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bfg_ammo.lua
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bfg_ammo.lua
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minetest.register_craftitem("rangedweapons:bfgammo", {
stack_max= 15,
wield_scale = {x=1.2,y=1.2,z=2.4},
description = "" ..core.colorize("#35cdff","BFG ammo\n")..core.colorize("#FFFFFF", "Bullet damage: 15 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 20 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 3\n") ..core.colorize("#FFFFFF", "Ammunition for The BFG"),
inventory_image = "rangedweapons_bfg_ammo.png",
RW_ammo_capabilities = {
ammo_damage = {fleshy=15,knockback=20},
ammo_critEffc = 1.0,
ammo_crit = 1,
ammo_velocity = 20,
ammo_glass_breaking = 1,
ammo_entity = "rangedweapons:shot_bullet",
ammo_visual = "sprite",
ammo_texture = "rangedweapons_bfg_blt.png",
ammo_projectile_size = 0.15,
has_sparks = 1,
ignites_explosives = 1,
OnCollision = function(player,bullet,target)
tnt.boom(bullet.object:get_pos() , {radius = 3})
end,
ammo_particles = {
velocity = {x=1,y=1,z=1},
acceleration = {x=1,y=1,z=1},
collisiondetection = true,
lifetime = 1,
texture = "tnt_smoke.png",
minsize = 50,
maxsize = 75,
pos_randomness = 50,
glow = 20,
gravity = 10,
amount = {1,1}
},
},
})