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MainForm.cs
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MainForm.cs
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using System;
using System.Dynamic;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Threading;
#if !LINUX
using ScintillaNET;
#endif
using ExpressionEvaluator;
namespace diese
{
public class MainForm : Form
{
public const string VERSION = "0.0.1";
private Diese joueur;
private Background fond;
private Canvas devant;
private Canvas canvas;
private Canvas munition;
private Control éditeur;
private long frame;
private IDictionary<string, Image> images;
// System.Windows.Forms.Timer is not great for good fps.
private System.Threading.Timer tick;
private List<Actor> bullets;
private List<Asteroid> asteroids;
private List<Actor> blasts;
private bool started;
public MainForm(IDictionary<string, string[]> resources)
{
images = new Dictionary<string, Image>(resources.Count);
asteroids = new List<Asteroid>();
blasts = new List<Actor>();
bullets = new List<Actor>();
fond = new Background();
canvas = new Canvas();
munition = new Canvas();
devant = new Canvas();
foreach (var item in resources)
{
images.Add(item.Key, loadImage(item.Key, item.Value));
}
fond.Image = images["fond"];
joueur = new Diese(this, images)
{
X = 0,
Y = 0,
Width = images["dièse"].Width,
Height = images["dièse"].Height,
Image = images["dièse"],
};
canvas.AddActor(joueur);
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
Name = "Dièse";
Text = "Apprendre avec Dièse";
InitializeComponent();
InitializeEvents();
}
private Image loadImage(string name, string[] path)
{
var root = String.Join(Path.DirectorySeparatorChar.ToString(), new string[] { "..", "..", "Resources", "" });
var p = String.Join(Path.DirectorySeparatorChar.ToString(), path);
return Image.FromFile(root + p);
}
private void InitializeComponent()
{
var splitter = new SplitContainer();
splitter.Dock = DockStyle.Fill;
splitter.Parent = this;
var fontFamily = "Consolas";
var fontSize = 14;
#if !(LINUX)
var scintilla = new Scintilla();
scintilla.Margins[0].Width = 0;
scintilla.Lexer = Lexer.Cpp;
scintilla.StyleResetDefault();
scintilla.Styles[Style.Default].Font = fontFamily;
scintilla.Styles[Style.Default].Size = fontSize;
scintilla.StyleClearAll();
scintilla.SetKeywords(0, "abstract as base break case catch checked continue default delegate do else event explicit extern false finally fixed for foreach goto if implicit in interface internal is lock namespace new null object operator out override params private protected public readonly ref return sealed sizeof stackalloc switch this throw true try typeof unchecked unsafe using var virtual while");
scintilla.SetKeywords(1, "bool byte char class const decimal double enum float int long sbyte short static string struct uint ulong ushort void");
var Green = Color.FromArgb(0, 128, 0);
var Gray = Color.FromArgb(128, 128, 128);
var Red = Color.FromArgb(163, 21, 21);
scintilla.Styles[Style.Cpp.Default].ForeColor = Color.Silver;
scintilla.Styles[Style.Cpp.Comment].ForeColor = Green;
scintilla.Styles[Style.Cpp.CommentLine].ForeColor = Green;
scintilla.Styles[Style.Cpp.CommentLineDoc].ForeColor = Gray;
scintilla.Styles[Style.Cpp.Number].ForeColor = Color.Olive;
scintilla.Styles[Style.Cpp.Word].ForeColor = Color.Blue;
scintilla.Styles[Style.Cpp.Word2].ForeColor = Color.Blue;
scintilla.Styles[Style.Cpp.String].ForeColor = Red;
