diff --git a/tutorials/export/exporting_for_android.rst b/tutorials/export/exporting_for_android.rst index 2ba96076477..2e90f36a2cd 100644 --- a/tutorials/export/exporting_for_android.rst +++ b/tutorials/export/exporting_for_android.rst @@ -100,6 +100,9 @@ There are two types of icons required by Godot: - **Main Icon:** The "classic" icon. This will be used on all Android versions up to Android 8 (Oreo), exclusive. Must be at least 192×192 px. - **Adaptive Icons:** Starting from Android 8 (inclusive), `Adaptive Icons `_ were introduced. Applications will need to include separate background and foreground icons to have a native look. The user's launcher application will control the icon's animation and masking. Must be at least 432×432 px. +- **Themed Icons:** Starting from Android 13 (inclusive), Themed Icons were introduced. Applications will need to include a monochrome icon to enable this feature. The user's launcher application will control the icon's theme. Must be at least 432×432 px. + +.. caution:: It is mandatory to provide a monochrome icon. Failure to do so will result in the default Godot monochrome icon being used. .. seealso:: It's important to adhere to some rules when designing adaptive icons. `Google Design has provided a nice article `_ that helps to understand those rules and some of the capabilities of adaptive icons. @@ -110,6 +113,7 @@ If you don't provide some of the requested icons, Godot will replace them using - **Main Icon:** Provided main icon -> Project icon -> Default Godot main icon. - **Adaptive Icon Foreground:** Provided foreground icon -> Provided main icon -> Project icon -> Default Godot foreground icon. - **Adaptive Icon Background:** Provided background icon -> Default Godot background icon. +- **Adaptive Icon Monochrome:** Provided monochrome icon -> Default Godot monochrome icon. It's highly recommended to provide all the requested icons with their specified resolutions. This way, your application will look great on all Android devices and versions.