Releases: CadeEvs/FrostyToolsuite
Releases · CadeEvs/FrostyToolsuite
Frosty Toolsuite 1.0.6 (BETA 5)
General
- Added "ModDb" support when setting links during mod export process
- Fixed crash when selecting description tab of collection
- Fixed issues with Battlefield 1 mesh importing (#89)
- Updated naming scheme for Flatten Hierarchy (#80)
- Updated Mod Manager window width to account for Collections (#85)
Technical
- Fixed RangeStart calculation for manifest chunks (#94)
Frosty Toolsuite 1.0.6 (BETA 4)
General
- Added ability to add legacy mods to collections (#73)
- Fixed comparing mods.txt file when generating ModData (#73)
- Fixed launching legacy mods (#73)
- Fixed filtering available mods with collections (#73)
- Fixed removing packs (#73)
- Fixed crash when pressing the "Apply Mod(s)" button (#76)
- Fixed update checking release versions
Frosty Toolsuite 1.0.6 (BETA 3)
Frosty Toolsuite 1.0.6 (BETA 2)
General
- Modified Mod Manager loading process so mods no longer get removed from packs when the file cannot be found
- Improved option descriptions (#42)
- Fixed crashing when loading Garden Warfare 1 and 2 (#41)
Technical
- Added missing PVZDeobfuscator to FrostySdk project (#41)
- Improved logic for handling versions when building project
Frosty Toolsuite 1.0.6 (BETA 1)
General
- Added caching for type info loading process (#31)
- Added caching to MeshVariationDataBase loading process (#22)
- Added drag and drop functionality for editor tabs in the Editor (#20)
- Added InitFs reading support for Plants vs Zombies: Garden Warfare 1 and 2 (#11)
- Added anti-aliasing to mod icons in the Mod Manager (#3)
- Added visual when hovering over tabs in the Editor (#8)
- Added styling for ComboBox (#9)
- Added more functionality for moving mods under the Applied Mods list (#3)
- Added cancel functionality to actions tab in the Mod Manager (#37)
- Added source code link to convient links section in Editor (#18)
- Revamped styling for cancel functionality during loading process (#37)
- Modified DisplayModuleInId option to be false by default
- Fixed InitFs loading for Need for Speed: Rivals, Need for Speed: Online, and Battlefield 4 (#10)
- Fixed references under reference tab not updating until selection changes (#17)
- Fixed numerous profile banners (#19)
- Fixed ScalableEmitterDocument asset not using the correct icon (#6)
- Fixed hard crashing when config gets corrupted
- Fixed minor inconsistencies with UI
Technical
- Added writing functionality for ulong (#17)
- Added BC1_UNorm extended header for texture arrays (#17)
- Fixed opening certain textures that use SRGB flags (#33)
- Removed the reading and writing of int32 in Texture resource for Star Wars Battlefront II (#2)
Plugin
Frosty Toolsuite 1.0.6 (ALPHA 5)
- Added pack zipping and loading
- Config files are now stored in AppData
- Fixed an issue where the Mod Manager wouldn't save removing packs
- Fixed an issue where type overrides weren't appearing in non-categorized property grids
- Fixed an issue where the Lua Editor wasn't open properly