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compile.rs
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compile.rs
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// See the README in this directory for an explanation of the Teddy algorithm.
use std::cmp;
use std::collections::BTreeMap;
use std::fmt;
use packed::pattern::{PatternID, Patterns};
use packed::teddy::Teddy;
/// A builder for constructing a Teddy matcher.
///
/// The builder primarily permits fine grained configuration of the Teddy
/// matcher. Most options are made only available for testing/benchmarking
/// purposes. In reality, options are automatically determined by the nature
/// and number of patterns given to the builder.
#[derive(Clone, Debug)]
pub struct Builder {
/// When none, this is automatically determined. Otherwise, `false` means
/// slim Teddy is used (8 buckets) and `true` means fat Teddy is used
/// (16 buckets). Fat Teddy requires AVX2, so if that CPU feature isn't
/// available and Fat Teddy was requested, no matcher will be built.
fat: Option<bool>,
/// When none, this is automatically determined. Otherwise, `false` means
/// that 128-bit vectors will be used (up to SSSE3 instructions) where as
/// `true` means that 256-bit vectors will be used. As with `fat`, if
/// 256-bit vectors are requested and they aren't available, then a
/// searcher will not be built.
avx: Option<bool>,
}
impl Default for Builder {
fn default() -> Builder {
Builder::new()
}
}
impl Builder {
/// Create a new builder for configuring a Teddy matcher.
pub fn new() -> Builder {
Builder { fat: None, avx: None }
}
/// Build a matcher for the set of patterns given. If a matcher could not
/// be built, then `None` is returned.
///
/// Generally, a matcher isn't built if the necessary CPU features aren't
/// available, an unsupported target or if the searcher is believed to be
/// slower than standard techniques (i.e., if there are too many literals).
pub fn build(&self, patterns: &Patterns) -> Option<Teddy> {
self.build_imp(patterns)
}
/// Require the use of Fat (true) or Slim (false) Teddy. Fat Teddy uses
/// 16 buckets where as Slim Teddy uses 8 buckets. More buckets are useful
/// for a larger set of literals.
///
/// `None` is the default, which results in an automatic selection based
/// on the number of literals and available CPU features.
pub fn fat(&mut self, yes: Option<bool>) -> &mut Builder {
self.fat = yes;
self
}
/// Request the use of 256-bit vectors (true) or 128-bit vectors (false).
/// Generally, a larger vector size is better since it either permits
/// matching more patterns or matching more bytes in the haystack at once.
///
/// `None` is the default, which results in an automatic selection based on
/// the number of literals and available CPU features.
pub fn avx(&mut self, yes: Option<bool>) -> &mut Builder {
self.avx = yes;
self
}
fn build_imp(&self, patterns: &Patterns) -> Option<Teddy> {
use packed::teddy::runtime;
// Most of the logic here is just about selecting the optimal settings,
// or perhaps even rejecting construction altogether. The choices
// we have are: fat (avx only) or not, ssse3 or avx2, and how many
// patterns we allow ourselves to search. Additionally, for testing
// and benchmarking, we permit callers to try to "force" a setting,
// and if the setting isn't allowed (e.g., forcing AVX when AVX isn't
// available), then we bail and return nothing.
if patterns.len() > 64 {
return None;
}
let has_ssse3 = is_x86_feature_detected!("ssse3");
let has_avx = is_x86_feature_detected!("avx2");
let avx = if self.avx == Some(true) {
if !has_avx {
return None;
}
true
} else if self.avx == Some(false) {
if !has_ssse3 {
return None;
}
false
} else if !has_ssse3 && !has_avx {
return None;
} else {
has_avx
};
let fat = match self.fat {
None => avx && patterns.len() > 32,
Some(false) => false,
Some(true) if !avx => return None,
Some(true) => true,
};
let mut compiler = Compiler::new(patterns, fat);
compiler.compile();
let Compiler { buckets, masks, .. } = compiler;
// SAFETY: It is required that the builder only produce Teddy matchers
// that are allowed to run on the current CPU, since we later assume
// that the presence of (for example) TeddySlim1Mask256 means it is
// safe to call functions marked with the `avx2` target feature.
