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AssemblerCAOS Project: Assembler

File By File Documentation Chinmay: 2017274 , Rudraroop Ray: 2017311 Syntax 8 Spaces before opcode, may include the variable name or label name 3 space for operator 9 spaces 8 spaces for the operand Single line comments starting from “//” Literals defined as “=a” Files

  1. Opcodes.java This file is made for the access and cross-referencing of all the given opcodes. Each opcode is composed of two data elements, namely, the representation of opcode in Machine Language and the representation of the opcode in Assembly Language. We store the data elements in separate ArrayLists to promote ease of access. This storage works as follows: If the first opcode is “CLA” the machine language representation for which is “0000” we put “CLA” into the first index of the assembly ArrayList and “0000” into the first index of the machine Language ArrayList. The Opcodes class contains two data elements which are the aforementioned ArrayLists. The constructor for the class simply fills the data elements up with the assembly opcodes and their machine language counterparts. There is only one function in the class which is getbinary(). This takes a String as input, compares it to all indices of the assembly opcode arrayList and if a match is found, returns the corresponding Machine language opcode from the parallel ArrayList.
  2. LabelTable.javaThis file is made so that we can create a table for the Labels encountered in our first pass. The storage of the two data elements of each of the labels is done via two parallel ArrayLists (the same as the rest of the files). The arrayLists for Label names and their corresponding offset values are the only data elements of the LabelTable class. We have a function enter_new_label(String L, int offset) to add a label to our labeltable when we have already established that line L has a label in it. The offset value is supplied to this function externally by the ILC value from our actual first pass program (firstpass.java is documented below). The functioning of this function is simple. Label name occurs between string index 0 and 8, thus we make this our substring and work with it. Clearly, the label name needn’t occupy all of this substring, necessitating further shortening of our substring. We make a pointer which stops at the index at which we find our first empty (space) character and shorten the string to this point and add it to the label name ArrayList. If the pointer doesn’t stop, we take the entire (0,8) substring as our label and put it into said ArrayList. Apart from the above, LabelTable class contains a printing function used by the programmers for error identification.
  3. SymbolTable.java This is the same as the LabelTable file, except this helps us create a table for the Symbols encountered in our first pass. Each symbol has 4 data elements, thus we have 4 parallel ArrayLists (symbol, offset, value, size). Apart from these data elements, we have 4 other data elements which we use to keep track of things (tempsymbol, tempsize, tempvalue, temp). The main function in the SymbolTable class is the add(String L, int offset) function. The purpose of this function is similar to that of enter_new_label() in LabelTable class. The working is slightly different as instead of parsing the substrings on encountering a space character we initialize the temp variables as empty strings and keep adding the next encountered character to these until the first space is encountered. The temp variables are then added to their corresponding ArrayLists. The only other function in this class is the search() function which takes a String parameter, compares it to all the symbol names in the array list, and returns the appropriate array index.
  4. LiteralTable.javaThis is once again is nearly the same as all the above classes. It helps us make a table of all the literals we encounter in our first pass. Once we know a line has a literal in it we use the function enter_new_literal(String L) and omit the “=” in the beginning of the literal and use the same pointer technique we have used in labeltable to stop when we encounter a space character. We add this literal name to our singular ArrayList containing literal names. We have a search() function in this which works the same as the search() function in SymbolTable.java. We have another function which we use at the end of the first pass to assign addresses to the labels using ILC values.
  5. passOne.java This contains the passOne class which, obviously, performs the first pass in the assembly process. There are a few data variables, including the location counter initialized at zero, an object of type Labeltable, Opcode, Literaltable, etc. Each function in the passOne class and their use is outlined in this section boolean checkcomment(String line) this function checks if the line starts with “//” if it does, we shouldn’t process it as a line of code as it is just a comment. So we return true, else we return true boolean checksymbol(String line) this function checks if the line contains a variable declaration. If it does, it contains the keywords DW or DS in the 8,10 substring of the line, and we return true, else false. This helps us invoke the SymbolTable class and its associated function for adding a symbol to the symbol table. boolean checkLabel(String line) this function checks if line contains a label. The way to see if it does is if 8,11 substring is an opcode, and the 0,8 substring doesn’t start with a space character. boolean checkliteral(String line) this checks if a line contains a literal (literal starts with “=”) void passone() this is the main function. It uses a while loop to go through the input text file line by line until it encounters a null line at which point the execution stops. We reassign the line variable to the next line in the text file at the end of the whileloop body. The loop works with an if condition which checks if the line has no length or if the line is a comment. If not a set of if conditions exist which check things. For example it checks if the line has a label and invokes the label table object to process the line and add label into it if it does have a label. It does the same to check if the line contains a literal or symbol and breaks out of the loop if the line contains an END command. After the while loop body is over, the value of the Instruction Location Counter is used to assign addresses to the literals in the literal table.
  6. PassTwo.java This file contains PassTwo class which performs the second pass of the assembly process. Its data elements are broadly the same as those in passOne however it also contains arrays to store the machine language translated code and the memory addresses of the instructions. The following functions are also included in the PassTwo class. boolean checkcomment(String line) same as that in the first pass public void convertbinary(int lc) converts the passed integer into binary using the memory array which is a data element of the PassTwo class. boolean checkLabel(String line) same as that in first pass boolean checkvalidlabel(String line) checks if the label contained in the line is valid boolean checksymbol(String line) same as that in first pass checkopcode(String line) checks if there exists a valid opcode in the given line boolean checkaddressfield(String line)checks if the address field is valid i.e. if the line contains a “//” somewhere in the substring which is supposed to be its address field, it isn’t a valid address field. String getaddressfield(String line) returns the address field substring of the line. boolean checkvalid(String line) This checks the entire line’s validity using all the smaller functions previously defined. public void passtwo() this is what actually carries out the second pass line by line for the input file and puts the assembled machine language instructions into an output file. Once again this runs using a while loop. Each line’s validity is checked and this is then translated using the convertbinary, addressfield and other functions. This finishes the second pass.
  7. Error.java class FileNotFound :- If file is invaled class IllegalOpcode :- If Opcode is not valid class UnknownSymbol :- If Symbol is not found in any of the Label or symbol table class IllegalLiteralDeclaration :- Illegal format of literals. class MultipleDeclaration :- Multiple Declarations of a variable or label class LessArguments :- Less arguments provided for opcode class ExcessArguments :- Excess Arguments provided for opcodes class ENDMissing :- End Missing from the code class bitOverflow :- if the result is large for the no. of bits in machine, here 12 bits class InvalidFormat :- Invalid format for the instruction class IllegalDatatype :- Datatype for the variable is not valid