fix: The tile building process will now shift cells if a given tile's… #93
Annotations
1 error and 2 warnings
Run game-ci/unity-test-runner@v4.1.1
Test(s) Failed! Check 'Test results editmode-2023.2.18f1' for details.
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Run game-ci/unity-test-runner@v4.1.1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportLevel () (at Assets/Tests/EditMode/Tests/TestImport.cs:20)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
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Run game-ci/unity-test-runner@v4.1.1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
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