match (masks.len(), avx, fat) {
(1, false, _) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim1Mask128(
runtime::TeddySlim1Mask128 {
mask1: runtime::Mask128::new(masks[0]),
},
),
}),
(1, true, false) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim1Mask256(
runtime::TeddySlim1Mask256 {
mask1: runtime::Mask256::new(masks[0]),
},
),
}),
(1, true, true) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddyFat1Mask256(
runtime::TeddyFat1Mask256 {
mask1: runtime::Mask256::new(masks[0]),
},
),
}),
(2, false, _) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim2Mask128(
runtime::TeddySlim2Mask128 {
mask1: runtime::Mask128::new(masks[0]),
mask2: runtime::Mask128::new(masks[1]),
},
),
}),
(2, true, false) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim2Mask256(
runtime::TeddySlim2Mask256 {
mask1: runtime::Mask256::new(masks[0]),
mask2: runtime::Mask256::new(masks[1]),
},
),
}),
(2, true, true) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddyFat2Mask256(
runtime::TeddyFat2Mask256 {
mask1: runtime::Mask256::new(masks[0]),
mask2: runtime::Mask256::new(masks[1]),
},
),
}),
(3, false, _) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim3Mask128(
runtime::TeddySlim3Mask128 {
mask1: runtime::Mask128::new(masks[0]),
mask2: runtime::Mask128::new(masks[1]),
mask3: runtime::Mask128::new(masks[2]),
},
),
}),
(3, true, false) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddySlim3Mask256(
runtime::TeddySlim3Mask256 {
mask1: runtime::Mask256::new(masks[0]),
mask2: runtime::Mask256::new(masks[1]),
mask3: runtime::Mask256::new(masks[2]),
},
),
}),
(3, true, true) => Some(Teddy {
buckets,
max_pattern_id: patterns.max_pattern_id(),
exec: runtime::Exec::TeddyFat3Mask256(
runtime::TeddyFat3Mask256 {
mask1: runtime::Mask256::new(masks[0]),
mask2: runtime::Mask256::new(masks[1]),
mask3: runtime::Mask256::new(masks[2]),
},
),
}),
_ => unreachable!(),
}
}
}
/// A compiler is in charge of allocating patterns into buckets and generating
/// the masks necessary for searching.
#[derive(Clone)]
struct Compiler<'p> {
patterns: &'p Patterns,
buckets: Vec<Vec<PatternID>>,
masks: Vec<Mask>,
}
impl<'p> Compiler<'p> {
/// Create a new Teddy compiler for the given patterns. If `fat` is true,
/// then 16 buckets will be used instead of 8.
///
/// This panics if any of the patterns given are empty.
fn new(patterns: &'p Patterns, fat: bool) -> Compiler<'p> {
let mask_len = cmp::min(3, patterns.minimum_len());
assert!(1 <= mask_len && mask_len <= 3);
Compiler {
patterns,
buckets: vec![vec![]; if fat { 16 } else { 8 }],
masks: vec![Mask::default(); mask_len],
}
}
/// Compile the patterns in this compiler into buckets and masks.
fn compile(&mut self) {
let mut lonibble_to_bucket: BTreeMap<Vec<u8>, usize> = BTreeMap::new();
for (id, pattern) in self.patterns.iter() {
// We try to be slightly clever in how we assign patterns into
// buckets. Generally speaking, we want patterns with the same
// prefix to be in the same bucket, since it minimizes the amount
// of time we spend churning through buckets in the verification
// step.
//
// So we could assign patterns with the same N-prefix (where N
// is the size of the mask, which is one of {1, 2, 3}) to the
// same bucket. However, case insensitive searches are fairly
// common, so we'd for example, ideally want to treat `abc` and
// `ABC` as if they shared the same prefix. ASCII has the nice
// property that the lower 4 bits of A and a are the same, so we
// therefore group patterns with the same low-nybbe-N-prefix into
// the same bucket.
//
// MOREOVER, this is actually necessary for correctness! In
// particular, by grouping patterns with the same prefix into the
// same bucket, we ensure that we preserve correct leftmost-first
// and leftmost-longest match semantics. In addition to the fact
// that `patterns.iter()` iterates in the correct order, this
// guarantees that all possible ambiguous matches will occur in
// the same bucket. The verification routine could be adjusted to
// support correct leftmost match semantics regardless of bucket
// allocation, but that results in a performance hit. It's much
// nicer to be able to just stop as soon as a match is found.
let lonybs = pattern.low_nybbles(self.masks.len());
if let Some(&bucket) = lonibble_to_bucket.get(&lonybs) {
self.buckets[bucket].push(id);
} else {
// N.B. We assign buckets in reverse because it shouldn't have
// any influence on performance, but it does make it harder to
// get leftmost match semantics accidentally correct.