scintilla.Styles[Style.Cpp.Character].ForeColor = Red;
scintilla.Styles[Style.Cpp.Verbatim].ForeColor = Red;
scintilla.Styles[Style.Cpp.StringEol].BackColor = Color.Pink;
scintilla.Styles[Style.Cpp.Operator].ForeColor = Color.Purple;
scintilla.Styles[Style.Cpp.Preprocessor].ForeColor = Color.Maroon;
#else
var scintilla = new TextBox();
scintilla.WordWrap = true;
scintilla.Multiline = true;
scintilla.ScrollBars = ScrollBars.Both;
scintilla.Font = new Font(fontFamily, fontSize, FontStyle.Regular);
#endif
scintilla.Dock = DockStyle.Fill;
scintilla.Parent = splitter.Panel1;
scintilla.Text = "// Bienvenue dans l'éditeur C#\n\n" +
"var asteroids = (Asteroid[]) Radar();\n\n" +
"foreach (var asteroid in asteroids) {\n" +
" var angle = Math.Atan(asteroid.Y / asteroid.X);\n" +
" var deg = angle * 180 / 3.1415923;\n\n" +
" if (asteroid.X < 0) {\n" +
" deg += 180;\n" +
" }\n\n" +
" for (var tir = 0; tir < asteroid.Life; tir++) {\n" +
" Tir(deg);\n" +
" }\n" +
"}\n";
fond.Dock = DockStyle.Fill;
fond.Parent = splitter.Panel2;
canvas.Dock = DockStyle.Fill;
canvas.Parent = munition;
munition.Dock = DockStyle.Fill;
munition.Parent = fond;
devant.Dock = DockStyle.Fill;
devant.Parent = canvas;
// lien.
éditeur = scintilla;
// Les poupées russes.
canvas.Controls.Add(devant);
munition.Controls.Add(canvas);
fond.Controls.Add(munition);
splitter.Panel1.Controls.Add(éditeur);
splitter.Panel2.Controls.Add(fond);
Controls.Add(splitter);
}
private void InitializeEvents()
{
éditeur.KeyUp += onKeyUp;
fond.KeyUp += onKeyUp;
FormClosing += onFormClosing;
tick = new System.Threading.Timer(_ => onTick(), null, 0, 1000 / 60);
frame = 0;
}
private void onFormClosing(object sender, FormClosingEventArgs e)
{
tick.Change(Timeout.Infinite, Timeout.Infinite);
tick.Dispose();
tick = null;
}
private void onKeyUp(object sender, KeyEventArgs e)
{
var pas = 100;
var rnd = new Random();
if (sender == fond)
switch (e.KeyCode)
{
case Keys.Left:
joueur.Move(-pas, 0);
break;
case Keys.Right:
joueur.Move(pas, 0);
break;
case Keys.Down:
joueur.Move(0, pas);
break;
case Keys.Up:
joueur.Move(0, -pas);
break;
case Keys.Space:
joueur.Shot(rnd.NextDouble() * 360);
break;
case Keys.F5:
evaluate(éditeur.Text);
break;
}
if (sender == éditeur)
switch (e.KeyCode)
{
case Keys.F5:
evaluate(éditeur.Text);
break;
}
}
public void AddBullet(Bullet bullet)
{
Console.WriteLine(bullet);
bullets.Add(bullet);
munition.AddActor(bullet);
}
private void evaluate(string code)
{
var registry = new TypeRegistry();
registry.RegisterDefaultTypes();
registry.RegisterType("Console", typeof(Console));
registry.RegisterType("Asteroid", typeof(Asteroid));
registry.RegisterType("Asteroid[]", typeof(Asteroid[]));
dynamic scope = new ExpandoObject();
scope.Gauche = (Func<int, ExpandoObject>)(x =>
{
joueur.Move(-x, 0);
return scope;
});
scope.Droite = (Func<int, ExpandoObject>)(x =>
{
joueur.Move(x, 0);
return scope;
});
scope.Haut = (Func<int, ExpandoObject>)(x =>
{
joueur.Move(0, -x);
return scope;
});
scope.Bas = (Func<int, ExpandoObject>)(x =>
{
joueur.Move(0, x);
return scope;
});
scope.Tir = (Func<double, ExpandoObject>)(x =>
{
joueur.Shot(x);
return scope;
});
Func<Asteroid[]> radar = () =>
{
return asteroids.ToArray();
};
scope.Radar = radar;
var expression = new CompiledExpression(code)
{
TypeRegistry = registry
};
expression.ExpressionType = CompiledExpressionType.StatementList;
// Préparation du niveau en cours.
var rnd = new Random();
started = true;
asteroids.ForEach(asteroid =>
{
asteroid.Dead = true;
});
asteroids.RemoveAll(a => { return a.Dead; });
for (var i = 0; i < rnd.Next(10, 30); i++)
{
var angle = rnd.NextDouble() * Math.PI * 2f;
var distance = 300 + (10 * i);
var asteroid = new Asteroid()
{
X = -distance * Math.Cos(angle),
Y = -distance * Math.Sin(angle),
Angle = angle,
Life = rnd.Next(1,4),
Images = new Image[]{
images["météorite 1"],
images["météorite 2"],
images["météorite 3"]
}
};
canvas.AddActor(asteroid);
asteroids.Add(asteroid);
}
try
{
var f = expression.ScopeCompile<ExpandoObject>();
f(scope);
}
catch (NullReferenceException)
{
// Do nothing, no code where entered.
//MessageBox.Show("Vous n'avez pas saisi de code à exécuter.");
}
catch (ArgumentException e)
{
MessageBox.Show(e.Message);
}
catch (InvalidOperationException e)
{
MessageBox.Show(e.Message);
}
catch (Microsoft.CSharp.RuntimeBinder.RuntimeBinderException e)
{
MessageBox.Show(e.Message);
}
catch (ExpressionEvaluator.Parser.ExpressionParseException e)
{
MessageBox.Show(e.Message);
}
}
private void onUpdate()
{
munition.Tick();
canvas.Tick();
devant.Tick();
canvas.Invalidate();
munition.Invalidate();
devant.Invalidate();
canvas.Update();
munition.Update();
devant.Update();
frame += 1;
if (started && asteroids.Count > 0)
{
foreach (var asteroid in asteroids)
{
if (asteroid.CollisionWith(joueur))
{
asteroids.ForEach(a => { a.Dead = true; });
started = false;
MessageBox.Show("Vous venez d'exploser dans l'hyper-espace...");
break;
}
}
foreach (var bullet in bullets)
{
foreach (var asteroid in asteroids)
{
if (!bullet.Dead && asteroid.CollisionWith(bullet))
{
bullet.Dead = true;
asteroid.Life--;
var blast = new Blast()
{
X = asteroid.X,
Y = asteroid.Y,
Image = images["explosion"],
Width = images["explosion"].Width,
Height = images["explosion"].Height
};
devant.AddActor(blast);
blasts.Add(blast);
}
}
}
bullets.ForEach(bullet =>
{
if (bullet.X > 1000 || bullet.X < -1000 || bullet.Y > 1000 || bullet.Y < -1000)
{
bullet.Dead = true;
}
});
foreach (var list in new List<Actor>[] { blasts, bullets })
{
list.RemoveAll(b => b.Dead);
}
asteroids.RemoveAll(b => b.Dead);
if (started && asteroids.Count == 0)
{
started = false;
MessageBox.Show("Vous avez gagné! Bravo.");
}
}
}
private void onTick()
{
try
{
Invoke(new MethodInvoker(onUpdate), null);
}
catch (ObjectDisposedException)
{
// do nothing.
}
}
[STAThread]
public static void Main(string[] args)
{
var images = new Dictionary<string, string[]>();
// Poulpe verdâtre.
images.Add("dièse", new string[] { "space-shooter", "ships", "10.png" });
// Fond étoilé simple.
images.Add("fond", new string[] { "space-shooter", "backgrounds", "1.png" });
// Tir simple
images.Add("tir", new string[] { "space-shooter", "shots", "7.png" });
// Grosse météorite
images.Add("météorite 3", new string[] { "space-shooter", "backgrounds", "meteor-3.png" });
images.Add("météorite 2", new string[] { "space-shooter", "backgrounds", "meteor-4.png" });
images.Add("météorite 1", new string[] { "space-shooter", "backgrounds", "meteor-5.png" });
// Explosion
images.Add("explosion", new string[] { "space-shooter", "effects", "fx-3.png" });
Application.Run(new MainForm(images));
}
}
}