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All of the demos were recorded with asciinema, so definitely yes for that one. As for Textual, the effects are all iterators that return strings. Any widget that can display a string should work. You may need to manually set the Canvas dimensions to match your Textual widget. I'm sure that will require a bit of trial and error to match up. Resizing dynamically definitely wouldn't work as the effects are built based on an internal representation of the terminal grid coordinates. I don't know anything about asciimatics, but I'm sure the concept is the same. You get strings from the effects. Just drop those where ever you need and update the respective widget. |
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this lib is really beautiful! its awesome! can it be used with textual, asciimatics or asciinema? i can't use labels to assign this issue as a question.
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