// ACE Advanced Ballistics force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_enabled = true; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; // ACE Advanced Fatigue force ace_advanced_fatigue_enabled = true; force ace_advanced_fatigue_enableStaminaBar = true; force ace_advanced_fatigue_loadFactor = 1.2; force ace_advanced_fatigue_performanceFactor = 1.2; force ace_advanced_fatigue_recoveryFactor = 1.2; ace_advanced_fatigue_swayFactor = 1; force ace_advanced_fatigue_terrainGradientFactor = 1.2; // ACE Advanced Throwing force ace_advanced_throwing_enabled = true; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; force ace_advanced_throwing_showMouseControls = true; force ace_advanced_throwing_showThrowArc = true; // ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; ace_arsenal_enableIdentityTabs = true; force ace_arsenal_enableModIcons = true; ace_arsenal_EnableRPTLog = false; ace_arsenal_fontHeight = 4.5; // ACE Captives force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowSurrender = true; force ace_captives_requireSurrender = 1; force ace_captives_requireSurrenderAi = false; // ACE Common ace_common_allowFadeMusic = true; force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = true; force ace_common_checkPBOsWhitelist = "[jsrs_soundmod_bullethits,jsrs_soundmod_environment,jsrs_soundmod_framework,jsrs_soundmod_sonic_cracks,Blastcore_Sun,Blastcore_SmokeCS,Blastcore_VEP,VCOM_AI,jsrs_soundmod_helicopters,jsrs_soundmod_landvehicles,jsrs_soundmod_movement,jsrs_soundmod_weapons,jsrs_soundmod_rhs_usf_weapons,jsrs_soundmod_rhs_afrf_weapons,jsrs_soundmod_explosions,jsrs_soundmod_rhs_gref_weapons,jsrs_soundmod_niarms_arsenal_weapons,jsrs_soundmod_snd_air_vehicles,jsrs_soundmod_snd_environment,jsrs_soundmod_snd_land_vehicles,jsrs_soundmod_snd_movement,jsrs_soundmod_snd_sea_vehicles,jsrs_soundmod_snd_warfare,jsrs_soundmod_snd_weapons,jsrs_soundmod_complete_edition_soundfiles,jsrs_soundmod_boats,jsrs_soundmod_reloadingsounds,jsrs_soundmod_complete_edition,DNI_ZeusFPSMonitor,WPK_BASIC,fare_STUI_Plus,WarFXPE,VANA,kka3_gestures,kka3_gestures_ace,KKA3_ACE_Extension_Anim,KKA3_ACE_Extension_Anim_A2,KKA3_ACE_Extension_Anim_dire,DynaSound_DS_main,DynaSound_DS_sys,DynaSound_DS_w_4Five,DynaSound_DS_w_AA,DynaSound_DS_w_acpc2,DynaSound_DS_w_Gau8,DynaSound_DS_w_GMG,DynaSound_DS_w_Kir,DynaSound_DS_w_P07,DynaSound_DS_w_rook,DynaSound_DS_w_Shared,DynaSound_DS_w_Tails,DynaSound_DS_w_Tavor,DynaSound_DS_w_Titan,DynaSound_DS_w_Type115_1,DynaSound_DS_w_Type115_2,DynaSound_DS_w_UGL,DynaSound_DS_w_Vermin,DynaSound_DS_w_Zafir,DynaSound_DS_w_Zubr,DynaSound_DS_a_Blackhawk,DynaSound_DS_a_Chinook,DynaSound_DS_a_Comanche,DynaSound_DS_a_Kajman,DynaSound_DS_a_Kasatka,DynaSound_DS_a_Littlebird,DynaSound_DS_a_Lynx,DynaSound_DS_a_Merlin,DynaSound_DS_a_Taru,DynaSound_DS_a_Xiang,DynaSound_DS_lv_HatchBackSport,DynaSound_DS_m_Bullets,DynaSound_DS_m_Explosions,DynaSound_DS_w_120mm,L_ES_ES_sys,DynaSound_DS_w_155mm,DynaSound_DS_w_20mmgatling,DynaSound_DS_w_30mmgatling,DynaSound_DS_w_AK12,DynaSound_DS_w_AKM,DynaSound_DS_w_AKS,DynaSound_DS_w_Autocannon,DynaSound_DS_w_CAR95,DynaSound_DS_w_CMR76,DynaSound_DS_w_CoaxMG,DynaSound_DS_w_Cyrus,DynaSound_DS_w_EBR,DynaSound_DS_w_EMR,DynaSound_DS_w_F2000,DynaSound_DS_w_HMG,DynaSound_DS_w_Katiba,DynaSound_DS_w_Launcher_Big,DynaSound_DS_w_Launcher_Small,DynaSound_DS_w_lim,DynaSound_DS_w_LRR,DynaSound_DS_w_Lynx,DynaSound_DS_w_M14,DynaSound_DS_w_MAR10,DynaSound_DS_w_MINIGUN65,DynaSound_DS_w_MINIGUN762,DynaSound_DS_w_MK200,DynaSound_DS_w_MLRS,DynaSound_DS_w_MX,DynaSound_DS_w_Navid,DynaSound_DS_w_PCML,DynaSound_DS_w_PDW2000,DynaSound_DS_w_PlaneLaunchers,DynaSound_DS_w_Protector,DynaSound_DS_w_Rahim,DynaSound_DS_w_RPG7,DynaSound_DS_w_Scalpel,DynaSound_DS_w_SDAR,DynaSound_DS_w_SkyFire,DynaSound_DS_w_SPAR762,DynaSound_DS_w_SPAR,DynaSound_DS_w_SPMG,DynaSound_DS_w_Sting,DynaSound_DS_w_Alamut,DynaSound_DS_w_ASRAAM,L_ES_ES_main,DynaSound_DS_w_DAGR,jsrs_soundmod_cfg_rhs_afrf_weapons,jsrs_soundmod_cfg_rhs_afrf_vehicles,jsrs_soundmod_cfg_rhs_afrf_air_vehicles,jsrs_soundmod_cfg_rhs_usf_weapons,jsrs_soundmod_cfg_rhs_usf_vehicles,jsrs_soundmod_cfg_rhs_usf_air_vehicles,jsrs_soundmod_rhs_saf_weapons,L_ES_ES_sounds,cine_addizeus_main,cine_addizeus_vehicles,cine_addizeus_ace_actions,cine_addizeus_ai,cine_addizeus_common,cine_addizeus_gear,awm_main,awm_sys,awm_ace_actions,UPSL_aime,UPSL_aime_uav_terminal,UPSL_aime_vehicle_controls,UPSL_aime_vehicle_seats,asw_main,cine_addizeus_common,UPSL_aime_change_ammo,UPSL_aime_group,UPSL_aime_inventory,lambs_danger,lambs_wp]"; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; force