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2767mr edited this page Oct 8, 2016 · 7 revisions

Welcome to the CCLoader wiki!

Definitions:

  • cc (object): Main object containing all rewritten vars.
  • cc.error (function): Same as throw.
  • cc.ig (object): An object containing most of the important vars. Not referencing window.ig.
  • cc.ig.define ('function'): Defines an Impact.js module.
  • cc.ig.modules (object): List of all loaded Impact.js modules.
  • cc.ig.gameMain (object): Main class of CrossCode.
  • cc.ig.entityList (object): List of all possible entities.
  • cc.ig.baseEntity (object): Base entity class.
  • cc.ig.events (object): List of all possible entities.
  • cc.ig.mapNameVarName (string): Varname of current map. Use cc.ig.gameMain[cc.ig.mapNameVarName] to access it.
  • cc.ig.playerInstance (function): Retrives the current player instance.
  • cc.sc (object): An object containing some vars. Not referencing window.sc.
  • cc.sc.playerModelInstance (object): The Playermodel.
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