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main.py
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main.py
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initial_board = [
[7, 8, 5, 4, 0, 0, 1, 2, 0],
[6, 0, 0, 0, 7, 5, 0, 0, 9],
[0, 0, 0, 6, 0, 1, 0, 7, 8],
[0, 0, 7, 0, 4, 0, 2, 6, 0],
[0, 0, 1, 0, 5, 0, 9, 3, 0],
[9, 0, 4, 0, 6, 0, 0, 0, 5],
[0, 7, 0, 3, 0, 0, 0, 1, 2],
[1, 2, 0, 0, 0, 7, 4, 0, 0],
[0, 4, 9, 2, 0, 6, 0, 0, 7]
]
def solve(board):
"""
Recursive function that preforms backtracking in order to fill the board correctly.
:param board: Our game's board we would like to solve.
:return Returns true if the the function finished solving the board, false otherwise.
"""
empty_cell = find_empty(board)
if not empty_cell:
return True
else:
row, col = empty_cell
for i in range(1, 10):
if is_valid(board, i, (row, col)):
board[row][col] = i
if solve(board):
return True
board[row][col] = 0
return False
def is_valid(board, value, pos):
"""
Checks if the cell that the function got is valid on the board.
:param board: The board to check on.
:param value: The value of the cell we wants to locate.
:param pos: The position of the cell.
:return: True if it is valid on the board, false otherwise.
"""
# Check row
for i in range(len(board[0])):
if board[pos[0]][i] == value and pos[1] != i:
return False
# Check column
for i in range(len(board)):
if board[i][pos[1]] == value and pos[0] != i:
return False
# Check box
box_x = pos[1] // 3
box_y = pos[0] // 3
for i in range(box_y * 3, box_y * 3 + 3):
for j in range(box_x * 3, box_x * 3 + 3):
if board[i][j] == value and (i, j) != pos:
return False
return True
def find_empty(board):
"""
Looking for an empty cell in the board, if their isn't return None.
:param board: Our game's board we would like to solve.
:return: Empty index in order to generate number in this index.
"""
for i in range(len(board)):
for j in range(len(board[0])):
if board[i][j] == 0:
return i, j # row, col
return None
def print_board(board):
"""
Prints the board.
:param board: The board to print.
"""
for i in range(len(board)):
if i % 3 == 0 and i != 0:
print("- - - - - - - - - - - - - ")
for j in range(len(board[0])):
if j % 3 == 0 and j != 0:
print(" | ", end="")
if j == 8:
print(board[i][j])
else:
print(str(board[i][j]) + " ", end="")
def game_maneger():
"""
Starts the game and controls the functions.
"""
print("\nBefore solving: \n")
print_board(initial_board)
solve(initial_board)
print("\nSolved: \n")
print_board(initial_board)
if __name__ == '__main__':
game_maneger()