ace_noradio_enabled = true; ace_parachute_hideAltimeter = true; // ACE Cook off force ace_cookoff_ammoCookoffDuration = 1; force ace_cookoff_enable = true; force ace_cookoff_enableAmmobox = true; force ace_cookoff_enableAmmoCookoff = true; force ace_cookoff_probabilityCoef = 0.75; // ACE Explosives force ace_explosives_explodeOnDefuse = true; force ace_explosives_punishNonSpecialists = true; force ace_explosives_requireSpecialist = true; // ACE Fragmentation Simulation force ace_frag_enabled = true; force ace_frag_maxTrack = 50; force ace_frag_maxTrackPerFrame = 50; force ace_frag_reflectionsEnabled = true; force ace_frag_spallEnabled = true; // ACE Goggles force ace_goggles_effects = 2; ace_goggles_showInThirdPerson = false; // ACE Hearing force ace_hearing_autoAddEarplugsToUnits = true; force ace_hearing_disableEarRinging = true; force ace_hearing_earplugsVolume = 0.5; force ace_hearing_enableCombatDeafness = true; force ace_hearing_enabledForZeusUnits = true; force ace_hearing_unconsciousnessVolume = 0.193195; // ACE Interaction force ace_interaction_disableNegativeRating = true; force ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = true; // ACE Interaction Menu ace_gestures_showOnInteractionMenu = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_addBuildingActions = false; ace_interact_menu_alwaysUseCursorInteraction = false; ace_interact_menu_alwaysUseCursorSelfInteraction = false; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interact_menu_menuBackground = 0; ace_interact_menu_selectorColor = [1,0,0]; ace_interact_menu_shadowSetting = 2; ace_interact_menu_textSize = 2; ace_interact_menu_useListMenu = false; // ACE Logistics force ace_cargo_enable = true; ace_cargo_loadTimeCoefficient = 5; force ace_cargo_paradropTimeCoefficent = 2.5; force ace_rearm_level = 2; force ace_rearm_supply = 1; force ace_refuel_hoseLength = 15; force ace_refuel_rate = 1; force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = false; force ace_repair_consumeItem_toolKit = 0; force ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_fullRepair = 1; force ace_repair_engineerSetting_repair = 1; force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 3; force ace_repair_repairDamageThreshold = 0.6; force ace_repair_repairDamageThreshold_engineer = 0.4; force ace_repair_wheelRepairRequiredItems = 0; // ACE Magazine Repack force ace_magazinerepack_timePerAmmo = 1.5; force ace_magazinerepack_timePerBeltLink = 8.03287; force ace_magazinerepack_timePerMagazine = 2; // ACE Map force ace_map_BFT_Enabled = false; force ace_map_BFT_HideAiGroups = true; force ace_map_BFT_Interval = 10; force ace_map_BFT_ShowPlayerNames = false; force ace_map_DefaultChannel = -1; force ace_map_mapGlow = true; force ace_map_mapIllumination = true; force ace_map_mapLimitZoom = false; force ace_map_mapShake = true; force ace_map_mapShowCursorCoordinates = false; force ace_markers_moveRestriction = 1; // ACE Map Gestures ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; force ace_map_gestures_enabled = true; force ace_map_gestures_interval = 0.03; force ace_map_gestures_maxRange = 7; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; // ACE Map Tools force ace_maptools_drawStraightLines = true; force ace_maptools_rotateModifierKey = 1; // ACE Medical force ace_medical_enableRevive = 0; force ace_medical_maxReviveTime = 300; force ace_medical_ai_enabledFor = 2; force ace_medical_AIDamageThreshold = 0.8; force ace_medical_allowLitterCreation = true; force ace_medical_allowUnconsciousAnimationOnTreatment = true; force ace_medical_amountOfReviveLives = -1; force ace_medical_bleedingCoefficient = 1; force ace_medical_blood_enabledFor = 2; force ace_medical_consumeItem_PAK = 1; force ace_medical_consumeItem_SurgicalKit = 0; force ace_medical_delayUnconCaptive = 3; force ace_medical_enableAdvancedWounds = true; force ace_medical_enableFor = 0; force ace_medical_enableOverdosing = true; force ace_medical_enableScreams = true; force ace_medical_enableUnconsciousnessAI = 0; force ace_medical_enableVehicleCrashes = true; force ace_medical_healHitPointAfterAdvBandage = false; force ace_medical_increaseTrainingInLocations = true; force ace_medical_keepLocalSettingsSynced = true; force ace_medical_level = 2; force ace_medical_litterCleanUpDelay = 180; force ace_medical_litterSimulationDetail = 1; force ace_medical_medicSetting = 2; force ace_medical_medicSetting_basicEpi = 0; force ace_medical_medicSetting_PAK = 1; force ace_medical_medicSetting_SurgicalKit = 2; force ace_medical_menu_allow = 1; force ace_medical_menu_maxRange = 3; force ace_medical_menu_openAfterTreatment = true; force ace_medical_menu_useMenu = 1; ace_medical_menuTypeStyle = 0; force ace_medical_moveUnitsFromGroupOnUnconscious = true; force ace_medical_painCoefficient = 1; ace_medical_painEffectType = 0; force ace_medical_painIsOnlySuppressed = true; force ace_medical_playerDamageThreshold = 1.2; force ace_medical_preventInstaDeath = true; force ace_medical_remoteControlledAI = true; force ace_medical_useCondition_PAK = 1; force ace_medical_useCondition_SurgicalKit = 0; force ace_medical_useLocation_basicEpi = 0; force ace_medical_useLocation_PAK = 0; force ace_medical_useLocation_SurgicalKit = 0; // ACE Mk6 Mortar force ace_mk6mortar_airResistanceEnabled = true; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = false; force ace_mk6mortar_useAmmoHandling = true; // ACE Name Tags ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; ace_nametags_nametagColorMain = [1,1,1,1]; ace_nametags_nametagColorRed = [1,0.67,0.67,1]; ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_showCursorTagForVehicles = false; ace_nametags_showNamesForAI = false; force ace_nametags_showPlayerNames = 1; ace_nametags_showPlayerRanks = true; ace_nametags_showSoundWaves = 1; ace_nametags_showVehicleCrewInfo = true; ace_nametags_tagSize = 2; // ACE Nightvision force ace_nightvision_aimDownSightsBlur = 0.5; force ace_nightvision_disableNVGsWithSights = false; force ace_nightvision_effectScaling = 0.3; force ace_nightvision_fogScaling = 0.6; force ace_nightvision_noiseScaling = 0.4; ace_nightvision_shutterEffects = true; // ACE Overheating force ace_overheating_displayTextOnJam = false; force ace_overheating_enabled = true; force ace_overheating_overheatingDispersion = true; force ace_overheating_showParticleEffects = true; force ace_overheating_showParticleEffectsForEveryone = true; force ace_overheating_unJamFailChance = 0.1; force ace_overheating_unJamOnreload = false; // ACE Pointing force ace_finger_enabled = true; ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; force ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 4; // ACE Pylons ace_pylons_enabledForZeus = true; ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_rearmNewPylons = false; force ace_pylons_requireEngineer = false; force ace_pylons_requireToolkit = false; force ace_pylons_searchDistance = 15; force ace_pylons_timePerPylon = 5; // ACE Quick Mount force ace_quickmount_distance = 3; force ace_quickmount_enabled = true; ace_quickmount_enableMenu = 3; force ace_quickmount_priority = 0; force ace_quickmount_speed = 18; // ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = false; force ace_respawn_savePreDeathGear = true; // ACE Scopes force ace_scopes_correctZeroing = true; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; force ace_scopes_defaultZeroRange = 100; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = false; force