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PixelCity.dsp
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PixelCity.dsp
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# Microsoft Developer Studio Project File - Name="PixelCity" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=PixelCity - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PixelCity.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PixelCity.mak" CFG="PixelCity - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PixelCity - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "PixelCity - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "PixelCity"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "PixelCity - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/PixelCity.scr"
!ELSEIF "$(CFG)" == "PixelCity - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386
!ENDIF
# Begin Target
# Name "PixelCity - Win32 Release"
# Name "PixelCity - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "glTypes"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\glBbox.cpp
# End Source File
# Begin Source File
SOURCE=.\glMatrix.cpp
# End Source File
# Begin Source File
SOURCE=.\glQuat.cpp
# End Source File
# Begin Source File
SOURCE=.\glRgba.cpp
# End Source File
# Begin Source File
SOURCE=.\glVector2.cpp
# End Source File
# Begin Source File
SOURCE=.\glVector3.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=.\Building.cpp
# End Source File
# Begin Source File
SOURCE=.\Camera.cpp
# End Source File
# Begin Source File
SOURCE=.\Car.cpp
# End Source File
# Begin Source File
SOURCE=.\Deco.cpp
# End Source File
# Begin Source File
SOURCE=.\Entity.cpp
# End Source File
# Begin Source File
SOURCE=.\Ini.cpp
# End Source File
# Begin Source File
SOURCE=.\Light.cpp
# End Source File
# Begin Source File
SOURCE=.\Math.cpp
# End Source File
# Begin Source File
SOURCE=.\Mesh.cpp
# End Source File
# Begin Source File
SOURCE=.\Random.cpp
# End Source File
# Begin Source File
SOURCE=.\Render.cpp
# End Source File
# Begin Source File
SOURCE=.\Sky.cpp
# End Source File
# Begin Source File
SOURCE=.\Texture.cpp
# End Source File
# Begin Source File
SOURCE=.\Visible.cpp
# End Source File
# Begin Source File
SOURCE=.\Win.cpp
# End Source File
# Begin Source File
SOURCE=.\World.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Building.h
# End Source File
# Begin Source File
SOURCE=.\Camera.h
# End Source File
# Begin Source File
SOURCE=.\Car.h
# End Source File
# Begin Source File
SOURCE=.\Deco.h
# End Source File
# Begin Source File
SOURCE=.\Entity.h
# End Source File
# Begin Source File
SOURCE=.\glTypes.h
# End Source File
# Begin Source File
SOURCE=.\Ini.h
# End Source File
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SOURCE=.\Light.h
# End Source File
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SOURCE=.\Macro.h
# End Source File
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SOURCE=.\Math.h
# End Source File
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SOURCE=.\Mesh.h
# End Source File
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SOURCE=.\Random.h
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SOURCE=.\Render.h
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SOURCE=.\Sky.h
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SOURCE=.\Texture.h
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SOURCE=.\Visible.h
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Project