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COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content processor needed which creates the corresponding Effect instances.
The text was updated successfully, but these errors were encountered:
COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content processor needed which creates the corresponding Effect instances.
The text was updated successfully, but these errors were encountered: