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conversation.py
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conversation.py
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from time import time
class Conversation():
def __init__(self, game, engine, xhr, version, challenge_queue):
self.game = game
self.engine = engine
self.xhr = xhr
self.version = version
self.challengers = challenge_queue
command_prefix = "!"
def react(self, line, game):
print("*** {} [{}] {}: {}".format(self.game.url(), line.room, line.username, line.text.encode("utf-8")))
if (line.text[0] == self.command_prefix):
self.command(line, game, line.text[1:].lower())
pass
def command(self, line, game, cmd):
if cmd == "commands" or cmd == "help":
self.send_reply(line, "Supported commands: !name, !howto, !eval, !queue")
elif cmd == "wait" and game.is_abortable():
game.ping(60, 120)
self.send_reply(line, "Waiting 60 seconds...")
elif cmd == "name":
self.send_reply(line, "{} (lichess-bot v{})".format(self.engine.name(), self.version))
elif cmd == "howto":
self.send_reply(line, "How to run your own bot: lichess.org/api#tag/Chess-Bot")
elif cmd == "eval":
stats = self.engine.get_stats()
self.send_reply(line, ", ".join(stats))
elif cmd == "queue":
if self.challengers:
challengers = ", ".join(["@" + challenger.challenger_name for challenger in reversed(self.challengers)])
self.send_reply(line, "Challenge queue: {}".format(challengers))
else:
self.send_reply(line, "No challenges queued.")
else:
self.send_reply(line, "This is just a bot, but if you want to know what it's thinking try: !eval")
def send_reply(self, line, reply):
self.xhr.chat(self.game.id, line.room, reply)
class ChatLine():
def __init__(self, json):
self.room = json.get("room")
self.username = json.get("username")
self.text = json.get("text")