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changelog.txt
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System Animator - Changelog
-------------------------------
v11.0.0.0
- Major version update, years after version 10
- System Animator can now run as online app on web browsers (basic demo - https://sao.animetheme.com/ )
- System Animator is now not only a desktop gadget but also an engine for potential uses such as XR (extended reality) and metaverse
- Add support for AI motion capture using a single webcam or media file
- Add support for game-like interface and functions
- Add support for latest three.js features such as VRM 3D model and BVH/FBX(Mixamo) motion
- Add "XR Animator" as our first app based on System Animator (online version - https://sao.animetheme.com/XR_Animator.html )
-------------------------------
v10.9.5.1
- Add the "Donate" tab to settings panel. Please consider making a donation and keep the System Animator project going!
-------------------------------
v10.9.5.0
- Fix the bug which breaks the audio detection feature when using the newer version of Electron.
- Fix the bug which breaks the drag-n-drop feature in "Stay on desktop" (wallpaper) mode when using the newer version of Electron.
-------------------------------
v10.9.4.1
- Fix a bug when some animations cannot finish loading after settings change/restart.
-------------------------------
v10.9.4.0
- Add support for monitoring graphics card 3D engine usage, with Electron updated (v10.1.1) to support this change.
-------------------------------
v10.9.3.1
- Fix relunching issues on some Linux systems.
- Fix the model path for demo "3D - Miku - Child Animations"
-------------------------------
v10.9.3.0
- Update MMD physics to use the latest ammo.js and the WASM version, which should significantly improve performance.
-------------------------------
v10.9.2.1
- Fix the partial click-thru and "opacity on hover" feature to work with the newer version of Electron (webContents.capturePage is now Promise-based).
-------------------------------
v10.9.2.0
- Fix and improve Winamp player support (tested on Winamp 5.666 and the latest 5.8)
- Fix a bug in confirm dialog box not returning the correct click state.
-------------------------------
v10.9.1.0
- Add "Decay" option in settings for audio-beat-driven animation.
-------------------------------
v10.9.0.0
- This is a major update for System Animator 10, with many existing features improved and major bug fixes during the development of the WIP System Animator 11.
- This is also a major update for Electron (v1 => v7). Please make sure that you use at least Electron v7 as older versions of Electron may not work on this version of System Animator.
- Add support for 60fps animation (mainly for MMD).
- Add support for loading files from ZIP directly (mainly for MMD).
- Update MMD physics to run in web worker, which improves frame rate for animation with complex physics.
- Update MMD speech bubble to use sprite with a fixed angle to the screen.
- Fix many bugs in MMD mode.
- Add support for monochrome video effect overlay.
- Canvas 2D no longer uses WebGL to render by default (unless some specific features are needed), which should improve performance.
- Update some button icons to use unicode characters instead of images.
- XUL mode and HTA mode are deprecated.
-------------------------------
v10.7.2.0
- Fix a bug related to shadow map
-------------------------------
v10.7.1.0
- Add "Custom wallpaper" and "Custom wallpaper mask" options.
- Update RegRead in Windows to use REG QUERY (CMD) instead.
- Update error handling for child_process.execSync (Node.js).
- Update the "Load at Windows startup" option to apply to all System Animator modes (including XUL mode).
- Fix some XUL issues by disabling "XUL Host" mode (i.e. all XUL animations are now separated windows).
-------------------------------
v10.7.0.0
- Add beta support for Linux OS
- Add option to override default MMD model path when external model is used.
- Add option to change edge scale for MMD models.
- Update BPM detection algorithm.
- Update the "Auto Pause" mode for stay-on-desktop MMD animation, which now supports mouse camera control (zoom-in/out by moving mouse with middle button pressed).
- Fix some visual glitches near the edge of the mirror plane when viewed at certain angles (MMD)
-------------------------------
v10.6.1.0
- Add a new demo animation "3D Musical Spacetime", based on "[NV15] Space Curvature" by "iq" (codes modified by me to add the music interactive parts)
https://www.shadertoy.com/view/llj3Rz
-------------------------------
v10.6.0.0
- Add option to enabled MMD model shadow.
- Add option to disable dragging for child animations.
- Add option to enable "partial" click-thru.
- Update support for MMD material morph.
- Fix a bug in the MMD light position option with broken accuracy.
-------------------------------
v10.5.0.1
- Fix a regression which broke MMD post-processing effects.
