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var viewer = new Cesium.Viewer('cesiumContainer'); var tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({ url : 'https://beta.cesium.com/api/assets/1458?access_token=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIxYmJiNTAxOC1lOTg5LTQzN2EtODg1OC0zMWJjM2IxNGNlYmMiLCJpZCI6NDQsImFzc2V0cyI6WzE0NThdLCJpYXQiOjE0OTkyNjM4MjB9.1WKijRa-ILkmG6utrhDWX6rDgasjD7dZv-G5ZyCmkKg', skipLevelOfDetail : false })); tileset.readyPromise.then(function() { var boundingSphere = tileset.boundingSphere; viewer.camera.viewBoundingSphere(boundingSphere, new Cesium.HeadingPitchRange(Cesium.Math.PI_OVER_TWO, -0.5, boundingSphere.radius * 0.1)); viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY); }).otherwise(function(error) { throw(error); });
The text was updated successfully, but these errors were encountered:
If you try the example, the tileset won't refine until the camera is moved.
Sorry, something went wrong.
@lilleyse can you please look at this? Perhaps this was broken with the recent fix in 1.37?
Please make sure there are enough unit tests and hooks into tile traversal to reasonably test.
Successfully merging a pull request may close this issue.
The text was updated successfully, but these errors were encountered: