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FissionContainer.cs
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/// FissionContainer
/// ---------------------------------------------------
/// A container of fission fuel used for refuelling
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace NearFuture
{
public class FissionContainer: PartModule
{
public bool Expended = false;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
this.moduleName = "Fission Fuel Container";
}
// Check to see if this module has both fuel and space for waste
public bool CheckFuelSpace(double amt)
{
if (Expended)
{
return false;
}
double fuelAvailable = this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("EnrichedUranium").id).amount;
double wasteSpaceAvailable = this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("DepletedUranium").id).maxAmount - this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("DepletedUranium").id).amount;
if (fuelAvailable > amt && wasteSpaceAvailable > amt)
{
Debug.Log("NFPP: Container has enough fuel");
return true;
}
Debug.Log("NFPP: Container has insufficient fuel");
return false;
}
// Check to see if this module has any waste (for reprocessing)
public bool CheckContainsWaste()
{
double wasteAvailable = this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("DepletedUranium").id).amount;
double fuelSpaceAvailable = this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("EnrichedUranium").id).maxAmount - this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("EnrichedUranium").id).amount;
if (wasteAvailable > 0d && fuelSpaceAvailable > 0)
{
Debug.Log("NFPP: Container has waste & space");
return true;
}
Debug.Log("NFPP: Container has no waste and space");
return false;
}
// Refuel from this module
public void RefuelReactorFromContainer(FissionGenerator reactor, double amt)
{
//Debug.Log("NFPP: FissionContainer has enough fuel and waste space");
this.part.RequestResource("EnrichedUranium",amt);
this.part.RequestResource("DepletedUranium", -amt);
reactor.part.RequestResource("EnrichedUranium", -amt);
reactor.part.RequestResource("DepletedUranium", amt);
if (this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("EnrichedUranium").id).amount <= 0 ||
((this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("DepletedUranium").id).maxAmount - this.part.Resources.Get(PartResourceLibrary.Instance.GetDefinition("DepletedUranium").id).amount) <= 0))
{
Expended = true;
Debug.Log("NFPP: FissionContainer is now expended");
}
}
}
}