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goldminigun.lua
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goldminigun.lua
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minetest.register_tool("rangedweapons:goldminigun_r", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.4},
description = "",
rw_next_reload = "rangedweapons:goldminigun",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_goldminigun_rld.png",
})
minetest.register_tool("rangedweapons:goldminigun", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.4},
description = "" ..core.colorize("#35cdff","Golden Minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 9\n") ..core.colorize("#FFFFFF", "accuracy: 65%\n") ..core.colorize("#FFFFFF", "Gun knockback: 7\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.09(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 12%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 27%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"),
range = 0,
inventory_image = "rangedweapons_goldminigun.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=9,knockback=7},
gun_crit = 13,
gun_critEffc = 3.0,
suitable_ammo = {{"rangedweapons:762mm",200}},
gun_skill = {"heavy_skill",60},
gun_icon = "rangedweapons_goldminigun_icon.png",
gun_unloaded = "rangedweapons:goldminigun_r",
gun_velocity = 64,
gun_accuracy = 65,
gun_cooldown = 0.09,
gun_reload = 1.0,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 2750,
gun_smokeSize = 5,
gun_mob_penetration = 27,
gun_node_penetration = 12,
gun_unload_sound = "rangedweapons_minigunspin",
gun_sound = "rangedweapons_minigun",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_goldminigun.png",
})