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GLDEFS.txt
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GLDEFS.txt
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//GLDEFS
Glow
{
Texture "BFALL1", 000000, 0
Texture "BFALL2", 000000, 0
Texture "BFALL3", 000000, 0
Texture "BFALL4", 000000, 0
Texture "WFALL1", 000000, 0
Texture "WFALL2", 000000, 0
Texture "WFALL3", 000000, 0
Texture "WFALL4", 000000, 0
Texture "FWATER1", 000000, 0
Texture "FWATER2", 000000, 0
Texture "FWATER3", 000000, 0
Texture "FWATER4", 000000, 0
Texture "NUKAGE1", 048000, 255
Texture "NUKAGE2", 048000, 255
Texture "NUKAGE3", 048000, 255
Texture "NUKAGE4", 048000, 255
Texture "BLOOD1", 000000, 0
Texture "BLOOD2", 000000, 0
Texture "BLOOD3", 000000, 0
Texture "FIRELAV2", 000000, 0
Texture "SLIME01", 000000, 0
Texture "SLIME02", 000000, 0
Texture "SLIME03", 000000, 0
Texture "SLIME04", 000000, 0
Texture "SLIME05", 000000, 0
Texture "SLIME06", 000000, 0
Texture "SLIME07", 000000, 0
Texture "SLIME08", 000000, 0
Texture "SFALL1", 048000, 255
Texture "SFALL2", 048000, 255
Texture "SFALL3", 048000, 255
Texture "SFALL4", 048000, 255
Texture "LAVA1", 995000, 255
Texture "LAVA2", 995000, 255
Texture "LAVA3", 995000, 255
Texture "LAVA4", 995000, 255
Texture "DC_NKG", 048000, 255
Texture "DC_SFLL1", 048000, 255
Texture "DC_LAV", 995000, 255
Texture "DC_LFLL1", 995000, 255
}
FlickerLight DCY_EmptyVileLight
{
Color 1.0 1.0 1.0
Size 130
SecondarySize 135
Chance 0.5
}
Object DCY_EmptyVile
{
frame TNT1A { Light DCY_EmptyVileLight }
}
FlickerLight DCY_EmptyItself
{
Color 0.75 0.75 0.75
Size 150
SecondarySize 155
Subtractive 1
Chance 0.7
}
Object DCY_Emptiness
{
frame AASX {Light DCY_EmptyItself}
frame ASX2 {Light DCY_EmptyItself}
frame ASX4 {Light DCY_EmptyItself}
}
PulseLight DCY_EmptyProjectile1
{
Color 0.75 0.75 0.75
Size 50
SecondarySize 40
Interval 0.85
}
Object DCY_EmptyLaser
{
Frame TNT1A0 { Light DCY_EmptyProjectile1 }
}
PulseLight DCY_EmptyPillarLight1
{
Color 0.9 0.9 0.9
Size 50
SecondarySize 100
Interval 0.85
}
PulseLight DCY_EmptyPillarLight2
{
Color 0.5 0.5 0.5
Size 50
SecondarySize 100
Subtractive 1
Interval 0.85
}
PulseLight DCY_EmptyPillarLight3
{
Color 0.25 0.25 0.25
Size 50
SecondarySize 100
Subtractive 1
Interval 0.85
}
PulseLight DCY_EmptyPillarLight4
{
Color 0.05 0.05 0.05
Size 50
SecondarySize 100
Subtractive 1
Interval 0.85
}
Object DCY_EmptyPillar
{
Frame ETV3A {Light DCY_EmptyPillarLight4}
Frame ETV3B {Light DCY_EmptyPillarLight4}
Frame ETV3C {Light DCY_EmptyPillarLight3}
Frame ETV3D {Light DCY_EmptyPillarLight3}
Frame ETV3E {Light DCY_EmptyPillarLight2}
Frame ETV3F {Light DCY_EmptyPillarLight2}
Frame ETV3G {Light DCY_EmptyPillarLight2}
Frame ETV3H {Light DCY_EmptyPillarLight2}
Frame ETV3I {Light DCY_EmptyPillarLight2}
Frame ETV3J {Light DCY_EmptyPillarLight2}
Frame ETV3K {Light DCY_EmptyPillarLight2}
Frame ETV3L {Light DCY_EmptyPillarLight1}
}
PulseLight DCY_EmptyVesselLight
{
Color 0.75 0.75 0.75
Size 80
SecondarySize 90
Interval 0.75
}
Object DCY_EmptyVessel
{
Frame ETV5 {Light DCY_EmptyVesselLight}
}
FlickerLight DCY_MultidimensionalLight
{
Color 0.00 0.055 0.45
Size 140
SecondarySize 155
Chance 0.75
}