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Support for sfillib? #4

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ghost opened this issue Jan 12, 2017 · 5 comments
Closed

Support for sfillib? #4

ghost opened this issue Jan 12, 2017 · 5 comments
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@ghost
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ghost commented Jan 12, 2017

Could sfillib be implemented to the project, so you don't have to save your images as .c files?

@Bryce-Dixon
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Bryce-Dixon commented Jan 12, 2017

Technically, the rendering of SpriteTools is handled entirely by SF2D right now meaning you could just use sfillib and have it return st_spritesheets. It seems like a pretty easy implementation, though, so I'll probably add a few functions in the next version.

@Bryce-Dixon Bryce-Dixon self-assigned this Jan 12, 2017
@Bryce-Dixon
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Add sfillib support

@ghost
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ghost commented Jan 12, 2017

Yeah, I figured it'd be easy to implement but it'd be a good idea to use sfillib by default.

@Bryce-Dixon
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Update: I just took an hour to install sfillib and it's dependencies. When it's implemented (probably in 2.2 release or 2.3 release) I'll include something in the library's Makefile that automatically downloads and installs the other needed libraries (when it's allowed by their licenses) to save everyone time.

@Bryce-Dixon
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All done as of commit d379a60fd8beb2a2add5c7898728c5067988a056.

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