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CHANGELOG.md

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v2.2.0

Glory to pdcook:

  • Added support for up to 16 players.
  • Improved player pick order logic.
  • Changed lobby UIs to better support the increased maximum player count.

v1.3.10

  • Fixed offline face assignment.
  • Made PopUpMenu class public.

v1.3.9

  • Fixed online face assignment.

v1.3.8

  • Fixed Deathmatch game end hooks.

v1.3.7

  • Fixed invites after disconnecting from game.

v1.3.6

  • Fixed error when changing game mode.

v1.3.5

  • Fixed uncommon issue where blocking would not work after rematching.

v1.3.4

  • Fixed continue/rematch option not being offered.

v1.3.3

  • Fixed issue where changes to game mode settings from mods such as SetRounds were not respected.

v1.3.2

  • Fixed inviting players after returning to lobby from a game.

v1.3.0

  • Added possibility to continue or rematch after game ends.
  • Fixed Chilling Presence effect color (Fixes #6).

v1.2.5

  • Fixed round counter for the blue player.

v1.2.4

  • Fixed issue where players would get stuck in card pick phase when playing Deathmatch/FFA.

v1.2.3

  • Updated UnboundLib dependency to version >=2.1.0. The version adds support for coroutine game mode lifecycle hooks, allowing for better control when modding game modes.
  • Fixed round/point display showing wrong fill amount during round transition.

v1.2.2

  • Restore game mode and settings after returning to lobby from an online game.
  • Fixed the targeting logic of various effects when playing with more than two players. The full extent of this fix is difficult to determine, but at least the cards Chase and Radar shot were affected.

v1.2.1

  • Bumped UnboundLib dependency version to >=1.1.2
  • Fixed issue where opening local multiplayer lobby with controller would cause visual artifacts and prevent other players from joining.

v1.2.0

  • UnboundLib dependency bumped to version >=1.1.0.
  • Adds game mode lifecycle hooks and basic API game settings (not modifiable from UI).

v1.1.2

  • Fixed respawning in sandbox mode.

v1.1.1

  • UnboundLib dependency bumped to >=1.0.0.7.
  • Added Deathmatch/FFA game mode. Supports online and local multiplayer.
  • Fixed respawning in sandbox mode.
  • Fixed rematch dialog getting stuck if you let your player die during the dialog.
  • Fixed background art not being correctly set after returning from an online game.
  • Fixed character creators overlapping each other in local multiplayer lobby.

v1.0.0

  • Changed local multiplayer lobby UI to support up to four players.
  • Added a private multiplayer lobby UI to support up to four online players.