let bucket = (self.buckets.len() - 1)
- (id as usize % self.buckets.len());
self.buckets[bucket].push(id);
lonibble_to_bucket.insert(lonybs, bucket);
}
}
for (bucket_index, bucket) in self.buckets.iter().enumerate() {
for &pat_id in bucket {
let pat = self.patterns.get(pat_id);
for (i, mask) in self.masks.iter_mut().enumerate() {
if self.buckets.len() == 8 {
mask.add_slim(bucket_index as u8, pat.bytes()[i]);
} else {
mask.add_fat(bucket_index as u8, pat.bytes()[i]);
}
}
}
}
}
}
impl<'p> fmt::Debug for Compiler<'p> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut buckets = vec![vec![]; self.buckets.len()];
for (i, bucket) in self.buckets.iter().enumerate() {
for &patid in bucket {
buckets[i].push(self.patterns.get(patid));
}
}
f.debug_struct("Compiler")
.field("buckets", &buckets)
.field("masks", &self.masks)
.finish()
}
}
/// Mask represents the low and high nybble masks that will be used during
/// search. Each mask is 32 bytes wide, although only the first 16 bytes are
/// used for the SSSE3 runtime.
///
/// Each byte in the mask corresponds to a 8-bit bitset, where bit `i` is set
/// if and only if the corresponding nybble is in the ith bucket. The index of
/// the byte (0-15, inclusive) corresponds to the nybble.
///
/// Each mask is used as the target of a shuffle, where the indices for the
/// shuffle are taken from the haystack. AND'ing the shuffles for both the
/// low and high masks together also results in 8-bit bitsets, but where bit
/// `i` is set if and only if the correspond *byte* is in the ith bucket.
///
/// During compilation, masks are just arrays. But during search, these masks
/// are represented as 128-bit or 256-bit vectors.
///
/// (See the README is this directory for more details.)
#[derive(Clone, Copy, Default)]
pub struct Mask {
lo: [u8; 32],
hi: [u8; 32],
}
impl Mask {
/// Update this mask by adding the given byte to the given bucket. The
/// given bucket must be in the range 0-7.
///
/// This is for "slim" Teddy, where there are only 8 buckets.
fn add_slim(&mut self, bucket: u8, byte: u8) {
assert!(bucket < 8);
let byte_lo = (byte & 0xF) as usize;
let byte_hi = ((byte >> 4) & 0xF) as usize;
// When using 256-bit vectors, we need to set this bucket assignment in
// the low and high 128-bit portions of the mask. This allows us to
// process 32 bytes at a time. Namely, AVX2 shuffles operate on each
// of the 128-bit lanes, rather than the full 256-bit vector at once.
self.lo[byte_lo] |= 1 << bucket;
self.lo[byte_lo + 16] |= 1 << bucket;
self.hi[byte_hi] |= 1 << bucket;
self.hi[byte_hi + 16] |= 1 << bucket;
}
/// Update this mask by adding the given byte to the given bucket. The
/// given bucket must be in the range 0-15.
///
/// This is for "fat" Teddy, where there are 16 buckets.
fn add_fat(&mut self, bucket: u8, byte: u8) {
assert!(bucket < 16);
let byte_lo = (byte & 0xF) as usize;
let byte_hi = ((byte >> 4) & 0xF) as usize;
// Unlike slim teddy, fat teddy only works with AVX2. For fat teddy,
// the high 128 bits of our mask correspond to buckets 8-15, while the
// low 128 bits correspond to buckets 0-7.
if bucket < 8 {
self.lo[byte_lo] |= 1 << bucket;
self.hi[byte_hi] |= 1 << bucket;
} else {
self.lo[byte_lo + 16] |= 1 << (bucket % 8);
self.hi[byte_hi + 16] |= 1 << (bucket % 8);
}
}
/// Return the low 128 bits of the low-nybble mask.
pub fn lo128(&self) -> [u8; 16] {
let mut tmp = [0; 16];
tmp.copy_from_slice(&self.lo[..16]);
tmp
}
/// Return the full low-nybble mask.
pub fn lo256(&self) -> [u8; 32] {
self.lo
}
/// Return the low 128 bits of the high-nybble mask.
pub fn hi128(&self) -> [u8; 16] {
let mut tmp = [0; 16];
tmp.copy_from_slice(&self.hi[..16]);
tmp
}
/// Return the full high-nybble mask.
pub fn hi256(&self) -> [u8; 32] {
self.hi
}
}
impl fmt::Debug for Mask {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let (mut parts_lo, mut parts_hi) = (vec![], vec![]);
for i in 0..32 {
parts_lo.push(format!("{:02}: {:08b}", i, self.lo[i]));
parts_hi.push(format!("{:02}: {:08b}", i, self.hi[i]));
}
f.debug_struct("Mask")
.field("lo", &parts_lo)
.field("hi", &parts_hi)
.finish()
}
}