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screen.py
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from consts import *
from gates import Node
from sidebar import Sidebar
from gate_area import GateArea
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
class Screen:
def __init__(self, win):
self.win = win
self.sidebar_width = 250
self.sidebar = Sidebar(self.sidebar_width)
self.gate_area = GateArea(self.sidebar_width)
def update(self):
self.sidebar.update()
self.gate_area.update()
if self.sidebar.create_new_node:
new_node = self.sidebar.get_new_node()
self.gate_area.nodes.append(new_node)
def draw(self):
self.win.fill(COLOURS["white"])
self.gate_area.draw(self.win)
self.sidebar.draw(self.win)
pygame.display.update()
def handle_key_down(self, event):
self.gate_area.handle_key_down(event)
def handle_key_up(self, event):
pass
def handle_mouse_down(self, event):
if pygame.mouse.get_pos()[0] >= self.sidebar_width:
self.gate_area.handle_mouse_down(event)
else:
self.sidebar.handle_mouse_down(event)
def handle_mouse_up(self, event):
self.gate_area.handle_mouse_up(event)
self.sidebar.handle_mouse_up(event)