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cba optics and using Arsenal in Zeus don't return camera to its original position #1234

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bux opened this issue Oct 1, 2019 · 7 comments
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@bux
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bux commented Oct 1, 2019

Mods (complete and add to the following information):

  • Arma 3: stable
  • CBA: 3.12.2
  • BWMod: stable

Description:
Redirected here by @commy2
When adding BWMod to the mod list closing the Zeus Arsenal doesn't return the camera to the position when using the Arsenal module on an editable unit but to the first person view of either the unit one is working on or the player unit.

Steps to reproduce:

  • Add player to a mission
  • Add game master module and sync to player
  • Start mission
  • Open Zeus and place a new unit
  • Use the Arsenal module to open Arsenal of newly placed unit
  • Close the Arsenal

Expected behavior:
Camera returns to the last position where one opened the Zeus Arsenal instead of first person view of a unit

Where did the issue occur?

  • Editor SP

Log Files:
https://pastebin.com/Uddqdx1c

Additional context:
Add any other context about the problem here.

Screenshots:
If applicable, add screenshots to help explain your problem.

@bux bux added the Bug label Oct 1, 2019
@Blutze
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Blutze commented Oct 1, 2019

Does NOT replicate with RKSL Attachments, only with BWMod. So just getting scripted optics to init is not enough. Maybe the Brits are doing something else janky, or there are remnants of the old BWMod-only implementation.

As mentioned on Slack, we can replicate with cba_optics_usePipOptics both on (bux) and off (me).

@commy2
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commy2 commented Oct 1, 2019

Zeus Arsenal.
What about a regular Mission Arsenal?
What about the 3den Arsenal?
What about the Arsenal Mission from main menu?

@Blutze
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Blutze commented Oct 1, 2019

What about a regular Mission Arsenal?
What about the 3den Arsenal?
What about the Arsenal Mission from main menu?

Those do not have this issue.

Just remembered I still have this. Pay attention to the date and versions, this is before scripted optics got ported to CBA I think (all three mods were Steam Workshop downloads, up to date at that time).

@bux
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bux commented Oct 18, 2019

Any more info needed?

@commy2
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commy2 commented Oct 18, 2019

No, I just need to find the time to look at it.

@commy2
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commy2 commented Oct 18, 2019

(Mostly) fixed in a commit that will appear here: https://git.koffeinflummi.de/bwmod-team/bwa3-public/commits/master

@commy2 commy2 closed this as completed Oct 18, 2019
@commy2 commy2 added Invalid and removed Bug labels Oct 18, 2019
@commy2
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commy2 commented Oct 18, 2019

https://git.koffeinflummi.de/bwmod-team/bwa3-public/commit/f93693a62948018b806586e1df81c90daad829c4

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