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ACE3 and some other mods (incl. RHS) have scripted solution for disposable launchers like NLAW, AT-4, RPG-18. Sometimes running ACE3 is too much for semi-realism games, but disposable AT are needed.
Would be great to have some framework in CBA, that allow to plug my mod's custom launcher classes with minimal set up and to make them disposable.
Expected Minimum: To have all needed settings, scripts and handlers in CBA + some documentation ('how to' and what assets my mod should have). It would be super great to make behaviour switchable - so i can switch back to default vanilla behaviour while playing vanilla missions, where launchers are expected to be reloadable.
The text was updated successfully, but these errors were encountered:
ACE3 and some other mods (incl. RHS) have scripted solution for disposable launchers like NLAW, AT-4, RPG-18. Sometimes running ACE3 is too much for semi-realism games, but disposable AT are needed.
Would be great to have some framework in CBA, that allow to plug my mod's custom launcher classes with minimal set up and to make them disposable.
Expected Minimum: To have all needed settings, scripts and handlers in CBA + some documentation ('how to' and what assets my mod should have). It would be super great to make behaviour switchable - so i can switch back to default vanilla behaviour while playing vanilla missions, where launchers are expected to be reloadable.
The text was updated successfully, but these errors were encountered: