From fd241c74cbdc5fdb4bf831aa279fe11c86f0620d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 25 Sep 2024 17:11:19 +0200 Subject: [PATCH] Clarify "authority" in High-level multiplayer --- tutorials/networking/high_level_multiplayer.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 9d4e015e7db..00dcd395c9a 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -282,7 +282,9 @@ The parameters and their functions are as follows: ``mode``: -- ``"authority"``: Only the multiplayer authority (the server) can call remotely. +- ``"authority"``: Only the multiplayer authority can call remotely. + The authority is the server by default, but can be changed per-node using + :ref:`Node.set_multiplayer_authority `. - ``"any_peer"``: Clients are allowed to call remotely. Useful for transferring user input. ``sync``: