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Call for Winter Wishlist 2019 requests! Limited time this year. #1158
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I'll just requeue this. Please and thank you! Clan webhook support. |
Datetime Destiny profile created #1159 |
Datetime triumph seals are completed #1160 |
Season of the Undying artifact mods are missing category hash for weapon mods #1161 |
Activities never showing up in activity history #867 |
#1162 Additional info per season (softLevelCap, powerfulLevelCap, pinnacleLevelCap, brightEngramHash) |
#561 add season property to InventoryItemDefinition |
Continued work on Bungie-net/api/wiki/3D-Content-Documentation Please upvote |
These probably wouldnt be used by many people but... Top request: 1 API call to get everyone in a clan, the people pending, the people invited, the people banned, etc. As much data in 1 call as possible to reduce round trips. Also if the normal, no auth clan endpoint could tell you the quantity of slots the clan has available, that'd be helpful. This is because pending/invited users take up slots, so it isn't as simple as a 100-[clan member count] to see if there is room in the clan. you need to hit the normal clan endpoint, the pending people endpoint and the invited people endpoint to get the number. Fix paging on the banned member endpoint #933. I'd love to be able to audit the people we've banned from our clans, but right now you can't check who is banned. You also can't see the comments you input when you ban someone. |
#909 endingPhaseIndex or array of completed phases in PGCR. |
Any other requests? So far we've got the following, and I'm categorizing them right now with the sort order of "potential to actually implement it", then "number of votes", then by the date it was posted in this thread. Yes, barring unexpected issues and after I think a bit more about the potential negative implications of these changes:
Possibly! Need to check on status of downstream systems, what data is available, and whether others on the team would be comfortable with the change
Not likely due to amount of time it would take
Not likely without much larger architectural or downstream system changes
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#779 Valor and Gambit multipliers |
Please see #1185 |
Fix #822 |
This issue was closed because it has been inactive for one week since being marked as stale. |
So this year's been a year of not having enough time to work on the API, and unfortunately that continues this winter. However, as the year comes to a close I would at least like to know what the community feels is the highest priority, so that I can see if we can cram a few of those requests in during the holiday week if possible!
If you want to review last year's winter wishlist, check it out here:
#756
Please provide a link to TFS tasks that you would like to see implemented/resolved, "thumbs up" the posts in this thread for tasks you'd like to see implemented, and before the week of December 22nd I'll try to prioritize those by request vs. difficulty/feasibility of implementing/fixing them!
Thanks for your patience and for being such a good community. Even if we don't have a chance to work on a lot of improvements this time around, taking this time to see what you all think of as highest priorities will help us to push in the right direction as time allows in the new year!
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