ace_scopes_overwriteZeroRange = false; force ace_scopes_simplifiedZeroing = false; ace_scopes_useLegacyUI = false; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceTemperature = 15; // ACE Spectator force ace_spectator_enableAI = true; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0; // ACE Switch Units force ace_switchunits_enableSafeZone = true; force ace_switchunits_enableSwitchUnits = false; force ace_switchunits_safeZoneRadius = 200; force ace_switchunits_switchToCivilian = false; force ace_switchunits_switchToEast = false; force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false; // ACE Tagging force ace_tagging_quickTag = 3; // ACE Uncategorized force ace_gforces_enabledFor = 2; force ace_hitreactions_minDamageToTrigger = 0.1; ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2; force ace_microdagr_mapDataAvailable = 2; ace_microdagr_waypointPrecision = 3; ace_optionsmenu_showNewsOnMainMenu = true; force ace_overpressure_distanceCoefficient = 1; // ACE User Interface force ace_ui_allowSelectiveUI = true; force ace_ui_ammoCount = false; force ace_ui_ammoType = true; force ace_ui_commandMenu = false; force ace_ui_firingMode = true; force ace_ui_groupBar = false; force ace_ui_gunnerAmmoCount = true; force ace_ui_gunnerAmmoType = true; force ace_ui_gunnerFiringMode = true; force ace_ui_gunnerLaunchableCount = true; force ace_ui_gunnerLaunchableName = true; force ace_ui_gunnerMagCount = true; force ace_ui_gunnerWeaponLowerInfoBackground = true; force ace_ui_gunnerWeaponName = true; force ace_ui_gunnerWeaponNameBackground = true; force ace_ui_gunnerZeroing = true; force ace_ui_magCount = true; force ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_staminaBar = true; force ace_ui_stance = true; force ace_ui_throwableCount = true; force ace_ui_throwableName = true; force ace_ui_vehicleAltitude = true; force ace_ui_vehicleCompass = true; force ace_ui_vehicleDamage = true; force ace_ui_vehicleFuelBar = true; force ace_ui_vehicleInfoBackground = true; force ace_ui_vehicleName = true; force ace_ui_vehicleNameBackground = true; force ace_ui_vehicleRadar = true; force ace_ui_vehicleSpeed = true; force ace_ui_weaponLowerInfoBackground = true; force ace_ui_weaponName = true; force ace_ui_weaponNameBackground = true; force ace_ui_zeroing = true; // ACE Vehicle Lock force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_lockVehicleInventory = true; force ace_vehiclelock_vehicleStartingLockState = -1; // ACE View Distance Limiter force ace_viewdistance_enabled = true; force ace_viewdistance_limitViewDistance = 12000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceOnFoot = 0; // ACE Weapons force ace_common_persistentLaserEnabled = false; force ace_laserpointer_enabled = true; force ace_reload_displayText = true; ace_weaponselect_displayText = true; // ACE Weather force ace_weather_enabled = true; force ace_weather_updateInterval = 60; force ace_weather_windSimulation = true; // ACE Wind Deflection force ace_winddeflection_enabled = true; force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_vehicleEnabled = true; // ACE Zeus force ace_zeus_autoAddObjects = true; force ace_zeus_canCreateZeus = 0; force ace_zeus_radioOrdnance = false; force ace_zeus_remoteWind = false; force ace_zeus_revealMines = 0; force ace_zeus_zeusAscension = false; force ace_zeus_zeusBird = false; // ACEX Field Rations acex_field_rations_enabled = false; acex_field_rations_hudShowLevel = 0; acex_field_rations_hudTransparency = -1; acex_field_rations_hudType = 0; acex_field_rations_timeWithoutFood = 2; acex_field_rations_timeWithoutWater = 2; // ACEX Fortify acex_fortify_settingHint = 2; // ACEX Headless force acex_headless_delay = 15; force acex_headless_enabled = true; force acex_headless_endMission = 0; force acex_headless_log = false; // ACEX Sitting force acex_sitting_enable = true; // ACEX View Restriction force acex_viewrestriction_mode = 1; force acex_viewrestriction_modeSelectiveAir = 1; force acex_viewrestriction_modeSelectiveFoot = 1; force acex_viewrestriction_modeSelectiveLand = 1; force acex_viewrestriction_modeSelectiveSea = 1; acex_viewrestriction_preserveView = false; // ACEX Volume acex_volume_enabled = false; acex_volume_fadeDelay = 1; acex_volume_lowerInVehicles = false; acex_volume_reduction = 5; acex_volume_remindIfLowered = false; acex_volume_showNotification = true; // Achilles - Available Factions Achilles_var_ACR_A3 = false; Achilles_var_ACR_A3_Des = false; Achilles_var_B_USArmy_DES_TFRod_80s = true; Achilles_var_B_USArmy_WDL_TFRod_80s = true; Achilles_var_B_USArmyTFRodRangersMC = true; Achilles_var_B_USNavy_DES_TFRodSeals = true; Achilles_var_B_USNavy_WDL_TFRodSeals = true; Achilles_var_BLU_CTRG_F = true; Achilles_var_BLU_F = true; Achilles_var_BLU_F_A = true; Achilles_var_BLU_F_D = true; Achilles_var_BLU_F_WD = true; Achilles_var_BLU_G_F = true; Achilles_var_BLU_GEN_F = true; Achilles_var_BLU_T_F = true; Achilles_var_BWA3_Faction_Fleck = true; Achilles_var_BWA3_Faction_Tropen = true; Achilles_var_Cha_Usmc = true; Achilles_var_CIV_F = true; Achilles_var_CIV_IDAP_F = true; Achilles_var_FIR_AWS_ENEMY_F = true; Achilles_var_FIR_AWS_FRND_F = true; Achilles_var_I_CZEMilitia_WD = true; Achilles_var_I_MiddleEastGuerilla_DES = true; Achilles_var_IND_C_F = true; Achilles_var_IND_F = true; Achilles_var_IND_G_F = true; Achilles_var_Interactive_F = true; Achilles_var_KA_Land_Warrior = true; Achilles_var_LOP_AA = true; Achilles_var_LOP_AFR = true; Achilles_var_LOP_AFR_Civ = true; Achilles_var_LOP_AFR_OPF = true; Achilles_var_LOP_AM = true; Achilles_var_LOP_AM_OPF = true; Achilles_var_LOP_BH = true; Achilles_var_LOP_CDF = true; Achilles_var_LOP_ChDKZ = true; Achilles_var_LOP_CHR_Civ = true; Achilles_var_LOP_IA = true; Achilles_var_LOP_IRA = true; Achilles_var_LOP_IRAN = true; Achilles_var_LOP_ISTS = true; Achilles_var_LOP_ISTS_OPF = true; Achilles_var_LOP_NAPA = true; Achilles_var_LOP_PESH = true; Achilles_var_LOP_PESH_IND = true; Achilles_var_LOP_PMC = true; Achilles_var_LOP_RACS = true; Achilles_var_LOP_SLA = true; Achilles_var_LOP_TAK_Civ = true; Achilles_var_LOP_TKA = true; Achilles_var_LOP_UA = true; Achilles_var_LOP_UKR = true; Achilles_var_LOP_UN = true; Achilles_var_LOP_US = true; Achilles_var_LOP_UVF = true; Achilles_var_O_CSATGroundForce_TFRod = true; Achilles_var_O_RFArmy_spetsnaz = true; Achilles_var_O_SSSRSF_Gorka_TFROD = true; Achilles_var_O_SUArmy_TFRod = true; Achilles_var_OPF_F = true; Achilles_var_OPF_G_F = true; Achilles_var_OPF_T_F = true; Achilles_var_OPF_V_F = true; Achilles_var_OPFOR_RUSSIA = true; Achilles_var_rds_rus_civ = true; Achilles_var_rhs_faction_insurgents = true; Achilles_var_rhs_faction_msv = true; Achilles_var_rhs_faction_rva = true; Achilles_var_rhs_faction_socom = false; Achilles_var_rhs_faction_tv = true; Achilles_var_rhs_faction_usaf = false; Achilles_var_rhs_faction_usarmy = false; Achilles_var_rhs_faction_usarmy_d = false; Achilles_var_rhs_faction_usarmy_wd = false; Achilles_var_rhs_faction_usmc = false; Achilles_var_rhs_faction_usmc_d = false; Achilles_var_rhs_faction_usmc_wd = false; Achilles_var_rhs_faction_usn = false; Achilles_var_rhs_faction_vdv = true; Achilles_var_rhs_faction_vdv_45 = true; Achilles_var_rhs_faction_vmf = true; Achilles_var_rhs_faction_vpvo = true; Achilles_var_rhs_faction_vv = true; Achilles_var_rhs_faction_vvs = true; Achilles_var_rhs_faction_vvs_c = true; Achilles_var_rhsgref_faction_cdf_air = true; Achilles_var_rhsgref_faction_cdf_air_b = true; Achilles_var_rhsgref_faction_cdf_ground = true; Achilles_var_rhsgref_faction_cdf_ground_b = true; Achilles_var_rhsgref_faction_cdf_ng = true; Achilles_var_rhsgref_faction_cdf_ng_b = true; Achilles_var_rhsgref_faction_chdkz = true; Achilles_var_rhsgref_faction_chdkz_g = true; Achilles_var_rhsgref_faction_hidf = true; Achilles_var_rhsgref_faction_nationalist = true; Achilles_var_rhsgref_faction_tla = true; Achilles_var_rhsgref_faction_un = true; Achilles_var_rhssaf_faction_airforce = true; Achilles_var_rhssaf_faction_army = true; Achilles_var_rhssaf_faction_un = true; Achilles_var_svk_a3 = true; Achilles_var_svk_a3_des = true; Achilles_var_svk_a3_police = true; Achilles_var_UK3CB_BAF_Faction = true; Achilles_var_UK3CB_BAF_Faction_Airforce = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Arctic = true; Achilles_var_UK3CB_BAF_Faction_Airforce_CS95_DPM = true; Achilles_var_UK3CB_BAF_Faction_Airforce_DDPM = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Desert = true; Achilles_var_UK3CB_BAF_Faction_Airforce_DPM = true; Achilles_var_UK3CB_BAF_Faction_Airforce_MTP = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Temperate = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Tropical = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Woodland = true; Achilles_var_UK3CB_BAF_Faction_Airforce_Woodland_CW = true; Achilles_var_UK3CB_BAF_Faction_Army_Arctic = true; Achilles_var_UK3CB_BAF_Faction_Army_CS95_DPM = true; Achilles_var_UK3CB_BAF_Faction_Army_DDPM = true; Achilles_var_UK3CB_BAF_Faction_Army_Desert = true; Achilles_var_UK3CB_BAF_Faction_Army_DPM = true; Achilles_var_UK3CB_BAF_Faction_Army_MTP = true; Achilles_var_UK3CB_BAF_Faction_Army_Temperate = true; Achilles_var_UK3CB_BAF_Faction_Army_Tropical = true; Achilles_var_UK3CB_BAF_Faction_Army_Woodland = true; Achilles_var_UK3CB_BAF_Faction_Army_Woodland_CW = true; Achilles_var_UK3CB_BAF_Faction_Navy_Arctic = true; Achilles_var_UK3CB_BAF_Faction_Navy_CS95_DPM = true; Achilles_var_UK3CB_BAF_Faction_Navy_DDPM = true; Achilles_var_UK3CB_BAF_Faction_Navy_Desert = true; Achilles_var_UK3CB_BAF_Faction_Navy_DPM = true; Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true; Achilles_var_UK3CB_BAF_Faction_Navy_Temperate = true; Achilles_var_UK3CB_BAF_Faction_Navy_Tropical = true; Achilles_var_UK3CB_BAF_Faction_Navy_Woodland = true; Achilles_var_UK3CB_BAF_Faction_Navy_Woodland_CW = true; Achilles_var_Virtual_F = true; // Achilles - Available Modules Achilles_var_Achilles_ACE_Heal_Module = true; Achilles_var_Achilles_ACE_Injury_Module = true; Achilles_var_Achilles_AddECM_Module = true; Achilles_var_Achilles_Animation_Module = true; Achilles_var_Achilles_Attach_To_Module = true; Achilles_var_Achilles_Bind_Variable_Module = true; Achilles_var_Achilles_Buildings_Destroy_Module = true; Achilles_var_Achilles_Buildings_LockDoors_Module = true; Achilles_var_Achilles_Buildings_ToggleLight_Module = true; Achilles_var_Achilles_CAS_Module = true; Achilles_var_Achilles_Change_Ability_Module = true; Achilles_var_Achilles_Change_Altitude_Module = true; Achilles_var_Achilles_Chatter_Module = true; Achilles_var_Achilles_Create_Universal_Target_Module = true; Achilles_var_Achilles_DevTools_FunctionViewer = true; Achilles_var_Achilles_DevTools_ShowInAnimViewer = true; Achilles_var_Achilles_DevTools_ShowInConfig = true; Achilles_var_Achilles_Earthquake_Module = true; Achilles_var_Achilles_Hide_Objects_Module = true; Achilles_var_Achilles_IED_Module = true; Achilles_var_Achilles_Make_Invincible_Module = true; Achilles_var_Achilles_Module_Arsenal_AddFull = true; Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true; Achilles_var_Achilles_Module_Arsenal_CreateCustom = true; Achilles_var_Achilles_Module_Arsenal_Paste = true; Achilles_var_Achilles_Module_Arsenal_Remove = true; Achilles_var_Achilles_Module_Change_Side_Relations = true; Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true; Achilles_var_Achilles_Module_FireSupport_CASBomb = true; Achilles_var_Achilles_Module_FireSupport_CASGun = true; Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true; Achilles_var_Achilles_Module_FireSupport_CASMissile = true; Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true; Achilles_var_Achilles_Module_Player_Set_Frequencies = true; Achilles_var_Achilles_Module_Rotation = true; Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true; Achilles_var_Achilles_Module_Spawn_Carrier = true; Achilles_var_Achilles_Module_Spawn_Destroyer = true; Achilles_var_Achilles_Module_Spawn_Effects = true; Achilles_var_Achilles_Module_Spawn_Explosives = true; Achilles_var_Achilles_Module_Spawn_Intel = true; Achilles_var_Achilles_Module_Supply_Drop = true; Achilles_var_Achilles_Module_Zeus_AssignZeus = true; Achilles_var_Achilles_Module_Zeus_SwitchUnit = true; Achilles_var_Achilles_Nuke_Module = true; Achilles_var_Achilles_Set_Date_Module = true; Achilles_var_Achilles_Set_Height_Module = true; Achilles_var_Achilles_Set_Weather_Module = true; Achilles_var_Achilles_Sit_On_Chair_Module = true; Achilles_var_Achilles_SuicideBomber_Module = true; Achilles_var_Achilles_Suppressive_Fire_Module = true; Achilles_var_Achilles_Toggle_Simulation_Module = true; Achilles_var_Achilles_Transfer_Ownership_Module = true; Achilles_var_Ares_Artillery_Fire_Mission_Module = true; Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true; Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true; Achilles_var_Ares_Module_Bahaviour_UnGarrison = true; Achilles_var_Ares_Module_Behaviour_Patrol = true; Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true; Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true; Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true; Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true; Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true; Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true; Achilles_var_Ares_Module_Equipment_Turret_Optics = true; Achilles_var_Ares_Module_Player_Change_Player_Side = true; Achilles_var_Ares_Module_Player_Create_Teleporter = true; Achilles_var_Ares_Module_Player_Teleport = true; Achilles_var_Ares_Module_Reinforcements_Create_Lz = true; Achilles_var_Ares_Module_Reinforcements_Create_Rp = true; Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true; Achilles_var_Ares_Module_Spawn_Submarine = true; Achilles_var_Ares_Module_Spawn_Trawler = true; Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true; Achilles_var_Ares_Module_Zeus_Hint = true; Achilles_var_Ares_Module_Zeus_Switch_Side = true; Achilles_var_Ares_Module_Zeus_Visibility = true; Achilles_var_ModulePunishment_F = true; // Achilles - Curator Vision Modes achilles_curator_vision_blackhot = false; achilles_curator_vision_blackhotgreencold = false; achilles_curator_vision_blackhotredcold = false; achilles_curator_vision_greenhotcold = false; force achilles_curator_vision_nvg = true; achilles_curator_vision_redgreen = false; achilles_curator_vision_redhot = false; force achilles_curator_vision_whitehot = true; achilles_curator_vision_whitehotredcold = false; // Achilles - Debug Achilles_Debug_Output_Enabled = false; // Achilles - Module Defaults force Achilles_var_setRadioFrequenciesLR_Default = "80"; force Achilles_var_setRadioFrequenciesSR_Default = "100"; // Achilles - User Interface force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares"; force Achilles_var_moduleTreeCollapse = true; force Achilles_var_moduleTreeDLC = true; force Achilles_var_moduleTreeHelmet = true; force Achilles_var_moduleTreeSearchPatch = true; // Bundeswehr BWA3_Leopard_ClocknumbersDir_Commander = false; BWA3_NaviPad_showMembers = true; BWA3_Puma_ClocknumbersDir_Commander = false; BWA3_Puma_ClocknumbersDir_Gunner = false; BWA3_usePipOptics = true; // GRAD Trenches force grad_trenches_functions_buildFatigue Factor = 1; force grad_trenches_functions_shortEnvelopeDigTime = 40; force grad_trenches_functions_smallEnvelopeDigTime = 60; force grad_trenches_functions_bigEnvelopeDigTime = 80; force grad_trenches_functions_giantEnvelopeDigTime = 180; force grad_trenches_functions_vehicleEnvelopeDigTime = 240; // CBA UI cba_ui_StorePasswords = 1; // NIArms force niarms_magSwitch = true; // R_Unfold force r_unfold_amg_restriction = false; // STUI Settings STHud_Settings_ColourBlindMode = "Normal"; force STHud_Settings_Font = "PuristaSemibold"; force STHud_Settings_HUDMode = 3; force STHud_Settings_Occlusion = true; force STHud_Settings_RemoveDeadViaProximity = true; force STHud_Settings_SquadBar = true; STHud_Settings_TextShadow = 1; // TFAR - clientside settings TFAR_default_radioVolume = 7; TFAR_intercomDucking = 0.2; TFAR_intercomVolume = 