-------------------------------
v10.5.0.0
- Add beta support for WebGL 2.0 (Electron v1.6 or above required).
- Add beta support for multisampled framebuffer object (WebGL 2.0), which provides native MSAA (when post-processing effect is used) instead of the slower FSAA.
- Add more composition mode for video overlay effect.
- Add "Move within primary screen" option to restrict the gadget from moving beyond the primary screen boundary.
- Update support for MMD models with missing textures.
- Update support for MMD models with complicated "deformHierachy" and IK bone combination.
- Update support for MMD physics.
- Update support for multi-model MMD animations.
- Update support for multi-monitor environment.
- Update "Animated Pitcure" to be more optimized when used as stay-on-desktop wallpaper.
- Update "3D Navigation Mode" to be ON by default when CSS 3D transform is used.
- Update getUserMedia to use the latest Web standard, and more error-tolerant for live input.
-------------------------------
v10.2.0.1
- Add support for System Animator "Lite" mode, which allows System Animator to work purely as a Web wallpaper on Wallpaper Engine.
This also opens the possibility of running System Animator online in the future.
- Add support for moving the gadget window beyond the primary screen size and possibly across multiple monitors.
- Add support of using AAC music on MMD animations.
- Add options to limit the viewing position of MMD trackball camera.
- Update the double-click function of MMD animation to include a short "gravity reset" / "random wind" effect.
- Fix the repeating of texture when its dimension is non-power-of-two.
- Fix the render depth of speech bubbles and mirrors (in some cases) in MMD animations.
- Fix a bug when loading more than 3 MMD character models.
- Fix a bug when using MMD model with no rigid body.
- Fix a bug in canvas fireworks effect which causes the animation to flash sometimes.
-------------------------------
v10.1.0.1
- Fix a bug in VMD file dropping.
-------------------------------
v10.1.0.0
- Add support for using multiple MMD models on the same animation.
- Add several new models and demo animations demonstrating the multi-model feature.
- Add support for using random camera in MMD animations.
- Add support for MMD model scaling.
- Update the "Diffusion" post-processing effect to become more visible.
-------------------------------
v10.0.0.1
- Fix "Stay on desktop" mode to work on Windows 7
-------------------------------
v10.0.0.0
- Update the "Stay on desktop" feature which allows System Animator to be used as an ANIMATED wallpaper behind the desktop icons.
- Update support for using System Animator as a simple MP4 player.
- Update support for single-file animations.
- Update the "Show/Hide Gadget" option on tray menu to automatically pause/resume any media control if necessary.
- Update the "Click-thru" mode, so that the gadget window is no longer focusable when this mode is on.
- Update the buttons to be always within visible area even if the animation is bigger than the screen.
- Update the gagdget closing function to be immediate without confirm dialog when activated from button or tray menu.
- Add support for "Wallpaper Engine".
- Add seek bar to the media control panel.
- Add "Audio EQ Circles" shader effect for MMD animations.
- Add "Disable transparency" option for animations that don't need transparency (for performance gain)
- Add "Settings" option to tray menu, which is important for "Click-thru" and "Stay on desktop" modes as they don't conveniently accept mouse/keyboard inputs.
- Add "Restart" option to tray menu.
- Add "Trackball camera" option for MMD animation to toggle whether to use mouse-controlled camera or not.
- Add "YouTube Canvas Player" demo which allows System Animator effects to be applied on a YouTube video.
- Fix the "capturePage" function to reduce CPU usage, by adding a delay on the main process and enabling it only when "50% opacity on hover" option is on.
- Fix the broken "process" function on child animations (Electron).
- Fix the "Just Snow" shader effect to display properly on top of everything else.
- Fix some tooltip messages for the media control panel.
- Fix some bugs on the media control of "EQP-gallery" animations.
- Fix "EnableMotionEffectForAnimatedPicture" by properly reflecting the status of "EnableBeatDetection".
- Fix "Create Shortcut" to work with single-file animations and path names containing certain special character.
- Fix the file/folder dropping feature in XUL mode for newer versions of Firefox.
-------------------------------
v9.0.0.1
- Fix the bug which displays an unnecessary dialog after settings update when Firefox is not installed.
-------------------------------
v9.0.0.0
- Change the default rendering platform of System Animator from NW.js to Electron, which is also based on Chromium and Node.js with some extra features for System Animator.
- Change the name of "WebKit mode" to "Chromium mode" to better reflect the actual rendering engine used.
- Change the layout of settings panel and the locations of some options to better reflect their actual functions.
- Change the default audio BPM (beats per minute) detection method to Web Audio API.
- Change the default BPM to 120 if no BPM/beat is detected.
- Update the battery monitor to comply with the latest version of Battery Status API.
- (Electron) Add the "window click-through" feature, which allows System Animator to ignore all mouse events without blocking any content/window below it.
- (Electron) Add the tray menu feature to provide shortcuts to some commonly used functions.
- (Electron) Add support of "perfmon" Node.js module to replace the use of external WMI script for the monitoring of some system activities.
- (Electron) Add the option to register any Electron executable as the default handler for the "system-animator://" protocol (aka URI scheme).
- (Electron) Add the "look at cursor" feature for MMD animations.
- Add SAO (Scalable Ambient Obscurance) and other visual effects support for MMD animations.
- Add speed control for MMD animation (replacing the seek function).
- Improve handling of missing textures in MMD models.
- Fix occasional MMD model corruption during music changes.
- Fix the error that occurs when a MMD model has no morph transform.
- Fix maximize window to use proper screen size and position.
- Fix various bugs and interface glitches.
-------------------------------
v8.4.0.2
- Fix the error when a MMD animation has only one motion.
- Add experimental support for "Electron" platform, which may be an alternative/replacement of NW.js in the future.
-------------------------------
v8.4.0.1
- Add a workaround to reduce the chaos in MMD physics simulation during motion change.
-------------------------------
v8.4.0.0
- Add support of dropping any folder with supported music files (MP3/WAV) as a randomized playlist for MMD and "SEQ Video" animations.
- Add support of all morph types for MMD models, including the newly added group morph and bone morph.
- Fix the bug of redundant/inaccurate calculations in MMD physics when certain visual effects are used.
- Fix some alpha-blending issues for certain 3D visual effects.
- Fix the bug in which the "always on top" option, once activated, would become unchangeable without closing the window.
-------------------------------
v8.3.0.3
- Fix a bug in repeated dropping of VMD motion file.
-------------------------------
v8.3.0.2
- Update MMD animation support to allow drag-n-drop of VMD motion file, regardless of whether it has been loaded or not (in previous versions, existing motions are ignored).
-------------------------------
v8.3.0.1
- Change the filenames of some files from Japanese to ASCII, to fix the issue in which some systems can't unzip files with Japanese filenames properly.
-------------------------------
v8.3.0.0
- Add support of "SEQ Video" animations as 3D child animation.
- Add support of NW.js (node-webkit) v0.12.3 (previous version v0.11.6 still works).
- Add support of control from external applications by writing JSON commands to a secific file monitored by System Animator.
-------------------------------
v8.2.0.0
- Change the gadget restart procedure to a simple page refresh whenever applicable, which fixes some issues and is faster.
- Add a new 3D animation demo on the default animation list demonstrating the new feature which allows using 2D System Animator animations (as textures) inside a 3D space.
- Add several new WebGL shader backgrounds for MMD animations.
- Fix the alpha transparency and various other issues regarding WebGL shader backgrounds for MMD animations.
- Fix the custom folder button on the settings panel.
-------------------------------
v8.1.1.0
- Fix a few MMD-related bugs and syntax issues, required by the following video tutorial.
MMD Desktop Mascot with uSystem Animatorv(Tutorial Part I)
https://youtu.be/MriY2-EzEnQ
- Update the MMD animation demos to include the "kissing" custom actions.
-------------------------------
v8.1.0.0
- Add "Web Audio API"-based BPM/beat detection method, as an alternative to the existing method using external BASS audio library, which may yield better results
in some cases. You can test/enable it under the "Advanced => Beat detection" tab on the settings panel.
- Fix various bugs regarding MMD support.
- Fix a bug which unexpectedly increased frame rate in some cases.
- Rename "Fullscreen" button to "Maximize" to better fit its actual purpose.
- Change the activation method of Maximize/Restore buttons from double-click to single-click.
- Add tooltip descriptions for various buttons.
-------------------------------
v8.0.0.0
- The first version of System Animator to begin keeping changelog :P
-------------------------------
System Animator - Homepage
http://www.animetheme.com/sidebar/