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We have a step to combine geometries into one where possible to reduce rendering overhead at runtime. I believe this accounts for why the issue does not occur when there is no gap between two geometries.
After a bit of testing on MacOS in Chrome, I'm not able to easily reproduce. Could you please visit webglreport.com and take a screenshot of your results?
Interestingly, after I upgraded to macOS Sonoma 14.0 with Safari Version 17.0 (19616.1.27.211.1) recently it works normal in Safari. For comparison, here's Safari's report:
Hi!
When I add two rectangle entities that are close to each other, I see following render issue from certain camera angles:
It seems that there is an invisible wall.
On the other hand, when there is no distance between the rectangles it works:
Or am I missing something when creating the rectangles?
Sandcastle example: See here
Browser: Google Chrome Version 116.0.5845.187 (Official Build) (arm64)
(but happens in Safari too)
Operating System: macOS 13.6 (22G120)
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