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Player.js
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const utils = require("./utils");
const {
hasAce,
hasAtLeast,
hasAtLeastOneHighCard,
hasHitPair,
hasPocketPair,
highCards,
hasHighCards,
isSuited,
} = utils;
const early = 1000;
const mid = 50;
const late = 20;
const end = 10;
class Player {
static get VERSION() {
return "9001";
}
static betRequest(gameState, bet) {
const player = gameState.players[gameState.in_action];
const [firstCard, secondCard] = player.hole_cards;
const strongStartingHand =
highCards.includes(firstCard.rank) && highCards.includes(secondCard.rank);
if (strongStartingHand) {
return bet(10000);
}
if (player.stack / gameState.small_blind < early) {
// pretty good hand
if (
hasPocketPair(firstCard, secondCard) &&
hasAtLeast(firstCard, secondCard, "10")
) {
return bet(10000);
}
}
if (player.stack / gameState.small_blind < mid) {
// decent hand
if (hasAce(firstCard, secondCard) && isSuited(firstCard, secondCard)) {
return bet(10000);
}
if (
hasPocketPair(firstCard, secondCard) &&
hasAtLeast(firstCard, secondCard, "8")
) {
return bet(10000);
}
if (hasHighCards(firstCard, secondCard, ["A", "K", "Q", "J"])) {
return bet(10000);
}
if (
hasHighCards(firstCard, secondCard, ["A", "K", "Q", "J", "10"]) &&
isSuited(firstCard, secondCard)
) {
return bet(10000);
}
}
if (player.stack / gameState.small_blind < late) {
// okish hand
if (
hasPocketPair(firstCard, secondCard) &&
hasAtLeast(firstCard, secondCard, "5")
) {
return bet(10000);
}
if (hasHighCards(firstCard, secondCard, ["A", "K", "Q", "J", "10"])) {
return bet(10000);
}
if (hasAce(firstCard, secondCard)) {
return bet(10000);
}
}
if (player.stack / gameState.small_blind < end) {
// nothing hand - need to go all-in anyways because stack-size it too small to fold
return bet(10000);
}
return bet(0);
}
static showdown(gameState) {}
}
module.exports = Player;