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Releases: CadeEvs/FrostyToolsuite

Frosty Toolsuite 1.0.6 (BETA 5)

20 Jul 13:46
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Pre-release

General

  • Added "ModDb" support when setting links during mod export process
  • Fixed crash when selecting description tab of collection
  • Fixed issues with Battlefield 1 mesh importing (#89)
  • Updated naming scheme for Flatten Hierarchy (#80)
  • Updated Mod Manager window width to account for Collections (#85)

Technical

  • Fixed RangeStart calculation for manifest chunks (#94)

Frosty Toolsuite 1.0.6 (BETA 4)

24 May 22:27
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Pre-release

General

  • Added ability to add legacy mods to collections (#73)
  • Fixed comparing mods.txt file when generating ModData (#73)
  • Fixed launching legacy mods (#73)
  • Fixed filtering available mods with collections (#73)
  • Fixed removing packs (#73)
  • Fixed crash when pressing the "Apply Mod(s)" button (#76)
  • Fixed update checking release versions

Frosty Toolsuite 1.0.6 (BETA 3)

23 May 23:42
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General

  • Added collections (#68)
  • Added version checking functionality
  • Added missing SoundEditor plugin

Technical

  • Fixed compression loading issue
  • Fixed character crash issue (#52)
  • Fixed localization issue (#55)

Frosty Toolsuite 1.0.6 (BETA 2)

08 Apr 14:32
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Pre-release

General

  • Modified Mod Manager loading process so mods no longer get removed from packs when the file cannot be found
  • Improved option descriptions (#42)
  • Fixed crashing when loading Garden Warfare 1 and 2 (#41)

Technical

  • Added missing PVZDeobfuscator to FrostySdk project (#41)
  • Improved logic for handling versions when building project

Frosty Toolsuite 1.0.6 (BETA 1)

06 Apr 15:52
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Pre-release

General

  • Added caching for type info loading process (#31)
  • Added caching to MeshVariationDataBase loading process (#22)
  • Added drag and drop functionality for editor tabs in the Editor (#20)
  • Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
  • Added anti-aliasing to mod icons in the Mod Manager (#3)
  • Added visual when hovering over tabs in the Editor (#8)
  • Added styling for ComboBox (#9)
  • Added more functionality for moving mods under the Applied Mods list (#3)
  • Added cancel functionality to actions tab in the Mod Manager (#37)
  • Added source code link to convient links section in Editor (#18)
  • Revamped styling for cancel functionality during loading process (#37)
  • Modified DisplayModuleInId option to be false by default
  • Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
  • Fixed references under reference tab not updating until selection changes (#17)
  • Fixed numerous profile banners (#19)
  • Fixed ScalableEmitterDocument asset not using the correct icon (#6)
  • Fixed hard crashing when config gets corrupted
  • Fixed minor inconsistencies with UI

Technical

  • Added writing functionality for ulong (#17)
  • Added BC1_UNorm extended header for texture arrays (#17)
  • Fixed opening certain textures that use SRGB flags (#33)
  • Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)

Plugin

  • Added editor support for Localized Strings (#19)
  • Fixed crash when removing all additional meshes in scene (#19)
  • Fixed localized string export encoding (#1)
  • Fixed escaping of characters in exported localized strings which have both quotes and commas (#1)

Frosty Toolsuite 1.0.6 (ALPHA 5)

21 Feb 22:17
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Pre-release
  • Added pack zipping and loading
  • Config files are now stored in AppData
  • Fixed an issue where the Mod Manager wouldn't save removing packs
  • Fixed an issue where type overrides weren't appearing in non-categorized property grids
  • Fixed an issue where the Lua Editor wasn't open properly