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Releases: ButzYung/SystemAnimatorOnline

XR Animator 0.27.1 - Windows and Linux version

01 Dec 16:35
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Changes

  • Add "Hip adjustment" support for full body mocap (video demo)
  • Add "Chest rotation offset" option for hip adjustment, which appplies a chest rotation offset based on head rotation
  • Add "Blink clarity" option for face tracking, which increases the contrast between eye open and close status, making it easier to activate a full blink
  • Push the lower limit of "VRM joint stiffness" setting down to 10%
  • Offset hip adjustment when using hip camera during upper body mocap
  • Change the upper and lower limit of various settings in hip adjustment
  • Add eyebrow adjustment into the face tracking calibration process
  • Fix motion recording when the position of the center bone might be missing in some cases during upper body mocap
  • Update three-vrm (v2.1.3)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.26.0 - Windows and Linux version

16 Nov 14:23
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Changes

  • Add "Rotation" setting under "Hip adjustment" options (video demo)
  • Add "Configuration set" option for hip adjustment, allowing multiple sets of configuration (A-H) to be defined and applied to any pose under "Pose/Motion"
  • Add "VRM joint stiffness" option to adjust springbones to allow parts like hairs to look softer
  • Update parameters for various poses
  • Update "sad" emotion detection to be triggerable by frown
  • Increase the sensitivity of "surprise" emotion detection
  • Improve the resting arm positioning during upper body mocap when its position is dependent on the leg's position

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.25.0 - Windows and Linux version

21 Oct 14:02
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Changes

  • Add support for gamepad control (video demo)
  • Add "Y/Z position offset" options under "Hip depth scale" mocap option
  • Raise the upper limit of most "Emotion tracking" options to 200%
  • Add motion capture support for jumping motions during "Explorer mode"
  • Fix "surprised" expression in VRM1.0 model
  • Fix orbit camera control to consider zoom distance when camera is rotated
  • Fix issue when trying to close menu while changing hotkey

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.24.1 - Windows and Linux version

09 Oct 16:26
6b098cc
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Changes

  • Update "Auto grounding" feature to automatically adjust grounding offset based on camera distance (video demo)
  • Update guitar prop and mocap (v6) to support new "Align mode" (hotkey Alt+A), which aligns left hand to guitar instead of aligning guitar to left hand, resulting in fixed guitar rotation
  • Update wireframe display routine to improve frame rate in some cases, especially when display is hidden
  • Tune and increase depth scaling (i.e. avatar looks smaller) when close to camera during full body mocap
  • Reduce motion blending further during motion recording
  • Improve thumb rotation for MMD model during mocap
  • Improve 3D camera auto adjustment
  • Fix regression which broke the functioning of auto grounding
  • Fix motion recording of center bone's position for certain MMD models
  • Update electron (v31.0.1)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.24.0 - Windows and Linux version

08 Sep 15:09
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Changes

  • Improve full body mocap to fit model of any size (video demo)
  • Improve fitting of instrument and other props to model of any size
  • Adjust 3D camera automatically to fit model of any size during upper body mocap
  • Add "Hip depth scale" option to manually adjust the visual size of avatar during mocap
  • Stabilize hip position calculation when near camera
  • Fix calculation issue of "全ての親" in VRM model which was wrongly scaled
  • Fix mocap projection camera when camera FOV changes
  • Fix pose "Sit 02" to better fit models of most sizes

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.23.2 - Windows and Linux version

25 Aug 14:03
b6515ff
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Changes

  • Add auto elbow adjustment when arm IK is offset (video demo)
  • Add "Arm vertical offset" mocap option
  • Add new pose (Sit 16)
  • Turn motion blending off during motion recording
  • Fix VRM gravity issue by resetting joint.gravityPower on physics reset
  • Fix elbow calculation when "Arm horizontal offset" is used
  • Fix rotation order involving shoulder and upper arm
  • Fix data filter for arm IK
  • Fix regression which broke some FBX finger motions
  • Fix error message from 3D prop with "scene.json" when trying to access property that doesn't exist
  • Fix some calculation issues on kneeling poses
  • Fix issue involving video display to enforce hidden display if it starts in a hidden state, even when user tries to turn it on manually via UI

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.23.1 - Windows and Linux version

21 Jul 16:13
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Changes

  • Add 3 new poses for upper body mocap (video demo)
  • Update "Mouth tracking sensitivity" to boost mid-range mouth blendshape values as well
  • Improve smile tracking for non-ARKit model
  • Add 4K webcam support
  • Improve FBX motion import
  • Stabilize head motion when recording motion at low speed
  • Improve hip adjustment calculation
  • Fix body leaning tracking when only face tracking was on
  • Fix camera lock (Ctrl+L) in which camera rotation wouldn't work until manual reset after lock release
  • Fix bug when loading a zipped MMD motion set with motion which was used before as custom motion
  • Fix bug in zipped MMD motion set preventing it from playing more than once

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.23.0 - Windows and Linux version

06 Jul 11:32
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Changes

  • Add support for glTF motion import/export (video demo)
  • Add support for instrument mocap recording
  • Allow props that rely on aligning with hand positions (e.g. some instruments) to work without mocap
  • Adjust data filter settings to match the speed of motion recording
  • Disable arm IK output when recording motion in VMD format, fixing issues when putting the motion back to XR Animator for playback
  • Support QuickSync FBX with finger motions
  • Improve BVH import/export
  • Fix BVH animation position scaling for VRM avatar
  • Fix motion recording to use the same speed for both recording and motion playback in upper body mocap
  • Fix pose options display when motion playback was paused
  • Fix unloading issues when adding more than 3 extra avatar models
  • Update MediaPipe (v0.10.13)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.22.0 - Windows and Linux version

15 Jun 16:35
f643ab0
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Changes

  • Add support for swapping VRM avatar model via drag-n-drop and hotkeys (video demo)
  • Add support for importing QuickMagic motion FBX
  • Fix visual effects control panel which captured the input focus until the inventory UI was clicked
  • Fix face-locking camera and turn it on when set to "Auto" and HDRI background is on
  • Fix media recorder hotkeys to prevent misactivation
  • Update electron (v30.0.1)
  • Update N8AO (v1.8.2/modified)
  • Disable some obsolete features inherited from previous projects

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.21.0 - Windows and Linux version

18 Apr 19:39
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Changes

  • Add support for HDRI skybox and lighting (video demo)
  • Change the behavior of camera lock (Ctrl+L) to actually lock the mouse camera control as well, instead of just saving the camera transform for reset
  • Fix arm/elbow rotation adjustment resulting from chest collider, which was always applied in upper body mocap even when the general mode setting was off
  • Update three.js (r163)
  • Update three-vrm (v2.1.1)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