diff --git a/addons/common/CfgFunctions.hpp b/addons/common/CfgFunctions.hpp index 0ea5daf2d..d101f9f3d 100644 --- a/addons/common/CfgFunctions.hpp +++ b/addons/common/CfgFunctions.hpp @@ -69,6 +69,12 @@ class CfgFunctions description = "Add weapon(s) to vehicle cargo. MP synchronized."; file = "\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf"; }; + // CBA_fnc_canUseWeapon + class canUseWeapon + { + description = "Checks if the unit can currently use a weapon."; + file = "\x\cba\addons\common\fnc_canUseWeapon.sqf"; + }; // CBA_fnc_createCenter class createCenter { @@ -279,6 +285,12 @@ class CfgFunctions description = "A function used to find out if the group or object is alive."; file = "\x\cba\addons\common\fnc_isAlive.sqf"; }; + // CBA_fnc_isPerson + class isPerson + { + description = "Checks if an object is a person - soldier or civilian."; + file = "\x\cba\addons\common\fnc_isPerson.sqf"; + }; // CBA_fnc_isTurnedOut class isTurnedOut { @@ -450,7 +462,7 @@ class CfgFunctions // CBA_fnc_selectWeapon class selectWeapon { - description = "Selects weapon, if the player has the weapon, including correctly selecting a muzzle, if any."; + description = "Selects a weapon including correctly selecting a weapon mode of specified."; file = "\x\cba\addons\common\fnc_selectWeapon.sqf"; }; // CBA_fnc_setHeight diff --git a/addons/common/fnc_canUseWeapon.sqf b/addons/common/fnc_canUseWeapon.sqf new file mode 100644 index 000000000..0328cc90e --- /dev/null +++ b/addons/common/fnc_canUseWeapon.sqf @@ -0,0 +1,30 @@ +/* ---------------------------------------------------------------------------- +Function: CBA_fnc_canUseWeapon + +Description: + Checks if the unit can currently use a weapon. + +Parameters: + _unit - A unit + +Returns: + True if the unit is not in a vehicle or in a FFV position + +Examples: + (begin example) + _result = player call CBA_fnc_canUseWeapon; + (end) + +Author: + commy2 +---------------------------------------------------------------------------- */ +#include "script_component.hpp" +SCRIPT(canUseWeapon); + +params [["_unit", objNull, [objNull]]]; + +if (_unit == vehicle _unit) exitWith {true}; + +private _config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit; + +isClass _config && {getNumber (_config >> "canPullTrigger") == 1} diff --git a/addons/common/fnc_isPerson.sqf b/addons/common/fnc_isPerson.sqf new file mode 100644 index 000000000..67a3a0b07 --- /dev/null +++ b/addons/common/fnc_isPerson.sqf @@ -0,0 +1,42 @@ +/* ---------------------------------------------------------------------------- +Function: CBA_fnc_isPerson + +Description: + Checks if an object is a person - soldier or civilian. + +Parameters: + _unit - A unit or classname + +Returns: + True if object is a person, otherwise false + +Examples: + (begin example) + player call CBA_fnc_isPerson; + -> true + + "CAManBase" call CBA_fnc_isPerson; + -> true + + (vehicle player) call CBA_fnc_isPerson; + -> false + + _projectile call CBA_fnc_isPerson; + -> false + (end) + +Author: + commy2 +---------------------------------------------------------------------------- */ +#include "script_component.hpp" +SCRIPT(isPerson); + +params [["_unit", "", [objNull, ""]]]; + +if (_unit isEqualType objNull) then { + _unit = typeOf _unit; +}; + +private _config = configFile >> "CfgVehicles" >> _unit; + +isClass _config && {getNumber (_config >> "isMan") == 1} diff --git a/addons/common/fnc_selectWeapon.sqf b/addons/common/fnc_selectWeapon.sqf index 099469fd3..f6415c363 100644 --- a/addons/common/fnc_selectWeapon.sqf +++ b/addons/common/fnc_selectWeapon.sqf @@ -2,37 +2,50 @@ Function: CBA_fnc_selectWeapon Description: - Selects weapon, if the player has the weapon, including correctly selecting a muzzle, if any. + Selects a weapon including correctly selecting a weapon mode of specified. + Has to be executed on the machine where the unit is local. Parameters: - _unit - Unit object to perform function on [Object] - _weap - Weapon to select [String] + _unit - Unit object to perform function on. + _weapon - Weapon or muzzle to select + _mode - Weapon mode to switch to [optional] (default: "") Returns: - Success or Failed [Boolean] + Success or Failed Examples: (begin example) - _result = [player, secondaryWeapon player] call CBA_fnc_selectWeapon + _result = [player, secondaryWeapon player] call CBA_fnc_selectWeapon; + _result = [player, currentWeapon player, "FullAuto"] call CBA_fnc_selectWeapon; + _result = [player, "LMG_M200_body"] call CBA_fnc_selectWeapon; (end) Author: - Sickboy + Sickboy, commy2 ---------------------------------------------------------------------------- */ - #include "script_component.hpp" SCRIPT(selectWeapon); -private ["_cfg", "_muz", "_ar"]; -params ["_unit","_weap"]; -_cfg = (configFile >> "CfgWeapons" >> _weap >> "muzzles"); -if (isArray _cfg) then { - _ar = getArray _cfg; - _muz = _ar select 0; - if (_muz == "this") then { _muz = _weap }; +#define MAXIMUM_TRIES 100 + +params [["_unit", objNull, [objNull]], ["_weapon", "", [""]], ["_mode", "", [""]]]; + +if (!local _unit) exitWith {false}; + +private _vehicle = [vehicle _unit, _unit] select (_unit call CBA_fnc_canUseWeapon); + +private _index = 0; + +if (_mode isEqualTo "") then { + while {_index < MAXIMUM_TRIES && {currentMuzzle _unit != _weapon}} do { + _unit action ["SwitchWeapon", _vehicle, _unit, _index]; + _index = _index + 1; + }; } else { - _muz = _weap; + while {_index < MAXIMUM_TRIES && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}} do { + _unit action ["SwitchWeapon", _vehicle, _unit, _index]; + _index = _index + 1; + }; }; -if (vehicle player != player) exitWith { false }; -if (player hasWeapon _weap) then { _unit selectWeapon _muz; true } else { false }; +_index < MAXIMUM_TRIES // return