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changelog.txt
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2010-12-06:
*ModelViewer: MODL/MLOD 3d preview
2010-12-02:
RigEditor:
*simplified interface by removing several values ignored by game
*added matrix input to rotations(click the "Rotation" link text for a dialog)
2010-12-01:
AnimationResources:
*removed offset check that caused an error with clips modified by the animtool
2010-11-27:
RigEditor:
*fixed transformation order in matrix calculation
AnimationResources:
*refactoring of ClipResource
2010-11-21:
Updated to latest s3pi libs
SkinTone:
*Version 6 support
MLOD:
*Added indexBuffer to value string
2010-11-14:
RigEditor:
*Simplified rotation input
*Scale added to matrix calculations
*Readonly hashed bone name textbox for convenience
2010-11-13:
RigEditor:
*Formatted RSLT matrix to match the wrapper
SKIN:
*Fixed matrix order
2010-11-11:
Re-structured project.
Various bugfixes.
2010-11-07:
Updated to latest s3pi libs
2010-10-30:
New Wrappers:
*LightResource (More descriptive than original)
ObjectGeometry:
*Better names for unknowns
2010-10-18:
RigEditor:
*Resizable
*Hierarchy expanded
SKIN:
*better defined "Transform" structure
2010-10-12:
New Helpers:
*RigEditor(Helper): A GUI for the rig resource in its early stages.
2010-10-09:
SkinToneResource:
*Fixed error in Value string
RigResource:
*Refactoring
2010-10-05:
RigResource:
*Added default values
2010-09-30:
New Wrappers:
*AnimatedTextureResource
ObjectGeometryResource:
*Filtered some version dependent content fields
*Added "VbufType" to "Value" string
EffectResource:
*Filtered some version dependent content fields
RigResource:
*Fixed issue with writing body rigs
2010-09-11:
EffectResource:
*Rewrote to handle file sections
2010-09-10:
RigResource:
*Removed platform-specific code to resolve problem in Windows7
EffectResource:
*Updated spec(thanks to Rick's source code)
ColourInfoResource:
*fixed typo that stopped type 0x06326213 from being handled