From 4825f28998a838ab9e52af9ff29466782f93f186 Mon Sep 17 00:00:00 2001 From: Cameron Date: Sat, 25 May 2024 14:41:12 -0700 Subject: [PATCH] fix: Reverted setting sprites as HideInHierarchy so that they can be added to SpriteAtlas properly --- .../LDtkUnity/Editor/ScriptedImporter/LDtkTilesetImporter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/LDtkUnity/Editor/ScriptedImporter/LDtkTilesetImporter.cs b/Assets/LDtkUnity/Editor/ScriptedImporter/LDtkTilesetImporter.cs index b12cedbe..e33b446b 100644 --- a/Assets/LDtkUnity/Editor/ScriptedImporter/LDtkTilesetImporter.cs +++ b/Assets/LDtkUnity/Editor/ScriptedImporter/LDtkTilesetImporter.cs @@ -236,7 +236,8 @@ private LDtkArtifactAssetsTileset MakeAndCacheArtifacts(TextureGenerationOutput { LDtkProfiler.BeginSample("AddSpriteToAsset"); Sprite spr = output.sprites[i]; - spr.hideFlags = HideFlags.HideInHierarchy; + //need to reveal sprites in the hierarchy, so they can be added to a sprite atlas + //spr.hideFlags = HideFlags.HideInHierarchy; ImportContext.AddObjectToAsset(spr.name, spr); LDtkProfiler.EndSample();