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Promise_Base.cs
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Promise_Base.cs
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using System;
using System.Collections.Generic;
using RSG.Promises;
namespace RSG
{
public interface IPromiseBase
{
/// <summary>
/// Set the name of the promise, useful for debugging.
/// </summary>
IPromiseBase WithName(string name);
/// <summary>
/// Completes the promise.
/// onResolved is called on successful completion.
/// onRejected is called on error.
/// </summary>
void Done(Action<PromiseResult> onResolved, Action<Exception> onRejected);
/// <summary>
/// Completes the promise.
/// onResolved is called on successful completion.
/// Adds a default error handler.
/// </summary>
void Done(Action<PromiseResult> onResolved);
/// <summary>
/// Complete the promise. Adds a default error handler.
/// </summary>
void Done();
/// <summary>
/// Handle errors for the promise.
/// </summary>
IPromiseBase Catch(Action<Exception> onRejected);
/// <summary>
/// Add a resolved callback that chains a non-value promise.
/// </summary>
IPromiseBase Then(Func<PromiseResult, IPromise> onResolved);
/// <summary>
/// Add a resolved callback.
/// </summary>
IPromiseBase Then(Action<PromiseResult> onResolved);
/// <summary>
/// Add a resolved callback and a rejected callback.
/// The resolved callback chains a non-value promise.
/// </summary>
IPromiseBase Then(Func<PromiseResult, IPromise> onResolved, Action<Exception> onRejected);
/// <summary>
/// Add a resolved callback and a rejected callback.
/// </summary>
IPromiseBase Then(Action<PromiseResult> onResolved, Action<Exception> onRejected);
/// <summary>
/// Chain an enumerable of promises, all of which must resolve.
/// The resulting promise is resolved when all of the promises have resolved.
/// It is rejected as soon as any of the promises have been rejected.
/// </summary>
IPromiseBase ThenAll(Func<IEnumerable<IPromise>> chain);
/// <summary>
/// Add a finally callback.
/// Finally callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
/// </summary>
IPromiseBase Finally(Action onComplete);
}
/// <summary>
/// Interface for a promise that can be rejected.
/// </summary>
public interface IRejectable
{
/// <summary>
/// Reject the promise with an exception.
/// </summary>
void Reject(Exception ex);
}
/// <summary>
/// Arguments to the UnhandledError event.
/// </summary>
public class ExceptionEventArgs : EventArgs
{
internal ExceptionEventArgs(Exception exception)
{
// Argument.NotNull(() => exception);
this.Exception = exception;
}
public Exception Exception
{
get;
private set;
}
}
/// <summary>
/// Represents a handler invoked when the promise is rejected.
/// </summary>
public struct RejectHandler
{
/// <summary>
/// Callback fn.
/// </summary>
public Action<Exception> callback;
/// <summary>
/// The promise that is rejected when there is an error while invoking the handler.
/// </summary>
public IRejectable rejectable;
}
public class PromiseResult
{
public static readonly PromiseResult None = new PromiseResult();
public readonly bool hasValue;
public readonly object Result;
public PromiseResult()
{
hasValue = false;
}
public PromiseResult(object value)
{
hasValue = true;
Result = value;
}
}
/// <summary>
/// Specifies the state of a promise.
/// </summary>
public enum PromiseState
{
Pending, // The promise is in-flight.
Rejected, // The promise has been rejected.
Resolved // The promise has been resolved.
};
/// <summary>
/// Used to list information of pending promises.
/// </summary>
public interface IPromiseInfo
{
/// <summary>
/// Id of the promise.
/// </summary>
int Id { get; }
/// <summary>
/// Human-readable name for the promise.
/// </summary>
string Name { get; }
}
public abstract class Promise_Base : IPromiseInfo
{
/// <summary>
/// The exception when the promise is rejected.
/// </summary>
protected Exception rejectionException;
/// <summary>
/// Error handlers.
/// </summary>
protected List<RejectHandler> rejectHandlers;
/// <summary>
/// ID of the promise, useful for debugging.
/// </summary>
public int Id { get; protected set; }
/// <summary>
/// Name of the promise, when set, useful for debugging.
/// </summary>
public string Name { get; protected set; }
/// <summary>
/// Tracks the current state of the promise.
/// </summary>
public PromiseState CurState { get; protected set; }
public Promise_Base()
{
this.CurState = PromiseState.Pending;
this.Id = ++Promise.nextPromiseId;
if (Promise.EnablePromiseTracking)
{
Promise.pendingPromises.Add(this);
}
}
/// <summary>
/// Add a rejection handler for this promise.
/// </summary>
protected void AddRejectHandler(Action<Exception> onRejected, IRejectable rejectable)
{
if (rejectHandlers == null)
{
rejectHandlers = new List<RejectHandler>();
}
rejectHandlers.Add(new RejectHandler()
{
callback = onRejected,
rejectable = rejectable
});
}
/// <summary>
/// Invoke a single handler.
/// </summary>
protected void InvokeHandler<T>(Action<T> callback, IRejectable rejectable, T value)
{
// Argument.NotNull(() => callback);
// Argument.NotNull(() => rejectable);
try
{
callback(value);
}
catch (Exception ex)
{
rejectable.Reject(ex);
}
}
protected virtual void ClearHandlers()
{
rejectHandlers = null;
}
/// <summary>
/// Invoke all reject handlers.
/// </summary>
protected void InvokeRejectHandlers(Exception ex)
{
// Argument.NotNull(() => ex);
if (rejectHandlers != null)
{
rejectHandlers.Each(handler => InvokeHandler(handler.callback, handler.rejectable, ex));
}
ClearHandlers();
}
/// <summary>
/// Reject the promise with an exception.
/// </summary>
public void Reject(Exception ex)
{
// Argument.NotNull(() => ex);
if (CurState != PromiseState.Pending)
{
throw new ApplicationException("Attempt to reject a promise that is already in state: " + CurState + ", a promise can only be rejected when it is still in state: " + PromiseState.Pending);
}
rejectionException = ex;
CurState = PromiseState.Rejected;
if (Promise.EnablePromiseTracking)
{
Promise.pendingPromises.Remove(this);
}
InvokeRejectHandlers(ex);
}
}
}