator.cjs
file.pnpm validator:debug
- Start a local validator using Amman with logs enabled, as configured in theconfigs/validator.cjs
file.pnpm validator:stop
- Stop the local validator.pnpm validator:logs
- Show the logs of the local validator.
Each client has its own README with instructions on how to get started. You can find them in the clients
folder.
In order to generate the clients, run the following command.
pnpm generate
You will need to run pnpm generate
to re-generate the clients when something changes in the program(s).
Most of the CI/CD should already be set up for you and the .github/.env
file can be used to tweak the variables of the workflows.
However, the "Publish JS Client" workflow — configured in .github/workflows/publish-js-client.yml
— requires a few more steps to work. See the CONTRIBUTING.md file of the JavaScript client for more information.
Similarly, the "Publish Rust Client" workflow — configured in .github/workflows/publish-rust-client.yml
— requires a few more steps to work. See the CONTRIBUTING.md file of the Rust client for more information.