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Strange Eons

Strange Eons is a powerful tool for creating and customizing components for paper-based games. It started out as a research tool for investigating human creativity, but has since grown into a comprehensive toolset for game enthusiasts and creators.

CI

Features

Strange Eons 3 is a free, open source tool for creating paper game components, such as cards, tokens, boards, and boxes. It is primarily intended to be used to create homebrew expansions for existing games, but it can also be used to create entirely new games from scratch.

Strange Eons is designed to let you focus on the creative aspects of game design while it takes care of the technical aspects of layout and design. It also has tools to support creativity, such as "spinning off" designs, design guidance (where supported by the component type), and a philosophy of not starting you on a "blank page" but instead providing a starting point that you can modify to suit your needs.

Strange Eons is scalable. You can create a single card, a whole deck, or even an entire board game. Collections of cards and other components can be laid out as printable decks, either manually or automatically. You can design each component individually, or use a factory to build a set of components from a template.

Strange Eons is extensible. It has a built-in development environment and debugger for creating plug-ins. Plug-ins can be used to add support for new games, component type, tools, commands, and more.

Getting started

Typical users can download and install Strange Eons from the Strange Eons website. A user manual and other documentation are available if you would like help getting started.

This GitHub page is for developers and other experienced users who want to try the latest features or contribute to the project. The rest of this page assumes that description applies to you.

Building Strange Eons from source

Prerequisites

These are the tools you'll need to build Strange Eons from this repository:

  1. Git (to clone the repository). If you are new to Git, you may find the GitHub Desktop client easier to use than the command line. (Your IDE might also have support for Git, either built in or as an extension/plug-in.)

  2. JDK 11. The main branch is currently based on Java 11. You can download a suitable JDK from Adoptium.

  3. Maven. Maven is used to build the project. Again, this may already be included with your IDE if you use one. If not, you can install it separately.

To build the project from the command line, you can use the following commands:

Build the project:

mvn package

Start the main application:

mvn exec:exec -Papp

This will run the application with an argument that causes it to skip the usual Java version checks. You may encounter errors or the application may not run at all if your default Java version doesn't match the version used to build the project.

Start the script debugging client:

mvn exec:exec -Pdebugger

Note: The script debugging client is used to debug script code in Strange Eons, typically plug-in code. This does not start a Java debugging session to debug the main application. Do that as you normally would with your IDE.

See pom.xml for additional -P profiles for other tools.

To work with the project in an IDE, you will likely need to configure "launch options" to run the project. In particular, you will need to add a VM argument to enable a "Java agent". Refer to .vscode/launch.json (under the property vmArgs) for the current recommended arguments.

Configurations for Visual Studio Code and NetBeans are included in this repository:

In NetBeans, open the project (File/Open Project) then select and run it (Run/Run Project, default key F6).

In VS Code, open the project folder (File/Open Folder) then select and run the project (Run/Run Without Debugging, default key Ctrl+F5).

To build installers for deployment to Windows, macOS, and Linux, you can use:

node deployment/deploy.js

The following arguments can tailor the process:

  • --version: specify a version number for the build, such as 3.4a1 for "3.4 alpha 1"
  • --platform: build one platform only: windows, macos, linux or other
  • --simulate: don't actually build anything, just print what would be done
  • --noclean: don't delete previous deployment artifacts

For the full argument list, run node deployment/deploy.js --help.

After the main build process, the directory local-private is checked for additional scripts to automate tasks like signing. See source for details if you need to use this feature.

This relies on a commercial third-party tool, Install4J. The script will guess at the location of Install4J, but if that fails you can set the INSTALL4J_BIN environment variable to the path to the bin directory containing install4jc, or pass it with --install4j.

Additional tools

If you want to contribute new code, you may also need the following:

  1. NetBeans: This IDE is essential for UI modifications. The NetBeans form editor was used to design most interface elements. These are stored in *.form files alongside *.java sources. NetBeans also generates code within Java source files, which should not be manually altered as it's automatically overwritten upon reopening the form in the design tool.

  2. Node.js and npm. Tooling in build-tools uses Node.js. These are used to:

    • build the custom tokenizers used for syntax highlighting by the code editor
    • update the TS language service library that Strange Eons uses to edit and compile TypeScript code
    • compile and update the java-bridge.ts file that Strange Eons loads to communicate between Java and the TypeScript library

Deployment packaging

You can build an all-in-one JAR file (equivalent to what is distributed for "other" operating systems than Windows, macOS, and Linux amd64/arm64) by running the following command:

mvn package -Pdeploy

The JAR file will be found at deployment/assembled/strange-eons.jar.

Contributing

Contributions (pull requests) are welcome. By making a pull request or otherwise contributing code or data, you agree that your contribution can be combined with, and made available under the same license terms as, the rest of the project.

The user documentation is also open to contributions. It can be found in the separate se3docs repository.

There be dragons... I don't want to deter anyone from contributing, but I do want to give fair warning on a few points before you dive in:

Strange Eons began many years ago as a simple editor for a single type of game card, with some features meant to help users find more creative designs. These early versions were developed to support research connected to my doctoral dissertation, and contain some of the first Java code I ever wrote. Although it has grown beyond its humble beginnings, as you might expect it contains some... sharp corners and unfortunate choices.

Organization

Source code is found under src/main/java and src/main/resources, organized into standard Java packages. Here is an outline:

ca.cgjennings.* Contains the bulk of the application code. The application proper is mostly found under ca.cgjennings.apps.arkham.*. (The name arkham is historic in origin; the original app created characters for a board game called Arkham Horror.)

gamedata.* Contains only those classes used to register new content with the application.

resources.* Contains binary resources, string tables, and the libraries that support scripted plugins. Also contains a few classes related to loading and managing those resources, such as ResourceKit, Settings, and Language.

Change log/version history

See the release notes in the user manual for a detailed history.

License information

Original source code in this repository is licensed under an MIT license. Third party components are licensed under the terms in the relevant source files and/or their description in the About dialog box.