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Placing down "Invisible Target Soldier/Vehicle/Airplane" causes crash on dedicated server. #1440
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RPT file with only CBA_A3 would be helpful. This has 1000 and 1 mods. |
I'll try making a clean dedicated server instance and replicating the issue when I get the chance. I was aware that submitting an incident happening with this many mods isn't that helpful, but felt that it should be reported either way. |
I managed to reproduce the crash with only CBA running on both client and server. Fresh server profile and official ZGM 48+2 mission on Altis. Here is the RPT: |
Any updates? I'd just like to know you've seen it. |
Can confirm. |
Im not sure about the accuracy of your statement since for me the crash can be reproduced on any given mission with no other units on the map and with nothing but CBA_A3 itself loaded. I've never used any WW2 mod. |
I have the same crash when spawning an invisible CBA target of any type. My crash happens when soldiers target an invisible target |
Are these invisible guys any good anyway? Anyone here wants to use them or could just just be sacked for good? |
If the crash didn't exist, this would be a core feature for AI mods imo. It also is probably an engine issue, because in further testing the vehicle itself doesn't cause the crash but rather a unit being inside the vehicle does. |
Maybe @dedmen has any idea or time to look at the crash dumps? |
I have same issue with CBA invisible target on Linux dedicated servers (both 32 and 64-bit). Local playing is ok, only dedicated mode affected. I have coredump but can't debug it because gdb said:
@dedmen - any chance to receive
Code which trigger crash: _target = createVehicle ["CBA_I_InvisibleTarget", [0, 0, 0], [], 0, "NONE"]; Core dump: https://drive.google.com/file/d/1i4TFehaUrxygEUccGzn-mm-NPeJfcVd-/view?usp=sharing |
Update: issue related to model https://github.com/CBATeam/CBA_A3/blob/master/addons/ai/InvisibleTarget.p3d For testing I change this model to |
Does anyone have a actual repro case? |
The annoying thing is that its inconsistent. I've had it working for hours at a time, and then it crashes while sometimes it crashes immediately.
this has crashed it in the past, and like I said sometimes it doesn't crash the server and allows me to remove the person inside to avoid a crash |
_targetVehicle is undefined? |
Fixed, GitHub hid the line for some reason |
The most reliable reproducer for me is to use a dedicated server. When placing these units from Curator, it always crashes the server only, rarely (if ever) the client(s).
Windows dedicated server, windows client, both 64-bit. The server process simply ends with the "process has stopped working" windows dialog. I have the The reproducer is really just:
I can provide more specifics ( |
Found the cause. And also got a goo repro rate. Have AI units on the server (in my case dynamic simulation disabled, pretty sure that doesn't matter) |
Mods:
Modlist attached as PDF file (converted HTML file from launcher)
Arma 3_mods.pdf
2.02.0.147447 Profiling Branch
[e.g. 1.00 stable, rc, dev]v3.15.3.210310
[e.g. 3.0.0 stable, commit hash]Make sure to reproduce the issue with only CBA on a newly created mission!
Description:
Attempting to use the invisible target units of any side results in a server crash. RPT log file attached.
Steps to reproduce:
Expected behavior:
Server does not crash and Invisible Target units are able to be used in mission making.
Where did the issue occur?
Log Files:
arma3server_x64_2021-03-17_13-33-09.txt
Additional context:
This has also happened a few months before with a completely different set of mods (and a much smaller one). Note that this doesn't mean the issue has been appearing and reappearing over time, but just that no one used the target units so no crashes, or lack thereof could've been reported.
Screenshots:
None
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