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SDL_OnEvent.cpp
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SDL_OnEvent.cpp
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#include "SDL_Base.h"
#include "World.h"
/**
* @brief OnEvent: checks for events and passes them to the appropriate handler.
* @param *Event: pointer to the event to handle.
*/
void SDL_Base::OnEvent(SDL_Event* Event) {
CEvent::OnEvent(Event);
}
/**
* @brief OnKeyDown: handles the event of a key being pressed.
*/
void SDL_Base::OnKeyDown(SDLKey sym, SDLMod mod, Uint16 unicode){
if(World::world.alivecount <= 1 && sym == SDLK_s){
ofstream save("savegame.txt");
if(save.is_open()){
save << num << endl;
for(int i = 0; i < num; i++){
save << playerlist[i].score << endl;
}
}
save.close();
}
else if(World::world.alivecount <= 1 && sym == SDLK_SPACE){
OnInit();
World::world.cleanPathMap();
for(int i = 0; i < MAX_PLAYERS; i ++){
if(playerlist[i].active){
playerlist[i].ResetPlayer();
if(World::world.winner){
playerlist[i].ResetScore();
}
}
}
paused = true;
}
else if(sym == SDLK_SPACE){
paused = !paused;
}
}
void SDL_Base::OnExit() {
Running = false;
}