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Powerups.cpp
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Powerups.cpp
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#include "Powerups.h"
#include "math.h"
/**
* @brief Constructor for class Plowerups. Initialices its parameters.
*/
Powerups::Powerups(int i)
{
type = i;
float rnd;
rnd = (float)rand() / RAND_MAX;
pu.x = INIT_SPACE + (rnd * (GAME_WIDTH - SCORE_WIDTH - (2 * INIT_SPACE)));
rnd = (float)rand() / RAND_MAX;
pu.y = INIT_SPACE + (rnd * (GAME_HEIGHT - (2 * INIT_SPACE)));
pu.w = PU_WIDTH;
pu.h = PU_WIDTH;
SDL_FillRect( SDL_Base::Surf_Display, &pu, SDL_MapRGB( SDL_Base::Surf_Display->format, 0xff, 0xff, 0xff ) );
rnd = (float)rand() / RAND_MAX;
affects_on = (int)(rand()) % 2;
active = true;
}
/**
* @brief OnCreate: loads and draws a powerup in the destination surface.
* @param *Surf_Dest: pointer to the destination surface.
*/
bool Powerups::OnCreate(SDL_Surface *Surf_Dest){
SDL_Surface* Surf_Temp = NULL;
switch(type){
case 1:
if(affects_on == 0){
if((Surf_Temp = IMG_Load("sprint-self.png")) == NULL) {
return false;
}
}else if(affects_on == 1){
if((Surf_Temp = IMG_Load("sprint-others.png")) == NULL) {
return false;
}
}
break;
case 2:
if(affects_on == 0){
if((Surf_Temp = IMG_Load("tron-self.png")) == NULL) {
return false;
}
}else if(affects_on == 1){
if((Surf_Temp = IMG_Load("tron-others.png")) == NULL) {
return false;
}
}
break;
case 3:
if(affects_on == 0){
if((Surf_Temp = IMG_Load("worm-self.png")) == NULL) {
return false;
}
}else if(affects_on == 1){
if((Surf_Temp = IMG_Load("worm-others.png")) == NULL) {
return false;
}
}
break;
case 4:
if((Surf_Temp = IMG_Load("nowalls.png")) == NULL){
return false;
}
break;
}
PU = SDL_DisplayFormat(Surf_Temp);
SDL_FreeSurface(Surf_Temp);
if(Surf_Dest == NULL || PU == NULL) {
return false;
}
SDL_Rect DestR;
DestR.x = pu.x;
DestR.y = pu.y;
SDL_BlitSurface(PU, NULL, Surf_Dest, &DestR);
return true;
}
/**
* @brief Picked: called when the powerup is picked, manages its effect on the player.
*/
void Sprint::Picked(int player){
if(active){
if(affects_on == 0){
SDL_Base::playerlist[player].setSpeed(2.0f);
}
else{
for(int i = 0; i < MAX_PLAYERS; i++){
if(i != player && SDL_Base::playerlist[i].active){
SDL_Base::playerlist[i].setSpeed(2.0f);
}
}
}
active = false;
}
}
/**
* @brief Picked: called when the powerup is picked, manages its effect on the player.
*/
void Tron::Picked(int player){
if(active){
if(affects_on == 0){
SDL_Base::playerlist[player].setTron();
}
else{
for(int i = 0; i < MAX_PLAYERS; i++){
if(i != player && SDL_Base::playerlist[i].active){
SDL_Base::playerlist[i].setTron();
}
}
}
active = false;
}
}
/**
* @brief Picked: called when the powerup is picked, manages its effect on the player.
*/
void Worm::Picked(int player){
if(active){
if(affects_on == 0){
SDL_Base::playerlist[player].setWorm();
}
else{
for(int i = 0; i < MAX_PLAYERS; i++){
if(i != player && SDL_Base::playerlist[i].active){
SDL_Base::playerlist[i].setWorm();
}
}
}
active = false;
}
}
/**
* @brief Picked: called when the powerup is picked, manages its effect on the player.
*/
void VanishWalls::Picked(int player){
if(active){
for(int i = 0; i < MAX_PLAYERS; i++){
if(SDL_Base::playerlist[i].active)
SDL_Base::playerlist[i].setNoWalls();
}
}
active = false;
}