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crash on CBA_fnc_execNextFrame and map close #1208
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Don't think you know what's necessary and what isn't. |
ok, here you go. After i test it right now to generate rpt and leave game for a while, i got popup "too many virtual blocks requested" with 51mb+ mdmp. Before i just killed app when it freezes. |
Is that the one you are always getting? |
I'm reproducing and it's something to do with skipped frames |
When closing the map,
|
"Is that the one you are always getting?" Im not at my pc right now, but yesterday i saw this info couple of times. As i often alt tab game, i didn't connect these two. But i think PabstMirror found problem by now. |
Does this frame skipping happen with vanilla? It may be some script using removeMissionEventHandler EachFrame from an EachFrame event. |
Happens even with only CBA, i posted RPT. You can test it yourself, it's literally ctrl + C ctrl + V one command 😛 |
Well, it crashes on a mission called |
I was testing mod on Mission was empty, just one player after i delete everything in pursuit to find this bug. |
Arma 3 Version:
1.94.145977
stableCBA Version:
3.12.1
stable (steam workshop)Mods:
Description:
Arma crash every time when CBA_fnc_execNextFrame is used in loop on map close event.
Steps to reproduce:
open and close map. Just before map close, arma will crash.
Where did the issue occur?
Editor (Singleplayer) / Editor (Multiplayer) (only here tested)
RPT log file:
unnecessary, nothing valuable is there, as the arma crashes completely. Tested on 2 PC.
edit:
rpt and mdmp file:
https://github.com/CBATeam/CBA_A3/files/3511987/Arma.3.zip
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