0.3; TFAR_moveWhileTabbedOut = false; TFAR_oldVolumeHint = false; TFAR_pluginTimeout = 15; TFAR_PosUpdateMode = 0.1; TFAR_showChannelChangedHint = true; TFAR_showTransmittingHint = true; TFAR_ShowVolumeHUD = false; TFAR_tangentReleaseDelay = 0; TFAR_VolumeHudTransparency = 0; TFAR_volumeModifier_forceSpeech = false; // TFAR - global settings force TFAR_AICanHearPlayer = true; force TFAR_AICanHearSpeaker = true; TFAR_defaultIntercomSlot = 0; force TFAR_enableIntercom = true; TFAR_experimentalVehicleIsolation = true; force TFAR_fullDuplex = true; force TFAR_giveLongRangeRadioToGroupLeaders = false; force TFAR_giveMicroDagrToSoldier = false; force TFAR_givePersonalRadioToRegularSoldier = true; TFAR_globalRadioRangeCoef = 1; TFAR_instantiate_instantiateAtBriefing = false; force TFAR_objectInterceptionEnabled = true; TFAR_objectInterceptionStrength = 400; force tfar_radiocode_east = "_opfor"; force tfar_radiocode_independent = "_independent"; force tfar_radiocode_west = "_bluefor"; force tfar_radioCodesDisabled = true; force TFAR_SameLRFrequenciesForSide = false; force TFAR_SameSRFrequenciesForSide = false; force TFAR_setting_defaultFrequencies_lr_east = "80"; force TFAR_setting_defaultFrequencies_lr_independent = "80"; force TFAR_setting_defaultFrequencies_lr_west = "80"; force TFAR_setting_defaultFrequencies_sr_east = "100"; force TFAR_setting_defaultFrequencies_sr_independent = "100"; force TFAR_setting_defaultFrequencies_sr_west = "100"; force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l"; force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164"; force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210"; force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000"; force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155"; force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g"; force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak"; force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc154"; force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_fadak"; force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154"; force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152"; force TFAR_spectatorCanHearEnemyUnits = true; force TFAR_spectatorCanHearFriendlies = true; force TFAR_takingRadio = 0; force TFAR_Teamspeak_Channel_Name = "InGame"; force TFAR_Teamspeak_Channel_Password = "1234"; force tfar_terrain_interception_coefficient = 7; // Vurtual's Vehicles vurtual_m998_fording_damage = false; vurtual_m998_trailer_snap = 20; // VCOM SETTINGS - Neměnit force Vcm_ActivateAI = true; force VCM_ADVANCEDMOVEMENT = true; force VCM_AIDISTANCEVEHPATH = 100; force VCM_AIMagLimit = 5; force VCM_ARTYDELAY = 300; force VCM_ARTYENABLE = true; force VCM_ARTYSPREAD = 400; force VCM_Debug = false; force VCM_ForceSpeed = true; force VCM_FRMCHANGE = true; force VCM_HEARINGDISTANCE = 800; force VCM_MINECHANCE = 75; force VCM_RAGDOLL = true; force VCM_RAGDOLLCHC = 50; //force VCM_SIDEENABLED = [west,east,resistance]; force VCM_SKILLCHANGE = true; force VCM_STATICARMT = 300; force VCM_StealVeh = false; force VCM_WARNDELAY = 30; force VCM_WARNDIST = 1000; force VCM_CARGOCHNG = true; force VCM_TURRETUNLOAD = true; force VCM_DISEMBARKRANGE = 400; force VCM_AISNIPERS = true; force VCM_AISUPPRESS = true; force Vcm_DrivingActivated = false; // Fire For Effect - Neměnit force RydFFE_2PhWithoutFO = false; force RydFFE_Acc = 2; force RydFFE_Active = true; force RydFFE_Amount = 6; force RydFFE_Debug = false; force RydFFE_FO_string = ""; force RydFFE_FoAccGain = 1; force RydFFE_FOClass_string = "i_spotter_f, o_spotter_f, b_spotter_f, o_recon_jtac_f, b_recon_jtac_f, i_sniper_f, o_sniper_f, b_sniper_f, i_soldier_m_f, o_soldier_m_f, b_g_soldier_m_f, b_soldier_m_f, o_recon_m_f, b_recon_m_f, o_soldieru_m_f, i_uav_01_f, i_uav_02_cas_f, i_uav_02_f, o_uav_01_f, o_uav_02_cas_f, o_uav_02_f, b_uav_01_f, b_uav_02_cas_f, b_uav_02_f"; force RydFFE_Monogamy = true; force RydFFE_OnePhase = false; force RydFFE_Safe = 100; force RydFFE_ShellView = false;