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asteroid.py
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asteroid.py
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import pygame
import random
from constants import *
from circleshape import *
class Asteroid(CircleShape):
containers = ()
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
v1 = self.velocity.rotate(angle)
v2 = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
a1 = Asteroid(self.position.x, self.position.y, new_radius)
a2 = Asteroid(self.position.x, self.position.y, new_radius)
a1.velocity = v1
a2.velocity = v2