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3D Tiles Next - list of developer resources and the ecosystem #560
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Right now, the blog post covers most of the resources, but that number will grow quickly. I assume that a first solution for this could just be a file similar to https://github.com/javagl/3d-tiles/blob/main/RESOURCES.md , but in the And... until there's an overwhelming number of articles and projects (and/or until KhronosGroup/glTF-Project-Explorer#88 is addressed), new links could just be dropped here, as comments, and I'll integrate them regularly. |
@javagl sure, please also link directly to this from the main README.md. We should also duplicate the resources from the announcement blog as that list will grow quickly. |
This has been addressed in #579 . Maybe someone wants to have a short look (@ptrgags ?) The list will probably be refactored when the number of resources increases, but I hope that the current structure is a reasonable start. (BTW: I noticed that the main |
Hello! Thanks for putting the effort in to maintain a list of resources and keeping such great documentation on the format! This is not necessarily 3D Tiles Next specific but in terms of additional resources that would be nice to have as a developer who's been working on a tileset renderer for a bit now. Here's a quick list of some of the info that would be nice to have available when working on a implementation. I think between this spec repo, the 3d-tiles-samples repo and blog posts this should all have a good place to live:
Thanks again. Let me know if I need to clarify anything! |
@gkjohnson Many of these points refer to test data in various forms, and even though some of them are not specific for 3D Tiles Next, the Until then, two short hints:
The "Specs" (Unit Test data) directory of CesiumJS contains some data sets that may be suitable for testing certain features in own implementations: https://github.com/CesiumGS/cesium/tree/main/Specs/Data/Cesium3DTiles - this includes some examples of composite tiles.
This can generally be done via PRs into the |
Looking for someone to diligently facilitate this one, any takers? 😄
I believe that one of the main drivers of the early success of 3D Tiles and glTF was how community contributions were encouraged, organized, and findable. For example:
In this same spirit, I think we should start tracking all developer resources and the software ecosystem for 3D Tiles Next. The list could be as simple as a README.md with a GitHub issue full of comments to add things to it as we discover them (and as contributors post to it) or something else sophisticated if it is needed at this point.
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