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Description:
When creating a scenario with CBA and setting the Callsign attribute it will replace the default expression with expression="[_this, _value] call CBA_fnc_setCallsign";
This will not create a dependency but if the mission is then played without CBA the attribute will do nothing since the function is not available.
Steps to reproduce:
Place a group
Set the callsign attribute with CBA loaded
Export the mission to SP
Play the mission without CBA
Check the callsign
Where did the issue occur?
Editor (Singleplayer) / Editor (Multiplayer)
The text was updated successfully, but these errors were encountered:
Mods
2.05
[e.g. 1.00 stable, rc, dev]3.15.1
Description:
When creating a scenario with CBA and setting the Callsign attribute it will replace the default expression with
expression="[_this, _value] call CBA_fnc_setCallsign";
This will not create a dependency but if the mission is then played without CBA the attribute will do nothing since the function is not available.
Steps to reproduce:
Where did the issue occur?
The text was updated successfully, but these errors were encountered: