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Distance display conditions #758

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mramato opened this issue May 9, 2013 · 8 comments
Closed

Distance display conditions #758

mramato opened this issue May 9, 2013 · 8 comments

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@mramato
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mramato commented May 9, 2013

I would like to be able to make primitives turn on and off based on distance from the camera. I imagine that in 3D and Columbus view this would be straight line distance. But in 2D it would translate to just difference in height.

For batch primitives, such as BillboardCollection, I would like each item to turn on and off individual instead of distance to the entire batch.

@pjcozzi
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pjcozzi commented Oct 3, 2014

Display conditions in general should support KML Regions.

CC #873

@pjcozzi
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pjcozzi commented Nov 22, 2014

Initial work is in the display-condition branch.

@pjcozzi
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pjcozzi commented Feb 19, 2015

The display-condition branch is now part of the gfx branch, which has a few other odds and ends I am working on. The display condition is really just d604157.

@mramato
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mramato commented Oct 14, 2015

Should we just close this since it will be superseded by the 3D Tiles work?

@pjcozzi
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pjcozzi commented Oct 14, 2015

3D Tiles works for the massive dataset use case. This is for the individual primitive/entity. Won't we need it for KML?

@mramato
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mramato commented Oct 14, 2015

Good point, we can leave it open.

@pjcozzi
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pjcozzi commented Apr 12, 2016

See #3835 for the start of a DistanceDisplayCondition in 3D models.

@pjcozzi
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pjcozzi commented Nov 3, 2016

OK to close this?

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